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BFC: Damage Control
Remove all objects from the game, none can be brought into the game. All debris tokens are ignored for all purposes except for movement. At the beginning of each player�s turn, all destroyed walls and blocking terrain (except Barrier markers and terrain in occupied squares) are no longer destroyed.
free) Supremor chooses PC and will PC any SA on himself, Ronan, or Cpt Marvel. He will also use it to protect General from a KO.
Standing TTPC instructions: always on crit hit on Ronan or a KO on Ronan Marvel, or Supremor. Token will go to the Lt with the fewest tokens, then the Private with the fewest tokens, then the General. Ronan, Supremor and Captain Marvel will only use TTPC to save themselves from a KO if no other character can use TTPC.
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BFC: Damage Control
Remove all objects from the game, none can be brought into the game. All debris tokens are ignored for all purposes except for movement. At the beginning of each player�s turn, all destroyed walls and blocking terrain (except Barrier markers and terrain in occupied squares) are no longer destroyed.
BFC: Damage Control
Remove all objects from the game, none can be brought into the game. All debris tokens are ignored for all purposes except for movement. At the beginning of each player�s turn, all destroyed walls and blocking terrain (except Barrier markers and terrain in occupied squares) are no longer destroyed.
BFC: Damage Control
Remove all objects from the game, none can be brought into the game. All debris tokens are ignored for all purposes except for movement. At the beginning of each player�s turn, all destroyed walls and blocking terrain (except Barrier markers and terrain in occupied squares) are no longer destroyed.
Free) Ronan attacks the Kree General
11 v 17
Roll = 6,1
Hits for 3 damage, reduced to 2 by Toughness.
Ronan moves 0 squares and reverts to your force.
Free) Supremor attacks Ronan
12 v 17
Roll = 5,2
Hits for 4 damage, reduced to 2 by Invincible
Supremor's Breakaway roll = 5
Supremor moves to H-17 and reverts to your force.
Unimind gets 1 SA, and Sersi gets 1 AST.
Not sure how Supremor and Ronan's stats, if any, go.
Free) Thena channels cosmic energy. She gets Perplex/Willpower and perplexes her Attack by +2.
2. Thena makes a RS to J-10, where she attacks Supremor, using P/PB
11+2 (Perplex) v 18; Damage Perplexed +2 by Unimind
Free) Unimind channels vast reserves of cosmic energy. He gets Perplex/Willpower and perplexes:
1. His own range by +2
2. Sersi's Defense by +2
3. Thena's Damage by +2
4. Ikaris' Speed by +2
Free) Sersi channels cosmic energy. She gets Perplex/Willpower and perplexes Unimind's Attack by +1.
Free) Unimind chooses sidestep from Chronos.
Free) Unimind sidesteps to G-10.
1. Unimind uses Mind Control, targeting Supremor and Ronan.
11+1 v 18/17; Range +2
Roll = 3,3, which is good enough to hit both.
No one on your team has range for PC or Theme PC.
Free) Ronan attacks the Kree General
11 v 17
Roll = 6,1
Hits for 3 damage, reduced to 2 by Toughness.
Ronan moves 0 squares and reverts to your force.
Free) Supremor attacks Ronan
12 v 17
Roll = 5,2
Hits for 4 damage, reduced to 2 by Invincible
Supremor's Breakaway roll = 5
Supremor moves to H-17 and reverts to your force.
Unimind gets 1 SA, and Sersi gets 1 AST.
Not sure how Supremor and Ronan's stats, if any, go.
Free) Thena channels cosmic energy. She gets Perplex/Willpower and perplexes her Attack by +2.
2. Thena makes a RS to J-10, where she attacks Supremor, using P/PB
11+2 (Perplex) v 18; Damage Perplexed +2 by Unimind
Roll = 2,6
Thena is outside Supremor's range for PC.
Hits for 5 damage
Thena gets 1 SA; Unimind gets 1 AST.
3. Ikaris TKs Unimind to G-8.
4. Sersi TKs Thena to I-9.
Theme PC instructions:
For the next turn, I will Theme PC any successful attack against anyone except Sersi. Tokens will be given in the following priority:
1. Sersi
2. Ikaris
3. Thena
4. Unimind
I will keep using Theme PC until (a) the attack misses; (b) everyone who can use Theme PC has done so; or (c) I run out of Theme PC.
BFC: Damage Control
Remove all objects from the game, none can be brought into the game. All debris tokens are ignored for all purposes except for movement. At the beginning of each player�s turn, all destroyed walls and blocking terrain (except Barrier markers and terrain in occupied squares) are no longer destroyed.