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BLACK MERCY: Orange squares are Black Mercy squares and are treated as hindering terrain. Characters occupying Black Mercy squares modify their defense values by -3 when targeted by Incapacitate or Mind Control.
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Justice League E-22
Rules: BLACK MERCY: Orange squares are Black Mercy squares and are treated as hindering terrain. Characters occupying Black Mercy squares modify their defense values by -3 when targeted by Incapacitate or Mind Control.
1-4) Bat-Knights move up to H10-K10 and hide in stealth mode. "6" picks up a LO on the way
5) Hawkman flies to B9 picking up a LO on the way
6) Red Robin runs to I9 and picks up a LO on the way
Free) Green Lantern Perplex up his own defense +1
I have no TTPC so no need to do anything there.
We also are not allowed Case by case TTPC anymore. You must give explicit instructions on how it is used or not use it at all on an opponent's turn.
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Justice League E-22
Rules: BLACK MERCY: Orange squares are Black Mercy squares and are treated as hindering terrain. Characters occupying Black Mercy squares modify their defense values by -3 when targeted by Incapacitate or Mind Control.
Free) Magog sidesteps and carries Supergiant to N/O-21/22 placing Supergiant at M-21
1) Outrider uses improved movement and runs around to B-16 breaking only that square now in stealth from the rubble.
Free) Ebony Maw uses a whisper token to perplex up Perplex up Proxima’s range +1 (3 tracer tokens multiple by 3) replace then modify 9+1=10range
2) Proxima Midnight RS to L-20 targets Superman and Green Lantern (18DV+1hind=19DV) and (18DV+1hind+1perplex=20DV)
11AV vs. 19DV & 20DV each with KC SupSen
Attack is...
...Pause for rolls
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Justice League E-22
Rules: BLACK MERCY: Orange squares are Black Mercy squares and are treated as hindering terrain. Characters occupying Black Mercy squares modify their defense values by -3 when targeted by Incapacitate or Mind Control.
Free) Magog sidesteps and carries Supergiant to N/O-21/22 placing Supergiant at M-21
1) Outrider uses improved movement and runs around to B-16 breaking only that square now in stealth from the rubble.
Free) Ebony Maw uses a whisper token to perplex up Perplex up Proxima’s range +1 (3 tracer tokens multiple by 3) replace then modify 9+1=10range
2) Proxima Midnight RS to L-20 targets Superman and Green Lantern (18DV+1hind=19DV) and (18DV+1hind+1perplex=20DV)
11AV vs. 19DV & 20DV each with KC SupSen
Attack is [1,2] misses
Thanos PC
Re-roll is [5,1] misses
Sakaaran Commander TTPC
Re-re-roll is...
...Pause for rolls
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Justice League E-22
Rules: BLACK MERCY: Orange squares are Black Mercy squares and are treated as hindering terrain. Characters occupying Black Mercy squares modify their defense values by -3 when targeted by Incapacitate or Mind Control.
Free) Magog sidesteps and carries Supergiant to N/O-21/22 placing Supergiant at M-21
1) Outrider uses improved movement and runs around to B-16 breaking only that square now in stealth from the rubble.
Free) Ebony Maw uses a whisper token to perplex up Proxima’s range +1 (3 tracer tokens multiple by 3) replace then modify 9+1=10range
2) Proxima Midnight RS/PS to L-20 targets Superman and Green Lantern (18DV+1hind=19DV) and (18DV+1hind+1perplex=20DV)
11AV vs. 19DV & 20DV each with KC SupSen
Attack is [1,2] misses
Thanos PC
Re-roll is [5,1] misses
Sakaaran Commander TTPC
Re-re-roll is [3,4] misses
Supergiant TTPC
Re-re-re-roll is [3,3] misses
Magog TTPC
Re-re-re-re-roll is [5,3] hits only hits Superman
Superman KC TA roll is [6] evades attack
After actions resolve action token to Sakaaran Commander, Supergiant, and Magog only 2 TTPC remain
End turn
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Justice League E-22
Rules: BLACK MERCY: Orange squares are Black Mercy squares and are treated as hindering terrain. Characters occupying Black Mercy squares modify their defense values by -3 when targeted by Incapacitate or Mind Control.
Rules: BLACK MERCY: Orange squares are Black Mercy squares and are treated as hindering terrain. Characters occupying Black Mercy squares modify their defense values by -3 when targeted by Incapacitate or Mind Control.