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I like where this is heading Traumador - but I think I have just put my finger on why it's not as exciting (for me) as your epic Castle Greyskull.
I think it's the size. It is more like Snake 'hill' - not mountain. Is it possible (and I know you have a client you're building this for) to scale it up 50% and slide it to over to the left side of the map - so the back half of the mountain is off map, and we can only see the front (just like the play set!).
Just an opinion. As always, your terrain and lighting is insane - and I look forward to watching it evolve!
I like where this is heading Traumador - but I think I have just put my finger on why it's not as exciting (for me) as your epic Castle Greyskull.
I think it's the size. It is more like Snake 'hill' - not mountain. Is it possible (and I know you have a client you're building this for) to scale it up 50% and slide it to over to the left side of the map - so the back half of the mountain is off map, and we can only see the front (just like the play set!).
Just an opinion. As always, your terrain and lighting is insane - and I look forward to watching it evolve!
Yeah the hill vs mountain issue is mute, as I'm following the very specific layout developed by the commissioner
Thanks for the kind words.
I need to fix up the Snake's lighting, but I'm trying to get all the elements built before lighting rig tinkering.