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I don't know how to quote here, so I'll just type it in the old fashioned way.
The rules used to say, "When you give this character a move action, it does not count toward your available actions for the turn." In my VERY limited experience, this was pretty cool, especially if you had Leadership too. The farther into the game it went, the less it was used, as the lower pieces started falling, and those extra actions became unnecessary, but in the beginning, I loved this.
Now they say, "When this character is given a MOVE action, modify speed +1." This doesn't seem nearly as cool. Since Team Abilities are constant, why not just increase the speed value by one on the dial? How does this new version offer any advantage at all?
So, my main question is obviously: Why did they change it?
My other questions are how this interacts with various powers:
Sidestep is unaffected, right? You can still move only 2 squares, not 3?
Charge/Running Shot - does the +1 get applied after the halving (the only possible advantage I can see), or it doesn't get applied cuz it's a power action not a move action?
Hypersonic Speed - likewise, since it's a power, does the +1 not get added, or is it added every time there's movement (other than being placed obviously)?
Mind Control - whenever this +1 bonus is applied, it's applied regardless of whether they are doing it themselves or thru an opponent's mind control, correct?
Perplex - If I Perplex my movement up one, and use the TA, does that count as two toward the Rule of Three?
Am I the only one who liked it the way it was? I really didn't find it confusing at all, if that was the motivation. This new way sounds simpler, but inspired way more questions for me than the old way did.
The new way is simpler, and that is part of it, but as JLA/Avengers characters have become more expensive, the JLA/Avengers TA became less useful. It was an ability that was rarely used in Modern clix. If you only have 4 or 5 characters on your team (and with +1 action total being guaranteed by Leadership now) you get very little mileage out of the move action not being used.
Any time the old TA wouldn't count toward action totals, the new TA gets a +1 modification. You don't get +1 for any of the situations you ask about as none of them are MOVE actions, they simply are actions that allow movement.
As to perplex, yes, the TA counts towards the Rule of 3.
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The way you can tell if you get to use the +1 from the team ability is to see if you are using a MOVE (capitalized) action, or simply moving (lowercase) the figure.
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SIDESTEP
FREE: Move up to 2 squares.
Sidestep is not a MOVE action, so do not increase your speed. Also, your speed does not affect the number of spaces you move when using sidestep. You only get to move 2 spaces.
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CHARGE
Can’t be knocked back. POWER: Halve speed. Move, then CLOSE: at no cost.
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RUNNING SHOT
POWER: Halve speed. Move, then RANGE: at no cost.
Neither of these are MOVE actions, so do not increase your speed when using Charge or Running Shot.
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HYPERSONIC SPEED
BREAKAWAY +2. POWER: Halve range,
[passenger]:0. Move, then
make an attack, then move up to ‘your speed value minus the number of squares just moved’.
No MOVE action here, so do not increase your speed when using Hypersonic Speed.
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MIND CONTROL
CLOSE/RANGE: Minimum range value 4. Make a close/range attack.
Instead of normal damage, a hit character halves speed and becomes friendly to your force and
may in either order: Move and/or make an attack. Then it reverts forces.
You do not give a MOVE action to the mind-controlled character, so you do not increase speed.
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3) THE RULE OF THREE
Whenever the sum of all modifi ers applied to a single
combat value is greater than +3 or less than -3, the sum of
all modifi ers is instead +3 or -3, respectively.
Perplex and the team ability are both modifiers, and thus subject to the rule of three.
Charge, Running Shot and Hypersonic speed are all power action and thus the Avengers/JLA TAs have no effect on them. Sidestep is a free action, same thing there for a different reason. Mind Control also does not give the controlled character a move action, they just move (yes this is different).
The rule of 3 applies to the sum of all modifiers, so it most definitely caps the speed value even when the TA is in play.
Basically the new version lets the character move a little longer when given a regular move action. Very few powers work on move actions.
WK got mixed up. The team ability should have been this new TA, giving the +1 to Speed for Movement, back when Avengers or Justice League figures were typically 100pts or more.
The old TA, granting a Move action that doesn't count against the action pool, should be the one we have now --- given all the new dials for Avengers and Justice League figures that are less than 100pts, many around 50pts, Because now the old TA would be useful quite often.
Not the end of the world. I almost never was able to take advantage of the TA in the past, and the new TA will be applied, moderately useful, if not hugely impactful. If the bonus could apply to uses of Charge or Running Shot, a +1 could be HUGE - but that is NOT the case, don't misread.
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I don't know how to quote here, so I'll just type it in the old fashioned way.
The rules used to say, "When you give this character a move action, it does not count toward your available actions for the turn." In my VERY limited experience, this was pretty cool, especially if you had Leadership too. The farther into the game it went, the less it was used, as the lower pieces started falling, and those extra actions became unnecessary, but in the beginning, I loved this.
Now they say, "When this character is given a MOVE action, modify speed +1." This doesn't seem nearly as cool. Since Team Abilities are constant, why not just increase the speed value by one on the dial? How does this new version offer any advantage at all?
Moving further - works well to offset CARRY which has also changed.
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So, my main question is obviously: Why did they change it?
Dont know but Leadership got better so maybe this is more useful, it has been more useful more me.
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Sidestep is unaffected, right? You can still move only 2 squares, not 3?
correct
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Charge/Running Shot - does the +1 get applied after the halving (the only possible advantage I can see), or it doesn't get applied cuz it's a power action not a move action?
Partially correct. Replace then Modify. However, Charge is not a MOVE Action it is a POWER Action so the Team Ability does not kick in at all.
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Hypersonic Speed - likewise, since it's a power, does the +1 not get added, or is it added every time there's movement (other than being placed obviously)?
Also a POWER Action
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Mind Control - whenever this +1 bonus is applied, it's applied regardless of whether they are doing it themselves or thru an opponent's mind control, correct?
Not an action actually given to the Avenger simply an instruction to Move and to Attack
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Perplex - If I Perplex my movement up one, and use the TA, does that count as two toward the Rule of Three?
correct
Personally, I prefer the new TA and have gotten more use out of it in my team games at home. But then again I dont often push so taking 4 or 5 actions per turn on an 8-man 400-pt team with leadership seems more than adequate for my play style.
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WK got mixed up. The team ability should have been this new TA, giving the +1 to Speed for Movement, back when Avengers or Justice League figures were typically 100pts or more.
The old TA, granting a Move action that doesn't count against the action pool, should be the one we have now --- given all the new dials for Avengers and Justice League figures that are less than 100pts, many around 50pts, Because now the old TA would be useful quite often.
This is exactly why it got changed, most likely. With current design, the old version was becoming too powerful. Just look at TMT Starter Hulk, who is already ridiculous at 50pts.
The limit to extra actions from Leadership was likely for a similar reason. Extra actions are a lot better now, when you can play more than 2 figures on a 300pt. team. Just try playing ADW Cap with a team full of 50pt. Avengers, and see how crazy it can get when he hits his Leadership special.
WK got mixed up. The team ability should have been this new TA, giving the +1 to Speed for Movement, back when Avengers or Justice League figures were typically 100pts or more.
The old TA, granting a Move action that doesn't count against the action pool, should be the one we have now --- given all the new dials for Avengers and Justice League figures that are less than 100pts, many around 50pts, Because now the old TA would be useful quite often.
Not the end of the world. I almost never was able to take advantage of the TA in the past, and the new TA will be applied, moderately useful, if not hugely impactful. If the bonus could apply to uses of Charge or Running Shot, a +1 could be HUGE - but that is NOT the case, don't misread.
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Why not have it both ways?
Characters with the TA who are 75 points (or maybe 50, just going off the top of my head) or less get to move without using an action... characters more than 75 get the +1.
I personally used the free move thing a lot more than I see ever being able to benefit much from the +1 to movement. Maybe if it was whenever the character moved from its own action rather than just during a move action. It's not all that often I necessarily want to move a character its full movement.
But being able to play a 300 point Brotherhood/Avengers/JLA team with 5 or 6 characters, all who can move up on the first turn was pretty cool.
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I personally used the free move thing a lot more than I see ever being able to benefit much from the +1 to movement. Maybe if it was whenever the character moved from its own action rather than just during a move action. It's not all that often I necessarily want to move a character its full movement.
But being able to play a 300 point Brotherhood/Avengers/JLA team with 5 or 6 characters, all who can move up on the first turn was pretty cool.
This is 100% bang on.
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Why not have it both ways?
Characters with the TA who are 75 points (or maybe 50, just going off the top of my head) or less get to move without using an action... characters more than 75 get the +1.
I personally used the free move thing a lot more than I see ever being able to benefit much from the +1 to movement. Maybe if it was whenever the character moved from its own action rather than just during a move action. It's not all that often I necessarily want to move a character its full movement.
But being able to play a 300 point Brotherhood/Avengers/JLA team with 5 or 6 characters, all who can move up on the first turn was pretty cool.
Quote : Originally Posted by TH0MAS5
This is 100% bang on.
Hear Hear !! The only real benefit to the TA is with the isolated characters who can attack after a MOVE, most notably the Starter Hulk. Makes a syk 50-pt character even more yll...
Isn't it worth noting that when a Phasing guy carries a character he now has the -1 buffed by a +1 from the TA, or when anyone carries as their only actual action?
Free action Taxis were a staple on my teams thanks to the JLA TA.
I felt like Charlie Brown with the football when I got this guy and then the new rules landed: he WAS a team taxi who didn't use an action from your total AND could potentially give up to two actions after taxi!!! And he had a -2 to speed no matter how many of his teammates he transported! Now he has +1 to speed, uses up an action, and he gets up to -3 movement.
The only Marvel clix I collected were Avengers--same reason. Enough of them had the TA that I could have free moving taxis and better positioning.
MOBILITY!
Now I'm really bummed that we won't be getting any DC sets until May or later. I don't really want any of the new Avengers now.