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TELEKINESIS POWER: Minimum range value 6, . Pick up an object (light or
heavy) within range and line of fire, then give a RANGE Object Action at no cost or place it in a
square within range and line of fire. //
POWER: Minimum range value 6. Place one target single-base character within range and line of
fire into another square within range and line of fire. That square must be within 6 squares and
line of fire from the target’s current square. If the target is an opposing character, first make a
range attack and the hit character is then placed instead of normal damage. Characters placed
by this power can’t use Telekinesis this turn.
Also, TK is a great way to get away from being based without having to break away, since, it is a place.
It can also give you some other minor improved movement type tricks. TK yourself across hindering, or up onto the rim (or down off of the rim), or next to that guy with Hypertime so you don't have to roll to see if you can move adjacent.