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Trying to help an friend who might be slightly autistic come up with a team that's easy to play but if practiced can be really competitive. I'm just rules guy, former venue judge, I've never cared about competitive play. I'll break out Toy Man and fly planes at Jakeem lol. But I'd love to see him wreck everyone in our weekly
Trying to help an friend who might be slightly autistic come up with a team that's easy to play but if practiced can be really competitive. I'm just rules guy, former venue judge, I've never cared about competitive play. I'll break out Toy Man and fly planes at Jakeem lol. But I'd love to see him wreck everyone in our weekly
1) does he have favorite characters or a DC/Marvel bias? If so, play those.
2) what kind of teams is he drawn to?
-OMAs?
-tent poles + support?
-swarm teams?
-Pick-a-Power?
-gimmicky combos?
-traps?
He will play the best with a team he is interested in.
He will play the best with a team he is interested in.
Being a slightly autistic clix player myself, I can definitely vouch for this in my own experiences.
But also, first and foremost, even before team building, the biggest thing that will help them have a good time is having the right opponents. I know there were some previous players in the group I play with that I (thankfully) never saw that much by the time I came in. You know, the kind of people who will exploit the rookies and build teams where literally no one else has a chance. Those kinds of players are stressful and aggravating, especially for people with autism. I'm not trying to speak for this friend of yours, but still at least make sure who you're introducing them to. If they're anything like me, they'll thrive more as long as there's fun to be had, and there's no fun in being squashed.
We've got a great group of guys at our venue. But my friend has a habit of playing new characters each week that he's only practiced once before, then getting wrecked because of that, then gets irritated because he got beat every game. I told him the key is playing figures until you have them memorized. I can beat a lot of people just using the AoU Original Avengers Fast Forces because I've played them to the point I don't have to think about the pieces, just where I want opponent to be on map for me to succeed.
He also has a habit of wanting to play crazy janky teams that would even be tough for me to remember everything happening. We had a 400 point Golden age game where he wanted to play Resurrection Man, Strange, and what seemed like every other character that either rolled a dice or did a thing dependent on other things happening on map. But no character did over 2 damage by itself so obviously team got wrecked. I tried to explain to him just because a character gets to roll a dice, or pick a power, doesn't make it a great figure.
He needs a team that is straight forward. I've gotten him to run Klarion to the point he knows the piece so will run it into battle. But figures he isn't sure about he won't even send into a fight. I played a game with him trying to teach him some strategy, he had Goblin King at 75 points on a 400 point team and he never attacked me with Goblin King a single time during game. Didn't attack with Nighthawk prime either. So only figures I had to fight were Punisher, Klarion, and Penguin. He got two penguin tokens out but didn't attack with them either because he couldn't figure out how to place them where the pulse wave wouldn't hit himself. He has trouble knowing when to move characters where.
Meanwhile our venue has moved to more competitive group because we've pulled guys from a 30 mile radius.
He honestly wouldn't care who the characters are if he could just win once. I put him together a team for a large point game and he came in second. It was great because he was all grins for the next week and half. But since I'm not competitive and haven't bought from the last 3 sets I really don't know how to help build a modern 300 team
Then either go Mystical with only ONE crazy piece to make him happy (Dr. S OR Gobby OR Jakeem) and a bunch of simple but powerful figs.
OR go with an Animal team with Klarion, Gertrude & Old Lace (cause everybody likes dinos!), and ???? (the Turtles are fun, but IDK if they are competitive)
300 point Mystical Theme and should be pretty competitive. Use Hat for TK get Mary in for an Alpha Strike supported by Klarion and Teekl and when the counter happens Dormammu comes to bargain. Hope this helps.
The toes you step on today may be attached to the ass you have to kiss tomorrow...
I personally like the Mystical team. The only problem I could see would be him figuring out how to use Dormammu without killing his own guys. Same problem that came up with his Penguin bystanders, he never attacked with the pulse wave penguin that had +1 stats because positioning was too much for him.
I'm trying to come up with a lock down team for him. I think he'd love that, if other team couldn't even attack him. Something like Iceman, Solaris, whatever is new that can lock figures down with either Incapacitate or adding tokens when they hit. I prefer figures that add tokens AND deal their damage. Let me know what newer figures would fit that build. I only know from WF back.