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Submitted to the WIN, but they (almost) never take my questions.
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Enchanted Ball and Chain
INDESTRUCTIBLE
EQUIP: ANY
UNEQUIP: DROP
EFFECT: Quake, but deals this character's printed damage value instead of 2.
Heavy Object
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(-2) LET'S SEE WHAT BATGIRL CAN DO: Outwit. When Batgirl uses it, after resolutions she can use Charge at no cost, but can only attack the character she targeted with Outwit.
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QUAKE CLOSE: KNOCKBACK. Make a close attack targeting all adjacent opposing characters.
If more than one character is targeted, each hit character is dealt 2 damage instead of normal
damage.
Title Batgirl equips the Enchanted Ball and Chain. She activates Let's See What Batgirl Can Do, uses Outwit on an opposing character, and then Charges adjacent to that character and two more. Batgirl's controller wants to use the CLOSE from charge to activate Quake.
The judge at the WKO attended ruled (correctly, I think) that Batgirl could not activate Quake when using Charge via Let's See What Batgirl Can Do while adjacent to multiple characters. What do the rest of you think?
Waller KOs: AA Robin, Kid Devil, Joker, Question; AW E Cap; FCBD Iron Man; Miracle/Oberon; John Stewart x2, Iron Patriot; Shatterstar; IH Herc; CW Photon & Nitro; FF Nite Owl; 10An R Thor, E Iron Man, Weapon X; FF Kilowog; Hugo Strange; Calender Man; Legion Cosmic Boy & Lightning Lad, LE Pete Wisdom
Judge ruled correctly. She cannot use Quake because there are multiple targets and LET'S SEE WHAT BATGIRL CAN DO stipulates that she can only attack the character she outwitted.
Unless they change how Quake works, or in a rare case where activation of a power makes a difference, this is mostly moot as its effectively the same, but I don't see why you couldn't use Quake. Generally, there are no conditions on activating a power, and this is similar to Quake VS Cosmic Entity. You don't get a loophole to attack multiple characters with this, you use Quake and the restriction of who can be attacked kicks in, so it's still a single target Quake.
Unless they change how Quake works, or in a rare case where activation of a power makes a difference, this is mostly moot as its effectively the same, but I don't see why you couldn't use Quake. Generally, there are no conditions on activating a power, and this is similar to Quake VS Cosmic Entity. You don't get a loophole to attack multiple characters with this, you use Quake and the restriction of who can be attacked kicks in, so it's still a single target Quake.
The issue is, Batgirl doesn't allow for that. Her limitation is different from Cosmic Entity. There is a difference between "can't be targeted" and "can only target".
Batgirl's effect doesn't prevent a given character from being targeted, it says that she can only target one specific character. Quake targets all adjacent characters, and that is non-optional. Effects like Shape Change and CE can step in and prevent/remove a character from being targeted by the attack. But that's not what her effect does.
It's mostly just a side-effect of Batgirl's effect being written without taking multiple targets into account. Not the first time it's happened, I'm sure it won't be the last.
It's possible it's intended to work much like CE (just for the sake of simplicity, if nothing else), but currently we'd at least need an intent ruling. Otherwise, it leads to a conflict of two non-optional effects, which we currently don't have a way to reconcile within the rules.
The issue is, Batgirl doesn't allow for that. Her limitation is different from Cosmic Entity. There is a difference between "can't be targeted" and "can only target".
Batgirl's effect doesn't prevent a given character from being targeted, it says that she can only target one specific character. Quake targets all adjacent characters, and that is non-optional. Effects like Shape Change and CE can step in and prevent/remove a character from being targeted by the attack. But that's not what her effect does.
It's mostly just a side-effect of Batgirl's effect being written without taking multiple targets into account. Not the first time it's happened, I'm sure it won't be the last.
It's possible it's intended to work much like CE (just for the sake of simplicity, if nothing else), but currently we'd at least need an intent ruling. Otherwise, it leads to a conflict of two non-optional effects, which we currently don't have a way to reconcile within the rules.
Would you say that Batgirl had activated Quake and then could not make the attack portion so the action resolves, or would you say that she cannot activate or "use" Quake?
Would you say that Batgirl had activated Quake and then could not make the attack portion so the action resolves, or would you say that she cannot activate or "use" Quake?
As far as what I would rule if the situation came up? I'd say that she wouldn't be able to activate Quake, just for the sake of simplicity.
From a technical perspective at the moment, the game just kinda locks up, because it doesn't know what to do. Game rules work a lot like programming language. If there's an unaccounted for conflict that happens, things just stop working. Obviously, in the real world, you can't really allow that to happen.
This seems somewhat similar to the other thread and ultimately you are activating Quake without legal targets. There is definitely a conflict with the targeting but I don't read it as a complete deadlock of the rules. My ruling here would be that Quake gets activated, but in trying to find legal targets you are simply unable to find any.
I could list an order of technical operations that gets me here but I would be making it up completely My programmer brain can definitely get this to work without a deadlock but I am not sure that how I think about it is how Wizkids thinks about it.
It also gets weird since Batgirl's effect says "attack" and not "target." Ugh lol.
What if you Quake on just the one target (the main advantage being knockback)?
That would be perfectly fine. The question is whether or not you can attack targets in addition to the target of the Outwit.
Waller KOs: AA Robin, Kid Devil, Joker, Question; AW E Cap; FCBD Iron Man; Miracle/Oberon; John Stewart x2, Iron Patriot; Shatterstar; IH Herc; CW Photon & Nitro; FF Nite Owl; 10An R Thor, E Iron Man, Weapon X; FF Kilowog; Hugo Strange; Calender Man; Legion Cosmic Boy & Lightning Lad, LE Pete Wisdom
That would be perfectly fine. The question is whether or not you can attack targets in addition to the target of the Outwit.
This and the related question of being able to single target Quake the Outwit target with other adjacent opposing characters if Batgirl's "can only attack" restriction is the rules equivalent of "characters other than the target of Outwit can't be attacked" and/or that the effect works similarly to Cosmic Entity trait.
Like I said, under the current specifications of Quake, this will almost never make any difference and she's attacking with full damage and optional knockback either way, I just wanted to clarify that activation of Quake wouldn't be limited, just in case it ever does make a difference in the future.
Very nice. This clears up some questions about interactions of effects and targeting. Would love to see the concept formalized or expanded on with some sidebars in that new Comprehensive rulebook that is coming soon