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S11 G6: Justice League International vs. Thunderbolts
Games end August 27
Justice League International (home)
Rocket Red 102
Guy Gardner 88
Ice 47
Blue Beetle 55
TTPC: 3/3
292 pts
vs.
Thunderbolts
SFSM040 Speed Demon 80
CW039 Hawkeye 98
-- Running Start 2 pts
FF043 Songbird 44
FFDP006r Mercy 50
FFIH005 General Thunderbolt Ross 25
HO, HO, LO
Total: 299
BFC: Deep Shadows Treat all non-blocking terrain as hindering terrain for line of fire purposes. Characters with range values greater than 6 have range values of 6 instead, and range values can't be modified to a value more than 6. All powers, abilities, and effects able to effect characters more than 6 squares away instead affect characters up to 6 squares away.
I...didn't realize I was allowed the Jaime Reyes transformation without paying something...
From the rules:
Alter Ego, Battlefield Promotion and Morph characters If you are using the lower point version of these figures, you will be able to use their attributes even if you do not have access to the corresponding figure. For example, a Checkmate Pawn who rolls a critical hit can be replaced during the game by a Checkmate Knight, even if the player does not own any Knights. However, this replacement does not impact the player's actual roster. The player would still need to use an upgrade to earn a Checkmate Knight to field one as part of a starting line-up.
Similarly, the lower point version of an Alter Ego or Morph character can "change" into its other identity during the game. The change itself does not earn you the higher-pointed figure on your roster, however. That will require the appropriate upgrade(s).
1. Rocket Red will push to Running Shot to D15 with Energy Explosion targeting Songbird. 11 to 18 because of Energy Shield, results: 1, 4 is a miss. Rocket Red clicks and double tokens.
Free: Guy sidesteps to K11
2. Guy charges to E11 against Thunderbolt Ross with Flurry, first attack, 12 to 16, 2, 1...misses. Second attack, 4, 4 hits for 2 after Toughness.
3. Ice moves to G9, using Leap/Climb to get around the people.
Ted clears.
Justice League International (home)
1. Rocket Red 102 D16 click 2 @@
2. Guy Gardner 88 M13 @@
3. Ice 47 E16
4. Blue Beetle 55 L16 @
TTPC: 3/3
292
Leadership: I think this roll came in wrong but I don't know how. I got the results later under the title Hawkeye v Guy Gardner. Anyways, Hawkeye rolled a 2 and Ross rolled a 2.
1. Speed Demon uses Hypersonic Speed, dropping the Speed token in F10 and moving to B11, punching Guy. No TTPC in range, Shape Change is a 4. 11 vs 17 for 3-1=2, roll is a 2,5 hit. An SA to Speedy.
2. Hawkeye running shot to B12 vs Guy Gardner. 12 vs 16, roll is a 2,3 hit for 3. An SA to Clint. Willpower
3. General Ross attempts to punch Guy Gardner. 8 vs 15+2=17, roll is a 6,5 ! hit for 1 damage and the KO on Guy. An SA and a KO for ol' T-Bolt himself.
Justice League International (home)
1. Rocket Red 102 D16 click 2 @@
2. Guy Gardner 88 KOKOKO
3. Ice 47 G9 @
4. Blue Beetle 55 L16
TTPC: 3/3
292