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All the new rules changes are a big overwhelming since I don't play IRL anymore. Let me know if I screw up...
1. Warlord will charge to M13, attacking Battman. 11 on 19. Attack roll - 6,2. That barely hits. Blades roll - 3. Batman takes 3 damage. Warlord takes one for pushing.
Batman (using flurry) will attack Warlord (Attack 10 vs Defense 16 + 2 combat reflexes = 18).
1st Roll (4,4) Hit. Warlord Takes 2 Damage. This triggers knockback. Warlord is knocked back into the wall taking 1 Knockback Damage (Condition 3 in Knockback Sequence).
2nd Roll (3,3) Missed.
Clear Beastboy and Superboy.
------------------------------------------------
Darthromine
1) Beast Boy (1/6) - G15
2) Batman (4/7) - L13 @
3) Superboy (1/8) - K14
HO - I17
LO - G15
LO - N19
vs.
Afrcngy
1. AN009 Bart Allen 84 (1/6) -- N11
2. AN021 Warlord 50 (1/5) -- L8
3. AN021 Warlord 50 (5/5) -- M13 @@
4. AN023 Osiris 101 (1/6) -- L9
HO - L9
HO - N11
LO - L8
1. Warlord #2 charges to M12, attacking Batman. 11 on 19 (17+2). Attack roll - 2,5. Just misses.
2. Osiris HSS to L15, taking a swing at Superman. 10 on 18. Attack roll - 5,3. Just hits for 4 damage. Superman takes 2 after Invulnerability. Osiris finishes moving to N11.
3. Bart Allen to I14, taking a swing at Beast Boy. 10 on 19 (17+2). Attack roll - 6,5. That'll hit for 2. Allen finishes move to L18.
------------------------------------------------
Darthromine
1) Beast Boy (3/6) - G15
2) Batman (4/7) - L13 @
3) Superboy (3/8) - K14
HO - I17
LO - G15
LO - N19