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BFC: Inertial Interference
When a character makes an attack using Running Shot, Charge, or Hypersonic Speed, reduce damage dealt by 2. Knockback damage is reduced by 1.
BFC: Inertial Interference
When a character makes an attack using Running Shot, Charge, or Hypersonic Speed, reduce damage dealt by 2. Knockback damage is reduced by 1.
BFC: Inertial Interference
When a character makes an attack using Running Shot, Charge, or Hypersonic Speed, reduce damage dealt by 2. Knockback damage is reduced by 1.
Wow this first turn will be a big one give me a bit to get it written up on lunch break. Sneak peek would be perplexes, TK, mind control, KO or injure your team, then move the rest forward for further attacks.
2) Pro. X uses mind control to targets all Green Lantern Corps. No LoF needed.
(11AV mind control) vs. (17/18/19DV)
Attack is [4,4] hits all!
Ape Green Lantern flies to I-13
Abin Sur runs to C-13
Kyle Rainer flies to A-23
John Stewart flies to L-24
Pro. X: SA - 1
Storm: AST - 1
Cyclops: AST - 1
Wolverine: AST - 1
Free) Banshee perplex Cyclops range up [+1rng] {after reflection only Gen X}{disregard}
Free) Storm perplex Cyclops damage up [+1dmg]{change to range +1}
Free) Emma Frost perplex Cyclops damage up [+1dmg]{after reflection only Gen X}{disregard}
Free) Pro. X perplex Cyclops damage up [+1dmg]
3) Cyclops +1rng targets Abin Sur
(11AV 3+1pxl=4dmg) vs. (17+1pxl=18DV tough)
Attack is [6,1] hits for 4-1=3dmg Abin Sur now on click 4
No range for TTPC
Cyclops: SA - 1
Banshee: AST - 1 {after reflection Banshee can not perplex Cyclops}
Storm: AST - 1
Emma Frost: AST - 1 {after reflection Emma not perplex Cyclops}
Pro. X: AST - 1
Free) Negasonic Teenage Warhead sidesteps to E-5
4) Negasonic Teenage Warhead TKs Pro. X to D-4
Negasonic Teenage Warhead: DFD - 1{disregard}
Free) Wolverine sidesteps to D-5
Free) Storm adds 1st contingency token [+1]
End Turn
TTPC if the roll requires 7+ to hit.
Order of preference:
1) Characters not targeted with no action tokens most squares away within range
2) Character being KO
1) Kyle Rayner 180pts (Green Lantern) (1/7) C18 @
-- 10 Nurse (Blue)
-- 12 Automatic Regeneration
2) John Stewart 95pts (Green Lantern) (1/5) G20 @
-- 10 Nurse (Indigo)
-- 12 Automatic Regeneration
3) Abin Sur 50pts (Green Lantern) (4/6) C-13
4) Ape Green Lantern 15pts (1/1) E17 @
384pts
TTPC: 3/3
Objects: HO - J18, HO - J15, HO - G17
HO: K-13, E-15, H-18
BFC: Inertial Interference
When a character makes an attack using Running Shot, Charge, or Hypersonic Speed, reduce damage dealt by 2. Knockback damage is reduced by 1.
2) Abin Sur RS to D13 and shoots at Wolverine, 9 v 17 for 4-2 damage from BFC. Roll is 6,2 for a hit! No range for any PC so it sticks. Wolverine reduces damage by 2 and ends up on his STOP click. 1 SA Abin Sur, 1 AST Kyle.
3) Ape GL running shot to G10 and shoots at Wolverine, 10 v 17 for 3-2 damage. Roll is 2,1 miss.
BFC: Inertial Interference
When a character makes an attack using Running Shot, Charge, or Hypersonic Speed, reduce damage dealt by 2. Knockback damage is reduced by 1.