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I'm still not ready to put a rest on my hand disruption deck, i think with the meta right now, hand disruption just became stronger because there are more ways to clear the field. With clear field, zaloogs and reapers can maximize its ability.
-monsters 15-
Black Luster Soldier - Envoy of the Beginning
Different Dimension Warrior Lady
Different Dimension Warrior Lady
Different Dimension Warrior Lady
Breaker the Magical Warrior
Kycoo the Ghost Destroyer
Tribe - Infecting Virus
Airknight Parshath
Magical Scientist
Sinister Serpent
Spirit Reaper
Blade Knight
Blade Knight
Don Zaloog
Jinzo
-traps 6-
Drop Off
Drop Off
Drop Off
Call of the Haunted
Ring of Destruction
Torrential Tribute
-Magics 19-
Swords of Revealing Light
Mystical Space Typhoon
Nobleman of Crossout
The Forceful Sentry
Enemy Controller
Enemy Controller
Premature Burial
Change of Heart
Metamorphosis
Metamorphosis
Creature Swap
Creature Swap
Painful Choice
Snatch Steal
Heavy Storm
Pot of Greed
Confiscation
Scapegoat
Scapegoat
-side board 15-
Bad Reaction to Simochi
Bad Reaction to Simochi
Emergency Provisions
Anti - Spell Fragrance
Anti - Spell Fragrance
Mirage of Nightmare
Royal Command
Giant Trunade
Giant Trunade
Giant Trunade
Gravity Bind
Gravity Bind
Fiber Jar
Waboku
Waboku
Its not really a control deck, but it seems to be pretty good. 9/10 I really don't know what I would take out or put in sorry. Please rate mine thanks.
my deck focuses in hand control as well as field control...if you don't call that control then i don't know what you would classify as control...thnks for the rate though :D
He has a point, it does just seem cc bar the 3 drop offs. However, im a favorite of hand control and personally love the drops offs. I usually side deck time seals and have at least one dd designator, its quite useful combined with others plus you also get to see the opponents entire hand aswell. Ive lost count of the number of serpents ive removed with it.
Mirror Walls excel in hand control believe me. Have a Don face up and activate in the battle phase so you can destroy a monster and get its effect. Or better, set it so the opponent wont know theyre attacking your don, you still get its effect when you inflict battle damage in defence position.
Maybe I'll add smashing ground and don zaloog...but once i take out one of each of the creature swaps, enemy controllers, m0rphs...where is my field control now?...i like Designators, but you'll be suprised on how much a don a spirit reaper, 3 drop offs, forceful and confis can do...when i get forceful - confis and designator then its very good...but when i have designator itself in opening draw, now what?...designators can be dead weight at times and so is confis if you're running low on lp...smashing ground sounds good it also clears the field for me so i'll give that a try...mirror wall uh uh, one turn use only and i will definitely not pay that much 2 keep it on the field...thnks for the fixes.
Oh yeah and one thing...i'm not just calling this a hand disruption deck because of the 3 drop offs...the whole deck is centralized in disrupting the hand and the field...so, if i was to put 3 drop offs in a life gain deck, would you consider that as a hand disruption just because IT HAS 3 drop offs?...probably not...and mine isn't that case either...IT DOES revolve around disruption.
thnx for another review...airknight has served me pretty well since it gives me hand advantage...any good drawing card with decent stats is worth staying in my deck...i agree time seals are good and i know there are pros and cons for both...i've tried time seals before and i just use drop offs now for the speed purposes.
I do miss time seals :( and yes I still switch back and forth with time seal and drop offs...i just like drop offs in the current meta because of what i said...speeddddd.