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My dials! And have to do the dials, setup, and first turn as different parts throughout the day Also, I made a slight mistake. I didn't mean to have SongBird on the original build because that total was too high. I removed her from this list.
Baron Zemos trait will give all my Thunderbolts Side Step and +1 Attack
1)Baron will roll for leadership
6
That succeeds and I will get an extra movement
2)Atlas will use Side Step/Carry on Baron. Moving to I-5
3)Mach-IV will Side Step/Carry on Bullseye. Moving to M-5
4)Mach-IV will then use Carry on Bullseye. Moving to O-10
2) Pip scoops up Drax and P/T to M-14, placing him in L-13
3) Moondragon TKs Adam to I-17
*free* Adam side steps to I-16
4) Adam fires his Karmic Blast at Mach IV (pen/psy blast). 11 on 17, roll is 4,4 for a hit. Mach IV takes 4 penetrating damage and is knocked back to P-9 and takes a click of KB damage. Mach IV gets a Karma token from Adams trait. SA to Adam, AST to Moondragon.
TTPC will be used on any attack needing more than 7 to hit, by Drax only this turn, if he has LoF
lol, I began this turn COMPLETLY forgetting that I didn't have the Venom I wanted, lol
1) Bullseye will Running Shot to N-9 and take a shot at Drax
12atk-17Def for 1Dam with Precision Strike
4 4
That will hit Drax for 1 and I'll knock him back to K-14. Drax will get a "Marked" token
Bullseye will roll for Justice Like Lighting
3 that will fail
2)Atlas will Side Step/Carry to I-7 and drop Baron off in hindering
3)Mach will Side Step to N-8
4) Scorpion will move to L-8
*free* Adam rolls for leadership, roll is 5 for success. Adam pulls a token off Gamora
1) Gamora takes a power action to pick up the Reality Gem
*free* Gamora perplexes Draxs attack +1
2) Drax charges to M-10 and takes a swing at Bullseye. 11 (10+1 from Gamora) on 17, roll is 4,4 for a hit. Bullseye takes 2 and is knocked back to P-7. SA to Drax.
clear
Pip will take a token to TTPC if he sees a successful attack, as will Adam, in that order.