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Fusions (19)
3x 1000-Eyes Restrict
3x Giltia the D. Knight (Light)
3x Dark Balter
3x Ryu Senshi
2x Fiend Skull Dragon
2x Ojama King (Light + Mystic Wok the 3000 DEF)
3x Dark Blade the Dragon Knight
Side Deck:
1x Airknight
1x Mobius
1x Fiber Jar
1x MSLV2
1x Exiled Force
2x RotA
1x NoC
1x Smashing Ground
1x Monster Reincarnation
1x Divine Wrath
1x RoD
2x Raigeki Break
1x SST8
I constructed this deck with an eye toward Mirage of Nightmare putting in Quick Plays as much as possible, that way, if I play Mirage and can't get rid of it with MST or EP I have the chance to play my choice of Quick Play before dumping cards in the graveyard. And, the Night Assailant supports this as well, giving me back a Flipper if it gets dumped with Mirage. Dust Tornado also supports this theme, as does the Archfiend of Gilfer. I am thinking about Kuriboh for this reason: draw 4 includes Kuriboh and I can play it on opponents turn.
My decks always end up 42-44 cards, gives me less chance of drawing the cards I don't want to. Really. There are some cards you want to go from deck to field or deck to graveyard but not deck to hand. So, deck has to be bigger than 40 to slow it down a touch.
Cards to consider Bottomless Trap Hole, Sakuretsu Armor....?? Metamorphosis...???