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At the beginning of each player's turn, that player must roll a d6. On a result of 1, feats assigned to characters controlled by that player are ignored until the beginning of the next player's turn.
At the beginning of each player's turn, that player must roll a d6. On a result of 1, feats assigned to characters controlled by that player are ignored until the beginning of the next player's turn.
At the beginning of each player's turn, that player must roll a d6. On a result of 1, feats assigned to characters controlled by that player are ignored until the beginning of the next player's turn.
At the beginning of each player's turn, that player must roll a d6. On a result of 1, feats assigned to characters controlled by that player are ignored until the beginning of the next player's turn.
At the beginning of each player's turn, that player must roll a d6. On a result of 1, feats assigned to characters controlled by that player are ignored until the beginning of the next player's turn.
Kingpin rolls for leadership
Roll = 6 and I remove a token from Charged Up
1) Mysterio moves to B-8 and perplexes up Speed Demons damage to 4.
Charged Up uses his FREE to take Overdrives Empower.
2) Doc Ock takes a power action to remove the tentacle tokens and uses his TA to use Speed Demons attack and he also gets prob through Speed Demons trait
3) Charged Up moves carrying everybody but Speed Demon and stops in J-16 Doc Ock in K-17 Mysterio in I-16 and Kingpin in I-17.
Doc Ock outwits Hoguns Defence and Kingpin outwits Fandral Defence
4) Speed Demon uses HSS dropping his Speed Shadow marker in J-17 and finishing his movement in I-15 and attacks Hogun
Speed Demon 11 vs Hogun 17
Roll = 6, 1 is a hi
Hogun is KO'd
Doc Ock will take a FREE to use his 1st flurry against Fandral
Doc Ock vs Fandral 11 vs 18
Roll = 1,4 miss
Doc Ock uses his prob
Roll = 2,5 hit for 3
Doc Ock vs Fandral 11 vs 17 toughness
Roll = 2,2 miss
Kingpin uses TTPC
Roll = 5,4 hit for 3 tougness makes it a hit for 2
Doc Ock vs Fandral 11 vs 18
Roll = 1,1 CRITICAL MISS
Doc Ock vs Fandral 11 vs 18
Roll = 4,4 hit for 3
Charged Up uses sidestep into K-14 carrying all my figs
1) Doctor Octopus 80 pts (2/6) L-13 @
{3 SA 1 KO}
2) Speed Demon 80 pts (1/5) J-15 @
{1 SA 1 KO}
3) Kingpin 50 pts (1/5) L-14 @
4) Mysterio 50 pts (1/5) K-13 @
(Illusion Tokens: @@)
A) Mysterio Illusion 0 pts
B) Mysterio Illusion 0 pts
5) Overdrive 35 pts (1/3)
C) Charged Up 0 pts K-14 @
6) Stilt man 95 pts (1/4) O-1
A) Doc ock arms 8 pts B-7
B) Heavy Object
C) Heavy Object
Theme Team: 5/5
Total: 398 pts
At the beginning of each player's turn, that player must roll a d6. On a result of 1, feats assigned to characters controlled by that player are ignored until the beginning of the next player's turn.
No TTPC for the attack on Hogun. It deals 4 damage, correct? Depending on who you target with the flurries will determine if and who uses TTPC. Also, the way your turn is outlined is a little confusing. I thought each number was the action being taken. Doc can only attack, Hogun, Volstagg, and Odin, as he has no LoF to Fandral. Any attack targeting Odin that hits for more than 2 damage will be rerolled via his trait.
"A black astronaut, Cyril! That’s like killing a unicorn!” - Archer
HCFL: Dark Knights/Infinity Watch
Ahh, gotcha, nah. Hogun goes byebye. Proceed with the attack. Looks like this will be up to Odin, lol. Thank you for the update, much easier on these old eyes
"A black astronaut, Cyril! That’s like killing a unicorn!” - Archer
HCFL: Dark Knights/Infinity Watch
2) Volstagg pushes and charges to J-16 and punches Speed Demon. 9 on 20 (18+2 from combat reflexes) Roll is 2,2 for a miss. Volstagg takes a push click.
3) Odin activates Incalculable Might.
Action 1, charge to K-15 and punch Doc Ock. 10 on 16, roll is 2,4 for a hit. Doc takes a token to TTPC, re roll is 6,3 for a hit. Doc takes 4 clicks of damage, and then pushing damage applies, and he is KO'd. SA and KO to Odin.
Action 2 Odin punches Kingpin, 10 on 17, roll is 4,6 for a hit. Kingpin takes 4-1 from toughness. SA to Odin.
1) Doctor Octopus 80 pts KO'd
{3 SA 1 KO}
2) Speed Demon 80 pts (1/5) J-15 @
{1 SA 1 KO}
3) Kingpin 50 pts (4/4) L-14 @
4) Mysterio 50 pts (1/5) K-13 @
(Illusion Tokens: @@)
A) Mysterio Illusion 0 pts
B) Mysterio Illusion 0 pts
5) Overdrive 35 pts (1/3)
C) Charged Up 0 pts K-14 @
6) Stilt man 95 pts (1/4) O-1
A) Doc ock arms 8 pts B-7
B) Heavy Object
C) Heavy Object
Theme Team: 5/5
Total: 398 pts
At the beginning of each player's turn, that player must roll a d6. On a result of 1, feats assigned to characters controlled by that player are ignored until the beginning of the next player's turn.