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In another game called magic the gathering there was a card called Cowardice. It was a very powerful card that helped a deck full of weaker creatures survive and eventually win the game. In yugioh there is a parallel card: Bottomless Shifting Sands.
For those of you who don't know, it is a permanent trap that destroys the highest attack monster on the field at the end of the opponent's turn. Then, during your stand-by phase if you have four or less cards in your hand it self destructs. :devious:
This deck uses bottomless shifting sand and ectoplasmer to clear the opponents' field and wreck havoc with monsters that avoid many commonly used cards.
Whatever the case, I'm trying to promote this deck as a new deck archetype, so feel free to net deck or test it on your own. Any and all input is welcome.
Monsters 17
1 Mobius the Frost Monarch
1 Guardian Sphinx
2 Stealth Bird
2 Golem Sentry
1 Injection Fairy Lily
1 Exiled Force
2 Swarm of Locusts
1 Swarm of Scarabs
1 Des Lacooda
1 Breaker The Magical Warrior
2 Giant Rat
1 Sangan
1 Susa Soldier
Spells 15
2 Messenger of Peace
2 Last Will
2 Ectoplasmer
3 Wave Motion Cannon
1 Dark Hole
1 Premature Burial
1 Heavy Storm
1 Giant Trunade
1 Snatch Steal
1 Swords of Revealing Light
1 Different Dimension Capsule
1 Level Limit Area B
Traps 6
2 Bottomless Shifting Sands
1 Gravity Bind
1 Call of the Haunted
1 Ceasefire
1 Reckless Greed
The deck has, again been updated. Curse of Royal was reprinted with different wording... oops. I've taken it out for another copy of Wave Motion Cannon. Given the fact that it either blasts the opponent or draws out a Dust Tornado or Mobius it is a good choice.
Something that I'm not sure if I explained or not: this deck used to run two copies of Royal Keeper. Those two beatsticks where swapped out for two Golem Sentries due to their searchability and higher defense.
Lily is a great finisher. That is the only purpose that she serves in this deck, and she may be sideboarded out in favor of something else. Any suggestions?
Currently, I've been thinking of using a Guardian oriented version of this deck due to Arsenal Summoner.
With Arsenal Summoner I could pull one of two Guardian Sphinxs, a Guardian Tryce (included to draw out Anti-sphinx kill and tech Torrential Tribute/ Dark Hole/ Dark World Lightning), Guardian Statue, which would replace the Golem Sentries, search for Fairy Guardian to attack under Gravity Bind and Messenger of Peace, and the high defense Ectoplasmer-immune Guardian Kay'Est.
Monsters 17
2 Guardian Sphinx
1 Guardian Tryce
2 Stealth Bird
2 Guardian Statue
1 Guardian Kay'Est
1 Exiled Force
2 Swarm of Locusts
1 Swarm of Scarabs
1 Breaker The Magical Warrior
2 Arsenal Summoner
1 Sangan
1 Tsukuyomi
Spells 15
2 Messenger of Peace
2 Last Will
2 Ectoplasmer
2 Wave Motion Cannon
1 Premature Burial
1 Heavy Storm
1 Giant Trunade
1 Smashing Ground
1 Nobleman of Crossout
1 Brain Control
1 Swords of Revealing Light
1 Different Dimension Capsule
1 Level Limit Area B
Traps 6
2 Bottomless Shifting Sands
1 Gravity Bind
1 Call of the Haunted
1 Ceasefire
1 Reckless Greed
The Guardian Version would be less reliant on an opponent being agressive and would fare better against combo/stall builds given its lack of dead draws in the from of Giant Rat. It would also showcase more synergy with Last Will due to the higher number of tribute monsters and an increased ability to find them.
What do you guys think? Guardian version or Rat Version?
Sure Needle Ceilings are your new Dark Holes, but did it ever hit you that they over just plain suck? Can you imagine how terrible that thing topdecks. When your opponent has a BLS, and you need a Sakuretsu Armor, or Raigeki Break, but instead you draw your completely worthless Needle Celing, as it has a more demanding requirement for its activation. Take that ugly card out, you won't get anywhere anytime soon with that thing.
I don't see a purpose of Mirror Walls here as you don't have LVL monsters, Don Zaloogs, Kycoos, etc. So Swap 'em for the more useful Sakuretsu Armor. Sure overflow damge is great, but it's never gonna be that amazing, as you're opponent will be suspicious.
As for those 2 Needle Celings...try Bottomless Trap Holes or Compulsory Evacuation Device. Though people hate the fact all it does it bounce, it has 2 very important key factors about it: 1) it's CHAINABLE 2) you still break even, your CEDevice instead of your monster that was about to die
Looking at your monsters, that Byser Shock is just plain weird lol. This deck is basically cookie-cutter, so don't try your Originality-Stunts by adding in some of those most worthless cards you own in your binder lol. Instead, try a third DDWL or a Mobius the Frost Monarch. Sure 3 tributes is really an eyesore, but this deck has decent enough beatsticks and control to keep your guys on the field for at least one turn. I'm not diggin the Cyber Jar, this is kinda Control, and the Cyber Jar is an antonym of that. You might wanna take it out for something more related such as a Sinister Serpent, to keep that hand advantage up.
Your spells are fine, good job on that.
Overall, this deck looks like it went for an offroad course of originality, but that'll get you nowhere when you use a deck like Control. Just stick to the map, and you're on your way to greatness. 9.2/10
If you don't mind, can you check out my MYSTIC deck below?
Like you said: Originality doesn't win games. This deck is not some bunch of cards thrown out of my binder, it has been tested and (at least in my meta) does rather well.
The Needle Ceilings are there to combat the hordes of beatdown decks that I have been seeing. Warrior, fiend, even XYZ... It works wonders and provides card advantage.
I've already got two level 5-6 monsters and BLS. That's enough big stuff for now. I already had sinister serpent in the deck.
About those mirror walls... yeah... that was a screw up. Thanks for pointing it out.
This is a really cool deck. I did play Magic the Gathering so I know what you are trying to accomplish. I really like it. It seems that aggro decks will falter to it without a proper side deck. Its really cool. Not to sound negative, but some of the stuff in the deck would seem to work against itself. I think you should bump up to 3 messenger of peace. You can choose when you want to stop paying for it, and really makes you in control. Not too sure about Reckless Greed. There really is no plus to play it. You draw 2 cards now that you would have drawn at the cost of the trap itself. I think you might want to consider Chain Energy. Once you have the combo set up, you really dont have to worry they have to pay life points to attempt to get rid of stuff. Cold Wave might work nicely as it limits your opponent to monsters to stop everything so...
it looks pretty good i like the concept..
all i got is take out chiron mage for breaker..
although chiron can use effect once per turn i dont like sacrificing cards from my hand a lot u know.. anyway i give 8/10
Dragon Dude: Thanks. I'll test Breake over Chiron. Being able to kill my own ectoplasmer may become an asset.
Salty Cheese: I know that Reckless Greed bites. It is generally a crappy card, but I play it because once the lock is established or under way there is little that people can do to stop it. I'll playtest your suggestions though.
djsb1312: Flattery will get you everywhere. It's not perfect though. It placed second at its first tourney.