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3x Pandemonium
1x Terraforming
3x Falling Down
2x Axe of Despair
1x MST
1x Snatch Steal
1x Change of Heart
1x Heavy Storm
1x Swords of Reaveling Light
1x Premature Burial
1x Pot of Greed
Traps: 5
1x Call of the Haunted
2x Magic Drain
2x Archfiends Roar
Yes its not 40 this has been the base i have been working with trying to switch stuff out till i get a solid deck.
i had an archfiend deck before. get another Skull archfiend and throw that in. then take out a vilepawn and throw in a dark necrofear. also throw in another desrook since yourun 3 terrorkings. they have this good combo ifyou read the cards. take out 2 falling downs . no take all 3 out...they arent that good. then throw in a creature swap, maybe a N.O.C. also throw in another terraforming. That would put you at 32 cards. try running a kuriboh and newdoria. they work well in my fiend deck ( 9/10) good deck! ^^
to begin with, take out both your magic drain, i used to run those, but ound that they didnt help much, add a second terraforming, you know for deck thinning and speed, need that pandemonium, 3 falling down is way too much, to be honest i think one is enough, you already have CoH and snatch steal, now you have more room for monsters, add a lesser fiend (sweet, removes monster from play, makes DDWL, searchers, and lots-o-others worthless) and a breaker (if you can manage to get one, if not then a sinister serpent, or magical scientist would be nice), finaly i would add a Torrential Tribute, that brings you to 40 cards
8.1/10
my deck is in my homepage, please return the favor, and thanx for not posting your deck on the fiendish thread (although it should be fiendish forums by now, LOL)
i find the falling down usally work out pretty well. i have sevral duels where i have equiped an Axe to my opp's jinzo and then equip falling down. plus since after ppl see those falling down they will have a habit to play things face down abit more to keep you from taking stuff so when i ran NoC for abit they worked really well. the terraforming right now i will keep at one just because it seems everytime o play pand i ehter then draw terraforming or pand next turn never seems to fail or i never see it at all. traps now have been my problem i have tried many of them i was thinking about droppping magic drains and such and adding some Compulsary evac machiens and/or mirror walls to help things stay on the field
im in the process of building one of those aswell (speaking of which, anyone kno where in glasgow i can get archfiends easily as DCR has been discontinued :( (duh)) i kno u prob hate this card but id throw in a dark ruler or at least a wicked breaking flamberge. aslo summoned skull could be worth considering.
You mentioned wanting to go up to 16 monsters, how about a pair of Giant Rats? Combo Last will with Giant Rat to get both your Vilepawns on the field fast for a Archfiend lockdown.
One other thing to consider is replace SORL for Heart of Clear Water. Heart of Clear Water will give you longer protection of your Vilepawns and Infernalqueens until the lock can be reached or even if it can't be reached. With a single Vilepawn and Heart of Clear Water, Vilepawn wont' be destroyed in battle, and its the only monster your opponents have the option of attacking.
Pandemonium isn't so crucial in an Archfiend deck that it requies a Terraforming, IMO. The three Pandemoniums will work well, so you could replace the Terraforming another monster or the Last Will for hte combo mentined above. Hope this helps!