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Hey guys! Im trying new things out to become my 2nd deck, and now it is Gravekeeper. All intelligent R/F will be repayed. But all input is greatly appreciated (because you bump my deck).
Magic(17)
*^=Necrovalley=^*
*^=Necrovalley=^*
*^=Necrovalley=^*
*^=Terraforming=^*
*^=Terraforming=^*
*^=Smashing Ground=^*
*^=Smashing Ground=^*
*^=Book of Moon=^*
*^=Book of Moon=^*
*^=Change of Heart=^*
*^=Snatch Steal=^*
*^=Painful Choice=^*
*^=Pot of Greed=^*
*^=MST=^*
*^=Swords of Revealing Light=^*
*^=Heavy Storm=^*
*^=Premature Burial=^*
Traps(6)
*^=Torrential Tribute=^*
*^=Ring of Destruction=^*
*^=Rite of Spirit=^*
*^=Rite of Spirit=^*
*^=Rite of Spirit=^*
*^=Call of the Haunted=^*
My questions involve Call of the Haunted, Premature Burial, and Heavy Storm... these cards are staples in Advance play IMO, however they probably clash with Necrovalley...so are they worth putting in. If I take them out all probably switch in Giant Trunade/Dust Tornado and something else. I need opinions. Fusions are the typical ones. Side deck is a secret (aka...I don't have one yet).
Thanx
I never had any experience playtesting gravekeepers, so the premature/call question i can't have.......You got to look at the situations on a top deck......most of the time no cards on field and u top deck a premature /call....you got a monster. But If you got necro valley you can always save it, or use it as discard for tribe....
Hope that helps but, like I said...I don't have much exp with gravekeepers at all :/
Some magic reflectors may be a good idea since they will help keep your Necrovalleys in play for longer. Maybe putting a Creature Swap in would be good, it'd work well with your Sinister Serpent/Mystic Tomato/flipped Gravekeeper's Spy.
Can't really think of much else, looks good though, 8.5/10.
Thanx for the posts guys
Creature Swap is one of those cards that Im testing in place of Call/Premature and Heavy... along with Trunade Dust Tornado, Card D, Ceasefire, Cyber Jar and the Pre Negs. This deck can top horribly that is why Im hesitant to put more cards that can top badly
Magic Reflector Im going to put in the sidedeck for when they side in more M/T removal... otherwise it is just another horrible topdeck
Please guys I need more input
Nice GK deck man, I want to build one once I finish my current deck. They look sexy. Lol, let's see, what to fix....Are Terraformings really necessary? I mean, with 3 Necrovalleys, you should pull them pretty fast. If you don't seem to draw the Necros early, then keep the Terraformings in I guess. I'm not sure about the Premature, CotH, and Heavy thing. Like Jim said, they would be good to sac for Tribe's effect once you get Necro out. Then again they would be deadweight in your hand...well, I haven't played GK yet, but I would keep them in. You might just lose Necro for a few turns, and Premature, Call, and maybe even Heavy might come in handy. Like I said, I'm not experienced with GK, so I'm not positive it will work.
Thanx for the replies
MCW-thanks for the input... at least one Terraforming is important IMO
ss4giel-tahnks to u too. I like the Dust Tornado change, but I dont see the importance of Controllers in here since I already have Book of Moon and I dont have any goats. I see the significance of JoA but I like Sinister (I know who dislike him in most decks)
So Dust or Trunade?
Thanx again
dust removes the threat while trunade only postpones the inevitable. controllers are great with the swarming this deck does and the soldiers who want to trample on your opponent. Good luck and glad my fixes helped a little.
Thanx again
But sometimes you need mass m/t removal so trunade would be better...I dont know
Controllers could work ok but they are hard to find/get for a reasonable price... they are way overpriced IMO that is why I only have one right now
Oh and Im probably going to side JoA for now until I test it further
Maha-thanks for the comment *blush*
Magic Drain without Prenegs... I dont think it will work but Ill try it
It is a shame that the only great magic negater is Imperial Order... the others dont even come close
Tahnx for the post
you should be playing end of anubis that keeps people out of there graveyard even if you don't have nercovalley on the field.
+1 end of anubis
-1 premature
+3 judgement of anubis
-1 call of the haunted
-2 smashing ground don't need them in gravekeeper your going to own anyways
Heh!
End of Anubis could be fun
I testing out JoA now but I think 3 would be overkill and a bad topdeck in a deck that has many bad topdecks already
Thanks for returning the favor
Hmm.ok.
-Mystic Tomato
-Mystic Tomato
+Gravekeeper's Guard
That makes it 16, probably more stable. You have Spy to grab stuff, Tomato just isnt' needed.
-Terraforming
-Book of Moon
-Book of Moon
+Magic Reflector
+Enemy Controller
+Enemy Controller
Heh.. Reflector doubles for Valley and Swords. It's good t3ch instead of two Terraforming. Controller honestly do more than the Books.
+Magic Cylinder
Yea, just incase they squeeze in an attack, Cylinder them! That, or you can use Ceasefire. It still makes great use with your swarm.
Now, on the Call/Premature/Storm, I would play them. If you play your cards right, they'll go off more often than not. Especially when they sibeoard in those little htings we love to call Dust Tornado.
Hope this helps! gl with it!