You are currently viewing HCRealms.com, The Premier HeroClix Community, as a Guest. If you would like to participate in the community, please Register to join the discussion!
If you are having problems registering to an account, feel free to Contact Us.
That looks really good as is. I'd only say to add in a couple combination attacks (the union quick-play spell). They are awesome for machine union decks due to being able to attack with a limiter'd monster twice in 1 battle phase.
For example: Opponents has.. say...Mobius on the field. You have an X-head with Z-tank on it. Attack, and activate limiter. You inflict 2400 dmg to your opponent. thne activate combination attack to attack for another 6300 (4800 X-head + 1500 Z-tank). That's a 8500 damage attack in one turn THROUGH a Mobius...
Just some food for thought. I'm pretty sure it worksLimiter should still apply to the equipped monster after the union is uneqipped, for the same reason as it works for a monster with axe of despair after axe is destroyed...
Yamimarik, thanks, but I use a Night Assailant combo. When I have XYZ Dragon Cannon out, I use my NA's to destroy their entire field with XYZ's effect. So I would like keep the 3 NA's, but your suggestion would be great to replace them in my sidedeck.
I don't see why it would lower the attack. The reason is that when you equip a monster and then remove the equip, they don't LOSE the bonus. Instead they just stop getting the bonuses. Limiter sets the attack to a cerain number, therefore the X loses the equip bonus anyway. So when you un-equip the monster, it has no effect on X-s attack.
You can post a thread up in rules of dueling to make sure though. It may be a good idea.