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Monsters: 17
3x Marie the Fallen one
3x Fire Princess
3x UFO turtle
2x White Magician Pikeru
2x Dancing Fairy
2x Cure Mermaid
Cyber Jar
Fiber Jar
Spells: 17
Pot of Greed
2x Reload
3x Monster Reincarnation
MST
Dark room of Nightmare
3x Messenger of Peace
2x Level Limit Area B
Magic Reflector
Card destruction
Premature Burial
Painful Choice
Traps: 14
2x Judgment of Anubis
Torrential Tribute
Call of the Haunted
Ring of Destruction
Ceasefire
2x Gravity Bind
3x Jar of Greed
3x Solemn Wishes
Total: 48
i know what you're thinking, 48 cards?!? well, i used to lose a bunch by deckout, so i added cards so my opponent would lose instead. The deck usually runs pretty good, unless i don't get a stall card, 3 monster reincarnations are in their just to keep on bringing back fire princess again & again. all advice is highly appreciated!
lookthe main goal of the fire princess deck is to put distance between players lifepoints (you gain they lose) and to do this fast as posible.....so...here is a fix...
loose the jars one of the binds and the judjments
also the fairys and the mermaids
-3 jar of greed
-1 gravity bind
-2 judjment of anubis
-2 danceing fairy
-2 cure mermaid
-1 magic reflector
-1 mesanger of peace
-1 cyber jar (this card dos'nt say drw so it will just help the opponent)
-1 Ufo turtles
-1 dark room of night mare
Now add these to just gain as much life as possible to fully abuse the fire princess
+3 skull mark lady bug (dump with painful)
+1 level limit area B
+2 emeregency provisions ( for the last blow or when they use heavy storm)
+2 last will ( ufo turtles effect)
+2 mistic wok
+2 burning alage
with the changes it is like an 8.5
try this out then rate the deck in my sig...