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Ok..... see im just a sucker for different decks........ this one in particular is just a fun deck, I know that it doesn't have a chance against much decks out there (or so I believe) :p , but if you got any suggestions or f/r i'll more than happy to hear them, take in consideration i'll be most than welcome to r/f your decks as well :p.... ok withour further explanations here it is:
Monsters 18:
People Running About x3
Oppressed People x3
United Resistance x3
Ojama Yellow x3
Ojama Green x3
Ojama Black x3
What can i say i am impressed of the combination between Ojama Delta Hurricane/Huge Revolution and i am glad you say this a fun deck to play with well i hope you enjoy it
What can i say i am impressed of the combination between Ojama Delta Hurricane/Huge Revolution and i am glad you say this a fun deck to play with well i hope you enjoy it
Yeah....... I sure hope that I can really squirt all the fun out of this deck :p
Quote
Heart of the Underdog!! Gives you the draw power.
10/10 for originality. Just because People Runnign About is damned straight, hands down, the funniest card.
Man........... how could I had forgotten about HotU!!!!...... not really sure what to exchange it for though :p
And here I stood thinking I was the only one that thought that PRA was the funniest card around :p......
Thanks for your replies.......... any other suggestions ill be open for ideas...... and if you need my help ill be glad to help you out as well.........;)
Nice, been a while since I seen some more original ideas on Realms. Try out some spell/trap negation and revival. Some good ideas include
-3 Exchange
+2 Soul Ressurection
+ Heart of the Underdog
I know the Exchange was to swap something crappy from your hand to something better in your opponents, but one of the main things you should try to remember is that you need all three of the Ojamas or all 3 of the People on the field to play the cards. This way you'll be more likely able to pull off the combo faster. Just my 2 cents. Other than that
Nice, been a while since I seen some more original ideas on Realms. Try out some spell/trap negation and revival. Some good ideas include
-3 Exchange
+2 Soul Ressurection
+ Heart of the Underdog
I know the Exchange was to swap something crappy from your hand to something better in your opponents, but one of the main things you should try to remember is that you need all three of the Ojamas or all 3 of the People on the field to play the cards. This way you'll be more likely able to pull off the combo faster. Just my 2 cents. Other than that
9/10
Ahh......... well I actually have 2 Dark Factories of Mass Production sided.... not sure if I can afford to drop off something from the hand, but ill take it into consideration :p..... ill post my side so I can have more insights:
Side Deck Total Cards 15:
- 2 Dark Factory of Mass Production
- 2 DNA Surgery
- 2 Machine Duplication (this combo speaks for itself)
- 2 Law of the Normal
- 2 Human Wave Tactics
- 2 Beckoning Light
- 2 Sword of the Soul-Eater
- Order to Smash
This is my side, now I really haven't tested this deck that much, but i've given it some test drives, and it has stood its ground with the side deck in play.......... I gave it some though, and i would really like to get this deck going........... any more suggestion, ill be eternally gratified..... :p
Ok ive made some few adjustments after several duels... and came upon the best working cards for this deck....... take a look....... r/f....... ill appreciate it, and ill be glad to do the same :p
Monsters 18:
People Running About x3
Oppressed People x3
United Resistance x3
Ojama Yellow x3
Ojama Green x3
Ojama Black x3
Magic 15:
Ojama Delta Hurricane x2
Enchanting Fitting Room x2
Machine Duplication x2
Wave Motion Cannon x2
Exchange x2
Creature Swap x2
Non-Spellcasting Area x1
Law of the Normal x1
Traps 8:
Huge Revolution x2
Gravity Bind x2
Skill Drain x2
DNA Surgery x2
Side Deck Total Cards 15:
- Non-Spellcasting Area
- 2 Dark Factory of Mass Production
- 2 Messenger of Peace
- 1 Law of the Normal
- 2 Human Wave Tactics
- 2 Beckoning Light
- 2 Sword of the Soul-Eater
- Order to Smash
- Swords of Revealing Light
- Double Spell
hmm nice. machine Duplication, I see where you're going with this but wouldn't it just bring out other copies of the same named monster? If anything I suggest the following.
-2 Machine Duplication
-2 DNA Surgery
and side in
+2 Dark Factory of Mass Production/Heart of the Underdog
+2 Order to Strike (the quickplay)
This set up will give you a bit more fire power since Order To Strike can destroy any monster at the cost of a non-effect monster. And I still don't see any Heart of the Underdogs in there so I put that up too
hmm nice. machine Duplication, I see where you're going with this but wouldn't it just bring out other copies of the same named monster? If anything I suggest the following.
-2 Machine Duplication
-2 DNA Surgery
and side in
+2 Dark Factory of Mass Production/Heart of the Underdog
+2 Order to Strike (the quickplay)
This set up will give you a bit more fire power since Order To Strike can destroy any monster at the cost of a non-effect monster. And I still don't see any Heart of the Underdogs in there so I put that up too
Just a thought
You know........... you're completely right about the machine dup...... hadn't really realized that......... humm.......... I love that idea with order to strike, im gonna put that immediately in :p.......... the HotU and DFoMP......... thats where I have the dilemma, I really have to try them both out to see which one can work better for me.......... thanks a lot :p........ any more suggestions i'll be glad to hear them out :p
Monsters 18:
People Running About x3
Oppressed People x3
United Resistance x3
Ojama Yellow x2 -1
Ojama Green x2 -1
Ojama Black x2 -1
Sinister Serpent x1 +1 (this with dark door is just to awesome to pass up)
Magic 15:
Ojama Delta Hurricane x1 -1 (not nearly as good as Huge Revolution)
Enchanting Fitting Room x2
Machine Duplication x0 -2
Wave Motion Cannon x2
Exchange x0 -2
Creature Swap x2
Non-Spellcasting Area x0 -1
Law of the Normal x0 -1
The Dark Door x2 +2 (Suprisingly good def)
Magic Reflector x2 +2 (Keep WMC out better)
Messenger of Peace x2 +2 (Also good def)
Traps 8:
Huge Revolution x2
Gravity Bind x3 +1 (good vs all but jinzo really)
Skill Drain x0 -2
DNA Surgery x0 -2
Light of Intervention x2 +2 (put them in FU Def = less damage and no flips for opponent)
Magic Jammer x2 +2 (protect WMC at all costs)
Human Wave Tactics x2 +2 (Probably better way to get them out fast)
Side Deck Total Cards 15:
No idea here...
Basically, more on the defensive side, if you feel you need skill drain, take out messenger of peace
Feel free to R/F the decks in my sig (Using Tinyurl to fit it all in there)
pozr: ummm, see you're the second person to suggest sould resurrection........ im not too sure of why this card could help give me a boost...... all I can think of is to bring back any monster to complete the effect..... but it brings it back to the top of my deck...... not that of an advantage......... or is there really something I haven't figured out yet....... :thinking............ could you give me a brief explanation of this card in specific :p
Solomon_Moto: light of intervention............ very, very interesting idea....... pull them out .......... but I would need to find a way to put them all in one turn...... which is kinda difficult, ill put it into real consideration......... dark door...... uhu, a staller..... dark door + sinsiter (quite good).............. oh man, oh man.. dark door + vengebol bog spirit......... wow...... this one I love, muahahahaha....... can't attack and in the turn you can you only get one chance :p....
thanks all............... any more suggs??? Ill really appreciate it
In my robotic revolt, i think you missed the deck notes...
A: machine duplication just wont work with the deck
B: its got 2 Fusilier in it already (see notes)
C: Dimension Fusion + DDWL + Bottomless is just sick in its evilness (i get back loads, and bottomless what they get)
D: I put tsukuyomi in almost every deck I make (her versatility is just amazing)
E: All those light monsters and no solay ray? I doubt that reasoning
When reviewing decks in DeckBuilder, take into consideration that Realms hasnt even put in SOD cards