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Werewolf Alpha: Roll a 5 and die? (dial is wrong on hcrealms)
Hey, so I'm pretty new to heroclix and I have a question. I have #014 Werewolf Alpha, and I'm trying to figure it out.
Quote
At the beginning of your turn, roll a d6 for all characters with a Lycanthrope trait. 1-3: Turn Werewolf to a red click of the same number. 4-5: Turn him to a blue click of the same number. 6: Turn Werewolf to purple click #1.
Now on this site, it shows (incorrectly) that blue 5 doesn't even exist if you look him up under units, and it shows a weird order as well if you embed in post (can't figure out how to embed here!!)
See pics: https://i.imgur.com/PRqI1uC.png https://i.imgur.com/tr3J68H.png
Someone else can correct me if I'm wrong but what I believe it is saying is if you are on red click number 1 and roll a 4 or 5 you turn him to blue click number 1. If it was red click number 4 you were on when you rolled the 4 or 5 then you'd turn him to blue click number 4.
Someone else can correct me if I'm wrong but what I believe it is saying is if you are on red click number 1 and roll a 4 or 5 you turn him to blue click number 1. If it was red click number 4 you were on when you rolled the 4 or 5 then you'd turn him to blue click number 4.
That would make more sense! Do you agree that the dial stats on hcrealms are all sorts of wrong though, or am I going crazy?? Wrong in HeroClix Manager Android app too..
You are correct that if you're on red 3 and roll a 4 or 5, you'd jump to blue 3. Also, the dial in the units section reflects it correctly... but the program that builds the dial in the forum isn't able to change the click numbers:
If you go to it in the units section, it shows the "ko space" between the two while the in- line dial shows a bit different (again, programming restrictions)
-Heroclix is not a game of logic, it's a game of strategy .... after all, when's the last time that you saw a giant (using a stealth ability) that was hiding behind a swingset... and nobody could SEE him????