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This is a deck made to benefit fully from Fiend decks various effect negation effects. This is bolstered by Skill drain, allowing my Orcs and GAFs to attack at will while my traps defend me from flip effects, unwanted Spells and Traps and monsters as well.
Slate warriors are there because of the Night assailants, who are there for the Geki Breaks and Magic Jammers, as well as to help against control.
Skull Archfiend is very useful outside of Skill Drain, and a liability with it. He is there to help me maintain field presence. Summoned Skull, on the other hand, is most useful when Skill Drain is out. So I decide to try both of them to see which is better. At the moment I like using the Skull Archfiend.
Here's hoping I can infuse some originality into Skill Drain and make it a little more powerful to boot o.0
Comments would be appreciated.
[40]Fiendish Skills
[5]Tribute Monsters:
[3]Fusilier Dragon
[1]Dark Necrofear
[1]Skull Archfiend of Lightning
This is a fiend based Skill Drain!
[2]Fusilier Dragon
[1]Dark Necrofear
Come out easily, so you can think of them as normal monsters
[2]Ultimate Obediant Fiend
Hero Emerges anyone??
The other 2 tribute monsters are his choice, EoA is good beatdown and Hades is a spare Skill Drain (Since he runs 3 Orcs, Slates, NA)
- 1 Book of Moon
- 1x Dust Tornado
+ 2x Metamorphasis
Gives you some more use for the Dragon. Great looking deck, I like the idea behind it.
Not sure about that many traps but it may work for you, so I won't make any changes.
Also, Necrofear and Skill Drain seem to kinda contradict each other...just putting that thought out there.
Meh... Fusilier is miles better than anything I would care to morph in this deck.
You would think so wouldnt you? But lets go through Necrofear vs. Skill Drain step-by-step:
1.Special summon effect: Is in your hand, unaffected.
2.Effect is activated when destroyed and sent to the graveyard by a Spell, Trap or Monster card that your opponent owns. It is in the graveyard, and is unaffected.
3.Necrofear becomes an equip Spell card and attaches to a monster. As a spell card, it is not considered a monster and is thus unaffected.
In short, there is absolutely no good reason to take Necrofear out of my deck.(not to mention her being the inspiration for my deck)
Ok, admitted fanatic here. couldn't help myself when I saw the title:)
The Fusiliers that everyone keeps noticing....I like them.
Im glad to see you are familiar with Necrofear, as well. One nitpick though:
"3.Necrofear becomes an equip Spell card and attaches to a monster. As a spell card, it is not considered a monster and is thus unaffected."
Necrofear's reanimation effect activates in the Grave as a monster effect. She then is considered an Equip card when she hits the field. It doesnt change how you want her to work, its just nitpicking
Its the Skull I dont like. You have lots of nice beaters available to pick from. And your s/t selection is built to stall out and destroy things that are gunning for Skill Drain. But, It would be nice to see a tad more monster removal for your GAF and Orcs to abuse on direct attacks.
Why not switch it for TIV? It abuses your NA's & Sinister, and (if desperately needed) dumps Orc and Slate for Necrofear. A couple of straight hits from any of your 2000+ monsters and your opponent is in a huge hole.