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non-sacs
X3 Dream Clown
X2 Matazza the Zapper
Command Knight
Marauding Captin
Cyber Jar
Penguin Soldier
Exiled Force
X2 Cannon Soldiers
Angel Injection Lily
Magical Scientist
Fiber Jar
Magic Cards
Pot of Greed
Premature Burrial
Snatch Steal
X2 Book of Moon
Enemy Controller
Change of Heart
X3 Last Will
X3 Level Limit Area B
X2 The Warrior Returning Alive
Mystic Wok
X2 Reinforcements of the Army
Traps
Gravity Bind
Dust Tornado
X2 Waboku
Judgement of Anubis
Call of the Haunted
Magical Hats
Dream Clown x3
Crass Clown x3
Ryu Kishin Clown x3
Peten the Dark Clown x3
Mataza the Zapper x3
Injection Fairy Lily
Cyber Jar
Stumbling x2
Premature Burial
Pot of Greed
Level Limit - Area B x3
Change of Heart
Book of Moon x2
Snatch Steal
Reinforcement of the Army x2
The Warrior Returning Alive x2
A. Forces x2(Could replace with 2 Zero Gravity)
Labrynth of Nightmare x2
Waboku x2
Gravity Bind x3
I find that straight clowns doesnt run fast enough. With warrior spliced in, it seems to have a blinding speed few can match. The Endless combos in here with last will, in addition to reinforcements of the army give me whatever monster almost whenever I need it.
monsters w tribute:
- dark magician
- blue eyes x3
- kiryu
- vampire lord
- judge man
monsters w/o sac:
- giant slodier of stone x3
- lajin the mystical genie of the lamp x3
- hane hane x3
- cyber jar x3
- amazones tiger
- mask of darkness
- aqua madoor
- cocoon of evo
- acrobat monkey
- witch of black forest
- battle footballer
- lord of dagon
- trap master
- molten zombie
- battle ox
- man eater bug
magic cards:
- monster reborn
- fissure
- dian keto the cure master
- black pendant
- demotion
-sword of deep-seated
- stop defense
- wave-motion cannon
- graceful charity
- toon world
trap cards:
- ultimate offering
- trap hole x3
- majic jammer
- waboko x3
- 7 tools of a bandit
- just desserts
- sakuretsu armor
- reinforsments
Within my first draw I'm almost garonteed a way to stall out your high level monsters... Sence I'm not seeing any method of Magic/trap removal, you'd be almost out of luck right off the bat. Getting around one magic jammer isnt too much of a problem.
Secondly, you're playing with cards that are on the forbidden list, and I'm an advanced format player... I'd still win with my deck, not to be over confident....
Three, you picked the OLDEST version of my deck to post in.... why? I guess I'll attempt to fix your deck while I'm here....
monsters w/o sac:
- cyber jar
- lord of dagon
- man eater bug
- Kiaser Seahorse x2
- Luster Dragon X2
-Exiled Force
-Magical Scientist
-Fiber jar
-Kiabman X2
magic cards:
-pot of greed
-card destruction
-premature burrial
-x2 flute of summoning dragon
- fissure
-smashing ground
-premature burrial
-heavy storm
-giant trunade
-change of heart
-nobleman of crossout
trap cards:
-call of the haunted
-magical cylanders
-bottomless trap hole
- majic jammer
- waboku
- sakuretsu armor
fusion monsters:
X3 TER
X3 ryu shenshi
X3 dark baltar
X3 dark blade the dragon knight
X3 ojima king
A much better deck, that stands a chance of winning a tourniment if you're lucky.
Why millenium shield??? I wonder, but would it be possible to you the Windstorm of Etaqua and Tragedy here. Makes it easier to bang out your opponents quicker.