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At the beginning of each player's turn, that player must roll a d6. On a result of 1, feats assigned to characters controlled by that player are ignored until the beginning of the next player's turn.
At the beginning of each player's turn, that player must roll a d6. On a result of 1, feats assigned to characters controlled by that player are ignored until the beginning of the next player's turn.
At the beginning of each player's turn, that player must roll a d6. On a result of 1, feats assigned to characters controlled by that player are ignored until the beginning of the next player's turn.
1. Storm flies to I-16, carrying Colossus to H-16; Cyclops to I-17; and Emma to J-17.
2. Negasonic moves to L-18 (IM: Ignores Elevated).
3. Banshee makes a RS.
He flies to J-16, where he attacks Batman, using P/PB (IT: Ignores Hindering).
11 v 17; Damage +2
Roll = 2,5
No one on your team has range for Theme PC.
Hits for 5 damage.
Batman is KO'd.
Banshee gets 1 SA and 1 KO; Storm and Emma each get 1 AST.
4. Sunfire flies to J-18.
**********
CaptainNifty's Wonders of the World
1) Worlds' Finest 200 pts O3
2) Batman 60 pts KOKOKO
3) Accountable 33 pts F7
4) Red Tornado 90 pts D6@
TTPC = 4/4
Mace 2 pts (C), Bat Signal 2 pts (A), Weapon Drop 8 pts (B)
Total - 395 pts
Sideline
Power Girl 100
Power Girl 140
Power Girl 150
Huntress 75 pts
Huntress 50 pts
Huntress 60 pts
At the beginning of each player's turn, that player must roll a d6. On a result of 1, feats assigned to characters controlled by that player are ignored until the beginning of the next player's turn.
At the beginning of each player's turn, that player must roll a d6. On a result of 1, feats assigned to characters controlled by that player are ignored until the beginning of the next player's turn.
1. Cyclops makes a RS.
He moves to M-17, where he attacks Red Tornado.
Note that Banshee's Trait prevents Red Tornado from using Super Senses.
11 v 17; Damage +1
Scott rolls 4,6
Red Tornado has 2 tokens, and no one else has LOF or range for Theme PC.
Hits for 4 damage.
Scott gets 1 SA; Ororo and Banshee each get 1 AST.
Free) Emma perplexes Banshee's Attack by +1.
Free) Scott perplexes Banshee's Attack by +1.
2. Banshee attacks World's Finest.
Note that Banshee's trait prevents WF from using Impervious; they use Toughness instead.
Note also that Banshee's trait increases his Damage by +1 in this situation.
10+2 v 18
Roll = 4,2
WF doesn't have LOF for Theme PC, and Red Tornado has 2 tokens.
Hits for 4 damage (3+1), reduced to 3 by Toughness.
Banshee gets 1 SA; Scott and Emma each get 1 AST.
3. Colossus attacks WF.
10 v 16
Note that Banshee's trait prevents WF from using Invincible; they use Toughness instead.
Roll = 3,4
1. Cyclops makes a RS.
He moves to M-17, where he attacks Red Tornado.
Note that Banshee's Trait prevents Red Tornado from using Super Senses.
11 v 17; Damage +1
Scott rolls 4,6
Red Tornado has 2 tokens, and no one else has LOF or range for Theme PC.
Hits for 4 damage.
Scott gets 1 SA; Ororo and Banshee each get 1 AST.
Free) Emma perplexes Banshee's Attack by +1.
Free) Scott perplexes Banshee's Attack by +1.
2. Banshee attacks World's Finest.
Note that Banshee's trait prevents WF from using Impervious; they use Toughness instead.
Note also that Banshee's trait increases his Damage by +1 in this situation.
10+2 v 18
Roll = 4,2
WF doesn't have LOF for Theme PC, and Red Tornado has 2 tokens.
Hits for 4 damage (3+1), reduced to 3 by Toughness.
Banshee gets 1 SA; Scott and Emma each get 1 AST.
3. Colossus attacks WF.
10 v 16
Note that Banshee's trait prevents WF from using Invincible; they use Toughness instead.
Roll = 3,4
No Theme PC, per instructions.
Hits for 3 damage, reduced to 2 by Toughness.
Colossus gets 1 SA, and Banshee gets 1 AST.
4. Sunfire pushes to make a RS.
He moves to L-16, carrying Emma to K-17.
From there, he attacks Red Tornado.
10 v 17
Roll = 4,2
Negasonic PCs to 5,4
Red Tornado has 2 tokens; no one else has both LOF and range for Theme PC.
Hits for 3 damage, reduced to 2 by Toughness.
Red Tornado is KO'd.
Sunfire gets 1 SA and 1 KO, and takes a push click.
Negasonic gets 1 AST.
For next turn, Theme PC only in the event of a crit hit. Storm will take the token.
**********
CaptainNifty's Wonders of the World
1) Worlds' Finest 200 pts (Click 6) O3 @
2) Batman 60 pts KOKOKO
3) Accountable 33 pts F7
4) Red Tornado 90 pts KOKOKO
TTPC = 4/4
Mace 2 pts (C), Bat Signal 2 pts (A), Weapon Drop 8 pts (B)
Total - 395 pts
Sideline
Power Girl 100
Power Girl 140
Power Girl 150
Huntress 75 pts
Huntress 50 pts
Huntress 60 pts
Cyclops: 1 SA, 1 AST
Storm: 2 AST
Emma: 2 AST
Negasonic: 1 AST
Colossus: 1 SA
Sunfire: 1 SA, 1 KO
Banshee: 2 SA, 1 KO, 2 AST
HO: K-12, I-13
LO: G-9
BFC: Defeated
At the beginning of each player's turn, that player must roll a d6. On a result of 1, feats assigned to characters controlled by that player are ignored until the beginning of the next player's turn.
Cyclops: 1 SA, 1 AST
Storm: 2 AST
Emma: 2 AST
Negasonic: 1 AST
Colossus: 1 SA
Sunfire: 1 SA, 1 KO
Banshee: 2 SA, 1 KO, 2 AST
HO: K-12, I-13
LO: G-9
BFC: Defeated
At the beginning of each player's turn, that player must roll a d6. On a result of 1, feats assigned to characters controlled by that player are ignored until the beginning of the next player's turn.
Good game! It'd have been a lot closer if you didn't have some terrible rolls.
**********
X-Men Turn 3
Leadership rolls:
Cyke = 6 : Token off Sunfire
Storm = 3
Emma = 2
Free) Storm perplexes Colossus' Attack by +1.
1. Colossus pushes to attack World's Finest.
WF can't use Invincible because of Banshee's Trait; they use Toughness instead.
10+1 v 16
Roll = 5,2
WF is pushed and can't use Theme PC. Accountable doesn't have range.
Hits for 3 damage, reduced to 2 by Toughness.
Colossus gets 1 SA, and Banshee gets 1 AST.
Colossus takes a push click.
2. Emma uses X-Men TA to heal Banshee.
Roll = 2
She takes 1 click.
Free) Sunfire sidesteps to K-15, carrying Emma to J-14.
Free) Cyclops perplexes Sunfire's Attack by +1.
Free) Emma enhances Sunfire's Damage by +1.
3. Sunfire attacks World's Finest.
Banshee's PD TA reduces WF's Defense by -1.
10+1 v 16-1; Damage Enhanced +1
Roll = 1,4
WF is pushed and can't use Theme PC; Accountable doesn't have range.
Hits for 4 damage.
WF is KO'd.
Sunfire gets 1 SA and 1 KO and takes a push click.
Cyclops and Emma each get 1 AST.
Free) Emma perplexes Banshee's Attack by +1.
4. Banshee pushes to make a RS.
He flies to I-15, where he attacks Accountable (IT: Ignores Hindering).
11+1 v 17
Roll = 2,3
Accountable doesn't have range for Theme PC.
Hits for 3 damage, and Accountable is KO'd.
Banshee gets 1 SA and 1 KO and takes a push click.
Emma gets 1 AST.
**********
CaptainNifty's Wonders of the World
1) Worlds' Finest 200 pts KOKOKO
2) Batman 60 pts KOKOKO
3) Accountable 33 pts KOKOKO
4) Red Tornado 90 pts KOKOKO
TTPC = 4/4
Mace 2 pts (C), Bat Signal 2 pts (A), Weapon Drop 8 pts (B)
Total - 395 pts
Sideline
Power Girl 100
Power Girl 140
Power Girl 150
Huntress 75 pts
Huntress 50 pts
Huntress 60 pts
Cyclops: 1 SA, 2 AST
Storm: 2 AST
Emma: 4 AST
Negasonic: 1 AST
Colossus: 2 SA
Sunfire: 2 SA, 2 KO
Banshee: 3 SA, 2 KO, 2 AST
HO: K-12, I-13
LO: G-9
BFC: Defeated
At the beginning of each player's turn, that player must roll a d6. On a result of 1, feats assigned to characters controlled by that player are ignored until the beginning of the next player's turn.
X-Men Stats Before Game 6
Cyclops, 100 pts, 65 XP
Jean Grey, 40 pts
Storm, 100 pts, 65 XP
Banshee, 98 pts, 5 XP
Colossus, 50 pts, 40 XP
Negasonic Teenage Warhead, 50 pts, 35 XP
Havok, 50 pts, 45 XP
Sunfire, 50 pts, 45XP
Nightcrawler, 50 pts, 20 XP
Kidpool, 60 pts
White Queen, 50 pts, 5 XP
Team Feat: Contingency Plan
RP: 140
X-Men Game 6 Stats
Cyclops: 1 SA, 2 AST = 15XP
Storm: 2 AST = 10XP
Emma: 4 AST = 20XP
Negasonic: 1 AST = 5 XP
Colossus: 2 SA = 10XP
Sunfire: 2 SA, 2 KO = 30XP
Banshee: 3 SA, 2 KO, 2 AST = 45XP
I will bank all 40 bonus XP as RP.
X-Men Stats After Game 6 (changes in red)
Cyclops, 100 pts, 80 XP
Jean Grey, 40 pts
Storm, 100 pts, 75 XP
Banshee, 98 pts, 50 XP
Colossus, 50 pts, 50 XP
Negasonic Teenage Warhead, 50 pts, 40 XP
Havok, 50 pts, 45 XP
Sunfire, 50 pts, 75 XP
Nightcrawler, 50 pts, 20 XP
Kidpool, 60 pts
White Queen, 50 pts, 25 XP
Team Feat: Contingency Plan
RP: 180
Upgrades
1. Cyclops spends 50 XP to upgrade to his 150 pt version.
2. Storm spends 50 XP to upgrade to her 150 pt version.
3. Banshee spends 50 XP to get a Kinetic Accelerator.
4. Colossus spends 50 XP to upgrade to his 100 pt version.
5. Sunfire spends 70 XP to upgrade to his 120 pt version.
X-Men Stats After Game 6 upgrades (changes in red)
Cyclops, 150 pts, 30 XP
Jean Grey, 40 pts
Storm, 150 pts, 25 XP
Banshee, 98 pts, 0 XP
Colossus, 100 pts, 0 XP
Negasonic Teenage Warhead, 50 pts, 40 XP
Havok, 50 pts, 45 XP
Sunfire, 120 pts, 5 XP
Nightcrawler, 50 pts, 20 XP
Kidpool, 60 pts
White Queen, 50 pts, 25 XP
Team Feat: Contingency Plan
Objects: Kinetic Accelerator
RP: 180
HCFL Teams: The All-New, All-Different X-Men and the Justice Society of America