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MONSTERS // 13
Sangan
UFO Turtle
UFO Turtle
UFO Turtle
Fire Princess
Fire Princess
Fire Princess
Blast Magician
Blast Magician
Blast Magician
Royal Magical Library
Royal Magical Library
Royal Magical Library
SPELLS // 25
Pot of Greed
Graceful Charity
Reload
Reload
Recycle
Recycle
Upstart Goblin
Upstart Goblin
Level Limit Area B
Level Limit Area B
Last Will
Last Will
Last Will
Spell Absorbtion
Spell Absorbtion
Spell Absorbtion
Messenger of Peace
Messenger of Peace
Messenger of Peace
Monster Reincarnation
Monster Reincarnation
Monster Reincarnation
A Feather of the Phoenix
A Feather of the Phoenix
A Feather of the Phoenix
TRAPS // 4
Reckless Greed
Jar of Greed
Jar of Greed
Jar of Greed
A 42 card turbo deck. The idea is to play as many spells as possible within a short time. With Spell Absorbtion and Fire Princess, you would need 16 spells to kill the opponent. With all the acceleration in the deck, playing the spells shouldnt be hard, considering:
1.) Feather can always put Pot of Greed or any other draw on top of the deck.
2.) Every 3 spells = 1 draw (Library)
3.) The more Absorbtions in play, the quicker the killing will go.
4.) The more Princess in play, the quicker the killing will go.
Blast Magician is primary control, as 3 spells = 1 beatdown monster taken down. And 2 spells would usually take care of anything that gets under Messenger. I had this idea this morning and decided to see if such a deck is possible. I am going to YVD it now.
FET-EN020
Blast Magician
FIRE
Spellcaster/4/1400/1700
Each time you or your opponent activates 1 Spell Card, put 1 Spell Counter on this card. Remove any number of Spell Counters to destroy 1 face-up monster on the field with an ATK equal to or less than 700 points x the number of removed Spell Counters.
Super Rare/Ultimate Rare
FET-EN037
A Feather of the Phoenix
SPELL
Normal
Discard 1 card from your hand. Select 1 card from your Graveyard and return it to the top of your Deck.
Super Rare/Ultimate Rare
FET-EN039
Spell Absorption
SPELL
Continuous
Each time a Spell Card is activated, increase the Life Points of this card's controller by 500 points.
Rare/Ultimate Rare
Monsters:
The turtles are good to get out the Princesses, but I don't know how often they will be attacked, because of your stall cards. Maybe you should side deck them in after game one while your opponent is side decking 15 anti-stall cards.
I don't think 3 Blast Magicians are necessary. I would drop 1 or 2, and add in MoF to recycle your important magics.
Magics:
+1 Reload - To keep your hand fresh
-2 Recycle - I don't see much point to putting a card at the bottom of your deck
-2 Upstart Goblin - You need to have 2x Fire Princesses on the field to break even. I guess it thins the deck though.
+1 Card Destruction - Same as Reload
Traps:
+x Ultimate Offering - This may help you speed up the process of getting out your monsters. (Ironic, since you just commented on this card in my deck. I'm not obsessed with it, honest.)
I think with a little tweaking this deck could become a FTK. I also think that there is a loop in here that I'm not seeing. Awesome idea though. I love non-CC decks.
Thanks Man! BMs are mostly theme / control. I might lose 1 though. Turtles will stay in since I can suicide them into opponent's monsters. MoF is too slow for this deck, but losing 1 BM does give me space for an extra Reload. Recycle is needed since with the speed this deck moves at, its most likely going to end up decking itself. If played right, the deck can use Pot of Greed up to 3 times in a single turn, minus other draws. Upstarts are necessary despite the life gain since the draw magic would increase spell counters on the field, trigger Spell Absorbtion (so even if not killing opponent, Im still gaining life) and comboes nicely with Feather of a Phoenix to grab another spell and help with the kill (preferrably a draw magic as well).
On second thought, I can side BMs. I dont need them that badly. With the 3 open slots, Ill go: Card Destruction, Serial Spell, Serial Spell.
FTK?!? I doubt. Closest setup to it would be 2 Princess and 2 Spell Absorbtions and 4 spells from ANYONE. WHich is more of an OTK than FTK. But Im sure with some mad engineering, it could be done.
wtf... You have 42 cards, and you're running Jar of Greed? Laff!
- 2 Recycle
- 2 LLAB
- 1 MoP
- 1 Blast Magician
- 1 RML
+ 2 Cannon Soldier
+ Premature Burial
+ Reload
+ Card Destruction
There. Now it's at 40, and you can abuse your Wills more. It's just better. Try and fit a Morphine Jar in.
Interesting. Could you explain what exactly is wrong with Jars and a deck over 40?! Do you even know why Im running the Jars in such a deck? Dont laugh till you understand the concept. I need it for when I use Feather on a draw spell, so I can access it immediately and continue the flow in the turn.
How is Cannon Soldier helping me? I mean, he's great! I love the guy, but he has very little purpose in this deck.
Premature is a bad call since I have lots of Permanent Magics i need. I cant afford to clog up my M/T zone any more.
Why did you cut teh LLABs? I need some sort of defense.
My Morphing Jar is in another deck of mine, but when I disassemble it, Im sidedecking it in.
You're running a 41 card deck with 1 Jar of Greed in it.
Your opening hand is something like CoH, Jinzo, Premature, BLS, and Painful (God hand. >_>).
You draw Jar of Greed. Now, the next card you would've drawn is a Sakuretsu Armor. That's the card you'll draw with Jar of Greed, but you'll be getting it a turn later. Therefore, Jar of Greed is USELESS in any deck over 40. In a 40 card deck, it helps thin, and that's really only for OTKs or Exodia. I didn't say take it out, just make it useful.
Cannon soldier is extra damage, and helps trigger Last Will.
I see what you mean by Premature, you should run Emergeny Provisions. It's VERY good.
You shouldn't try and Stall with this, just go all out, you need to suicide your UFOs. Besides, I left in 2 MoP.
Do not make assumtions that a card is useless based on the deck number. A Jar of Greed is a saved draw, and you can call on it anytime you need it. This deck needs to call up some saved draws later on. To continue the momentum. Like if I use Feathers on Pot of Greed, Jar can help me get the Pot this turn and continue my devastation.
And the deck really doesnt need extra damage, and Blast Magician is just as useful. Can help me abuse my Last Wills. As well as kill opponent's monsters. And even he is sidedecked too.
Emergency would have been great! Im lacking space, so I guess its one of those sidedeck things.
I need some sort of protection if it doesnt go well. Plus, UFO can attack under Messenger.
Thanks for all the help on the deck. You helped me start off my side deck.
Tnx Thnx guys! I playtested the deck, and Jar was exactly as I predicted, if not better. I cant cut it. I would cut 1 - 2 Blast Magicians though. I never really needed them with the speed this deck tears up opponents with. SUpe! You published the deck eh? Nice nice! Im going to look at it!
WHen I am tearing through playing spells, I Feather for Pot of Greed and then use Jar to grab it and get two more cards and continue my loop of spell counters and Princess damage. Its so fab! Its like a Time Walk, for those who understand MTG. Gives me an extra turn. Instead on waiting to draw PoG next turn, I can continue my onslaught that same turn! Used it for Graceful and Upstart occasionally, which worked quite well, but not as well as PoG!
WHen I am tearing through playing spells, I Feather for Pot of Greed and then use Jar to grab it and get two more cards and continue my loop of spell counters and Princess damage. Its so fab! Its like a Time Walk, for those who understand MTG. Gives me an extra turn. Instead on waiting to draw PoG next turn, I can continue my onslaught that same turn! Used it for Graceful and Upstart occasionally, which worked quite well, but not as well as PoG!
Ha, Ha. Difference between Time Walk and Jar of Greed. About $1000. #2 of the Power Nine.well u should take out 2 BM and MoP for the cards I sugessted then. super card acceleration. Make it go faster w/ 2 Book of Taiyou.
i think you should sub out a couple of jar of greed for 2 good goblin housekeeping--that way you get extra drawing power when you have one in the graveyard.
EDIT: and since you have to gain life points anyway, you should also combo with emergency provisions--you get an awesome 6 card drawing combo and put 2 cards to the bottom of your deck.