You are currently viewing HCRealms.com, The Premier HeroClix Community, as a Guest. If you would like to participate in the community, please Register to join the discussion!
If you are having problems registering to an account, feel free to Contact Us.
Love the fact that each set is self contained, with all the cards and dice, and is easy to play out of the box.
I taught my son DM using the first set. It worked fine for that. The main issue was that the Turtles and allies were much weaker than their foes overall. The Turtles' powers were uninspired, and their allies were on the weak side, except for Casey Jones. It seemed weird (though unsurprising) that the Turtles were shortchanged and the balance seemingly unplaytested.
Well, after playing the second set yesterday, the balance is even more extremely tilted in the opposite direction in-set. The Turtles and friends are buzzsaws with multiple strong options among cards for many characters. The villain cards are all expensive and tough to play well.
Having both sets, balance should now be better overall so I am glad the 2nd set is this way, but just a warning to those who might pick one of these up; each individual set is unbalanced between the factions, the 2nd one extremely so. Picking up one set by itself to play Turtles vs bad guys may not be wholly satisfying.
Wondering if the 2nd set was intentionally skewed after getting feedback about the 1st set, or if it was just randomness in design and lack of proper playtesting that led to the big imbalance in this 2nd TMNT set.