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Rules Frequently Asked Questions, read first before posting!
Lately there has been a number of question that continue to be asked over and over again. With that said, I decided to compile a number of Frequently Asked Questions for the Rules of Dueling forum. The thread will be able for people to ask their questions in cases where they have not yet been asked before. Hopefully with this we can cut down on some of the repeat questions. With out anything further, lets get down to business:
Divine Wrath:
We may already have a thread stuck to the top of the Forum, but some of the same questions are still asked. So let’s go over some of the common ones.
Divine Wrath can NOT be used on Jinzo. Why? Jinzo’s effect is considered a continuous effect, which never activates, it only exists as long as Jinzo is Face-Up on the field. That being said, there is nothing to chain to the activation of.
Divine Wrath can also NOT be used on other continuous card effects, such as:
- the Fairy Meteor's Crush effect of AirKnight Parshath, Mad Sword Beast, Dark Driceratops, and other Spear Dragon
- Asura Priest
- Cat's Ear Tribe
- Fire Princess
- Giant Orc or Goblin Attack Force
- Grave keeper’s Vassal
- Hayabusa Knight and Mataza the Zapper
- Jinzo
- Raging Flame Sprite
- both effects of Spear Dragon
Also, Exodia, Exodia is considered a WIN condition, and not a card effect that can be chained to by Divine Wrath.
Divine Wrath CAN be used against effects such as Magical Scientist, Tribe Infecting Virus, Airknight’s draw ability, Don’s discard ability( if they activate it).
This was just a short list of what Divine Wrath can or can not do. A full list can be seen at the thread made by Fantasyzz at this link:
Now we shall talk about Horus in it’s many forms, and the other Level Monsters out right now.
Horus Lv 4:
If he is the only monster on your side of the field, or the only monster your opponent has, you can NOT activate creature Swap. The reason why is because as long as he remains face up on the field, he can not change control. That means Snatch Steal, Change of Heart, TER, Relinquished, or any other card similar to them would not work on him. The same is true for cards like Blindly Loyal Goblin, Mataza the Zapper., Element Soldier, Element Magician, and Element Valkyrie (when the proper attributes are on the field, wind, fire ect.)
Horus Lv 6:
Horus Lv 6 is unaffected by ANY spell cards. That includes Swords of Revealing Light, Swords of Concealing Light, Smashing Ground, Fissure, Dark Hole, all equips cards, Level Limit Area B. The cards he is immune to are not limited to what I listed. Horus Lv 6 can however be sent to the graveyard for the effect of Level Up!. The reason is because the sending of a card to the graveyard for Level Up! is considered a cost effect. If a card is unaffected by spell cards, that only refers to effects, and not costs.
Horus Lv 8:
Note that "Horus the Black Flame Dragon LV8" has the word "except" in its Summoning conditions, which means that even if Special Summoned properly, you cannot revive it with "Monster Reborn" afterwards if it is destroyed.
The "you" in "on your side of the field" is the current controller's field, so as long as "Horus the Black Flame Dragon LV 8" is face-up, it is always "face-up on your side of the field".
The ability of "Horus the Black Flame Dragon LV8" to negate Spell Cards is a multi-trigger effect that must be chained to the activation of the Spell Card. You can activate this effect multiple times in the same chain to negate the activation and effect of several Spell Cards that are activated in the same chain.
You can activate the effect of "Horus the Black Flame Dragon LV8" during the Damage Step.
You can chain the effect of "Horus the Black Flame Dragon LV8" to the activation of a Continuous Spell Card, Field Spell Card, or Equip Spell Card and negate it. However, if the Continuous, Field, or Equip Spell Card is already active, you cannot later decide to try and negate its effect with "Horus the Black Flame Dragon LV8". You can only negate it when it is originally activated.
Mystic Swordsman Lv 2:
His effect occurs BEFORE a monster is flipped in the damage step,. If a monster is destroyed by his effect, it does not full fill his Leveling Requirements.
When a monster is face down, and Mystic Swordsman Attacks it, the monster is destroyed by an EFFECT, and NOT as a result of battle. So Mystic Tomato, Nimbles, Giant Germs, and monsters that must be destroyed in battle would not get their effects.
Mystic Swordsman Lv 4:
This card can not be normal summoned in Face Up Attack Position. If Light of Intervention is active, you could not Normal summon Mystic Swordsman Lv 4 at all, since he could not be summoned in Face Down Defense Position.
Just like Mystic Swordsman Lv2, his effect activates before a monster is flipped face up in the Damage Step. So cards that require to be destroyed in battle, or need to be flipped, or face up for their effects to work would not be allowed to activate their effects. If a monster is destroyed by Mystic Swordsman’s Lv 4 effect, they are considered destroyed by a card Effect, and not by battle.
Mystic Swordsman Lv 6:
The Normal Summon (Tribute Summon) of this monster is the same as a Tribute Set. This card must be in face-down Defense Position when it is Normal Summoned (Tribute Summoned). If you Normal Summon (Tribute Summon) this monster, it is placed face-down on the field; you do not have to show your opponent what monster it is.
If your "Mystic Swordsman LV6" destroys your own monster that is being controlled by your opponent, that monster is sent to the Graveyard. You cannot return it to the top of your opponent's Deck or the top of your own Deck.
If you activate the effect of "Mystic Swordsman LV6" to place a face-down monster on top of your opponent's Deck, you do not get to look at it.
Silent Swordsman Lv 3:
"Silent Swordsman LV3" will negate the effects of your opponent's Spell Cards that target it, whether that Spell Card targets just "Silent Swordsman LV3" (such as "Soul Exchange") or multiple monsters ("Different Dimension Gate").
Silent Swordsman Lv 5:
You can Special Summon "Silent Swordsman LV5" with "Autonomous Action Unit". If " Autonomous Action Unit" is removed from the field, "Silent Swordsman LV5" is unaffected and remains on the field.
Just like "The Legendary Fisherman" and other monsters that are unaffected by Spell Cards, "Silent Swordsman LV5" can attack normally if your opponent has "Swords of Revealing Light" on the field, and its controller is unaffected by effects like "Toll" and "Grave keeper’s Servant" when "Silent Swordsman LV5" attacks.
If you control "Blue-Eyes White Dragon" and "Silent Swordsman LV5", and your opponent activates "Fissure", the monster with the lowest ATK is "Silent Swordsman LV5", but it is unaffected by Spell Cards, so the effect of "Fissure" disappears.
"Silent Swordsman LV5" is unaffected by Spell Cards your opponent controls, including those in your opponent's hand due to "Exchange" or "Graverobber".
Silent Swordsman Lv 7:
Notice the words “This card cannot be Special Summoned except by the effect of "Silent Swordsman LV5".” That means that this card can only be special summoned by the effect of Silent Swordsman Lv 5, even if it was properly summoned Silent Swordsman Lv 5.
The negated the effects of all spells cards mean any spell cards that come to the field. It includes, but is not limited to Equips, Continual, Ritual, Quick play, or any other card. Think of Silent Swordsman Lv 7 as a Imperial Order, no matter what happen to the spell card it would be Negated.
*NOTE*
For all Level Monsters, the leveling up effect IS optional. That means you do NOT have to send them to the graveyard for the next level. Also, if there is a Banisher of Light face up on the field, you could NOT level up the Level monsters. The reason is because you are unable to send the card to the graveyard. Since Banisher of Light removes monsters from play instead of them going to the grave, you are unable to activate the leveling up of any Level Monster. If a Level Monster is flipped face down before they can Level up, the Leveling up is reset, and they would have to re-full fill their requirements again. (if they have requirements.)
Brain Jacker:
Brain Jacker will NOT get his effect if he is attacked while face down and destroyed as a result of battle, or by a card effect (Mystic Swordsman, Sasuke Samurai).
Sakuretsu Armor:
When a monster attacks, and Sakuretsu armor is used in response, the monster is destroyed, and the attack does not continue. The reason why is because there is no longer a monster present to conduct Damage Calculations.
Sakuretsu Armor IS a targeting effect. So Lord of D, or any other such card would prevent it from activating. If you try to redirect it’s effect, it MUST be to another legal target.
If Book of Moon is chained to the activation of Sakuretsu Armor, when the chain resolves the monster would be face down, and would NOT be destroyed. this happens because the card is no longer face up on the field, since if is no longer face up on the field, The effect os Sakuretsu Armor resolves without effect.
Skill Drain
When Skill Drain is active on the field an Jinzo is summoned, Jinzo's effect will be negated.
If Jinzo is summoned(normal summoned) to the field, Skill Drain could NOT be chained to the summon to Negate Jinzo's effect.
Skill Drain does not negate maintence or upkeep costs. That means you would still have to pay the LP for the Archfiend monsters,(Infernal Queen, Bishop, ect..). Also you would ahve to pay the costs for Unfriendly Amazon, and Armor Exe.
Other costs such as those for Jira Gumo and Dark Elf would not have to be payed for while Skill Drain is Active on the field.
Skil Drain does not effect monsters who's effects activate when they are in the graveyard. That means that Skill Drain would not Negate the effects of Giant Germs, Mystic Tomato, Sangan, Witch of the Black Forest, Mother Grizzly, UFO Turtle, Sinster Serpent, Vampire Lord, and other monsters whose effects activate when they are in the grave.
SKill Drain will not effect a cards effect when they are in your hand. So cards like Thunder Dragon, Fusiler Dragon, Behemoth King of All Animals, and Kuriboh are all examples of monster effects that happen in the players hand.
Skill Drain will negate the effects of Flip Effect monsters, and multitrigger monsters like Ryu Senshi, Dark Paladin, and Injection Fairy Lily.
Discard Vs Destroy:
This is important to remember when talking about cards like Vampire Lord and Phoenix. When a card is Discarded, it is NOT considered Destroyed. Much like when a card is tributed for a card effect, or for a summon, it is not considered Destroyed. So if Phoenix or Vampire Lord were discarded from the hand or deck, they would not revive themselves at the nearest Standby Phase.
Phoenix:
You can activate "Divine Wrath" when "Sacred Phoenix of Nephthys" is Special Summoned by its own effect. If you do this, since its effect was negated by "Divine Wrath", "Sacred Phoenix of Nephthys" does not Special Summon itself by its effect again during your next Standby Phase, even though it was destroyed by a card effect (the effect of "Divine Wrath").
If "Sacred Phoenix of Nephthys" is Special Summoned with "Call of the Haunted" or "Premature Burial", and that card is destroyed and destroys "Sacred Phoenix of Nephthys" with its effect, you Special Summon "Sacred Phoenix of Nephthys" during your next Standby Phase because it was destroyed by a card effect.
If "Sacred Phoenix of Nephthys" is destroyed while in your hand or Deck by a card effect, you still activate its effect during your next Standby Phase to Special Summon it from the Graveyard. (For example, if an effect like "Star Boy" is active, and "Sacred Phoenix of Nephthys" is Summoned, and "Chain Destruction" is activated to destroy other copies of "Sacred Phoenix of Nephthys" in the hand and Deck, those copies will be Special Summoned during your next Standby Phase.
If "Skill Drain" is active on the field, the effect of "Sacred Phoenix of Nephthys" that Special Summons it from the Graveyard is still activated, because it is activated in the Graveyard. However, the effect that destroys Spell and Trap Cards on the field is negated because it activates on the field (so "Skill Drain" and other Spell and Trap Cards on the field are not destroyed in this case).
If "Sacred Phoenix of Nephthys" is Summoned, and the Summon is negated by "Horn of Heaven", it is Special Summoned during your next Standby Phase because it was destroyed by a card effect.
If your opponent controls your "Sacred Phoenix of Nephthys", and it is destroyed by a card effect, because the effect activates in the Graveyard, it is the owner that gets the effect and Special Summons "Sacred Phoenix of Nephthys" during their Standby Phase.
If "Sacred Phoenix of Nephthys" is destroyed during your Draw Phase, you can Special Summon it during the Standby Phase of that same turn.
If "Sacred Phoenix of Nephthys" is destroyed and removed from play, such as with "Bottomless Trap Hole", it is not Special Summoned from out of play during the Standby Phase, because this effect activates in the Graveyard.
If "Rivalry of Warlords" is active, and your opponent takes control of your "Sacred Phoenix of Nephthys" while controlling monsters that are not Winged Beast-Type, "Sacred Phoenix of Nephthys" is not considered destroyed by the effect of "Rivalry of Warlords", but rather by a condition that made it impossible for it to exist on that side of the field. So it is not Special Summoned by its own effect during the Standby Phase.
If "Sacred Phoenix of Nephthys" is destroyed while it is not a Monster Card, such as when it is equipped to "Relinquished" or "Sword Hunter", its effect does not activate and it is not Special Summoned.
Of course what I posted above is straight form the UDE FAQ collection. Most of the answers are pretty straight forward, and I did not list every situation, as we should be able to discern from the above what happens in what situation.
Hex Seal Fusion monsters
For this cards, in order for them to act as polymerization, it must be face up on the field. This can be seen in the 3 sentence of each card's effect. The sentence reads:
Quote
Tribute Fusion-Material Monsters on the field, including this card to Special Summon 1 (insert element type here) Fusion Monster from your Fusion Deck.
If you only wish to use the cards as a fusion sub, then you may send them from your hand to the graveyard.
Quick Play Spell cards
Quick Play Spell cards can be activated from your hand any time during any of YOUR turns. That means during your Draw Phase, you can Activate Mystical Space Typhon Emergency Provisions, Rush Recklessly, Reload, or any other Quick Play Spell. This can be done in all Phases of your turn. The only exception to this is during the Damage Step, where only cards that directly Modifiy the Attack and Defense Values directly can be activated.
You can NOT activate Quick Play Spell cards from yourhand during your Opponent's turn. If you wish to use a Quick Play Spell card during your Opponent's turn, you must first set it face down on the field.
Once a Quick Play Spell has been set face down on the field, it can not be activated that turn. This is because it takes on the same behavior as Trap Cards. You would have to wait atleast 1 turn before activating the Quick Play spell that you set.
Emergency Provisions
When this card is activate, you must send cards to the grave as part of it's effect.
This is considered part of the cost to activate Emergency Provisions.
If Emergency Provisions is used to send Mirage of Nightmare to the Graveyard, you would NOT have to discard cards form your hand for the effect of Mirage of Nightmare.
This card's effect does NOT destroy cards. It only sends the cards to the graveyard. This is important to know for cards such as Magic Reflector, and Fusion Sword Mursame Blade.
If Banisher of Light is face up on the field, you could NOT activate Emergency Provisions. This is because of the fact that no cards can be sent to the graveyard.
This is a starting point for now, I am sure there are other Frequently Asked Questions here in Rules of Dueling. If so, feel free to add them here, let me know what I missed, and I will add it to the opening posts. Also feel free to ask questions here, for that is what this is also for. Hope you all enjoy.
Also, if anyone sees topics concerning these, feel free to direct the people to this thread, or send me a PM, and I can take care of it. Let's try to keep the place clean of spam ect
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Question if a field card is active do any monster cards get there special effects from that field before theey are summoned to the field. In other words if Umi is on the field and legendary fishermen is in my hand, and my opponent has ground collapsed my fields can I summon legendary fishermen because he is immune to magic cards when Umi is on the field. :p
I would say no, you could not since there is no place to summon him. His effect is not active till he is face up on the field, and since Ground Collapse prevents that, he could not be summoned.
Also, if there is a Banisher of Light face up on the field, you could NOT level up the Level monsters. The reason is because you are unable to send the card to the graveyard. Since Banisher of Light removes monsters from play instead of them going to the grave, you are unable to activate the leveling up of any Level Monster.
But I thought cards couldn't negate the costs of other cards, so Banisher of Light wouldn't affect Level monsters?
The reason Banisher stops the leveling up is because part of the effect for them is to be sent to the Graveyard. While Banisher of the Light is Face up on the field, no card can be sent to the graveyard, instead all cards would be removed from play. Since the level monster would be unable to fullfill that requirement is what prevenets them from leveling up.
Flip 1 face-up monster on the field into face-down Defense Position.
Short Answers:
1.) You cannot flip a Monster Token Face-down because Monster Tokens always have to be Face-up.
2.) You cannot activate "Book of Moon" while "Light of Intervention" is active.
3.) When you activate "Book of Moon" during the Battle Step to flip your defending monster into face-down Defense Position, the attack resolves as normal. No replay occurs because the possible attack targets on your side of the field did not change.
4.) When you activate "Book of Moon" during the Battle Step to flip an attacking monster into face-down Defense Position, the attack stops. No replay is triggered. The attacking monster cannot change its battle position in Main Phase 2, because it is still considered to have declared an attack. (So it cannot be Flip Summoned in Main Phase 2.)
5.) "Book of Moon" is a Quick Play Spell card.
6.) If you chain "Book of Moon" to the activation of a Flip Effect Monster’s effect, such as "Fiber Jar", "Book of Moon" flips the monster face-down again, but the Flip Effect still resolves as normal.
7.) Chaining "Book of Moon" to a Face-up Monster that specifically destroys Monster(s) that are Face-up will keep the Monster on the field since the Monsters that have to be destroyed are Face-up Monsters not Face-down. If your opponent is using cards such as "Lightning Vortex", "Hammer Shot", "Tribe-Infecting Virus", "Fissure", "Smashing Ground", "Ring of Destruction", "Mirror Force", and you chain "Book of Moon" to the Monster that the card is designating the Monster(s) you will be able to flip the Monster in Face-down defense mode with "Book of Moon" and the Monster will not be destroyed.
8.) Only 1 Monster can be used per "Book of Moon".
9.) If the turn player chains "Book of Moon" to "Sakuretsu Armor" to flip the attacking monster face-down, then the attacking monster is not destroyed by "Sakuretsu Armor".
10.) Using "Book of Moon" on "Thousand-Eyes Restrict" when "Thousand-Eyes Restrict" is equipped to a Monster will destroy the Monster that it is equipped to since it is considered a Equip Spell card, and flipping a Monster to Face-down defense position that is equipped with an equip card will destroy the equip card.
If I use "Mystical Space Typhoon" on my opponents "Call of the Haunted" and my opponent chains "Book of Moon" to the Monster will the Monster still be sent to the Graveyard?
No, when the monster is flipped Face-down, It looses it connection to "Call of the Haunted". When "Mystical Space Typhoon" resolves it destroys "Call of the Haunted" but it will not destroy the Monster because the Monsters connection was severed by flipping the monster facedown.
Will "Book of Moon" save my Monster from being sent to the Graveyard by "Limiter Removals" effect?
If you use "Book of Moon" on a Monster that had its attack doubled with "Limiter Removal", the monster is not destroyed at the end of the turn. This resolves this way since "Limiter Removal" is no longer Face-up on the field.
If my opponent Summons a Monster, then I activate "Bottomless Trap Hole", and my opponent chains "Book of Moon" to flip the Summoned monster Face-down will the my opponents Monster still be removed from play?
It will not be removed from play by the effect of "Bottomless Trap Hole" since the Monster will be placed in Face-down defense mode.
If I use "Book of Moon" to flip "Spirit Reaper" Face-down will "Spirit Reaper" get destroyed?
No, "Spirit Reaper" will not be destroyed. Since "Spirit Reaper" is only destroyed by its own effect if it is face-up on the field when the effect designating it as a target activates, AND after the effect designating it as a target resolves it will not be destroyed by "Book of Moon" .
If I use "Book of Moon" on the chained Flip Effect of a "Charmer" to flip the target monster face-down will I get to keep the Monster?
Yes because the effect of the "Charmer" disappear.
If I use "Book of Moon" to flip down the Monster that I gained control towards "Snatch Steal" will I still get to keep the Monster?
Yes you will gain control of the Monster that was equipped to "Snatch Steal" since "Snatch Steal" will be sent to the Graveyard and there will be no legal target anymore.
If my opponent uses "Magic Cylinder" on my Monster and I use "Book of Moon" will "Magic Cylinder" still do damage?
"Book of Moon" will flip the Monster into Face-down defense position which makes "Magic Cylinder" loose its target, and it will do no damage.
If I use "Book of Moon" on a Spirit Monster will the Spirit Monster still return to my hand at the end of my turn?
No, when a Spirit Monster is Face-down it has no effect returning to your hand.
Well, actually yugfreak, the your explanation regard Thousand eyes restrict is the other way around. Monsters equip to him, he doesn't get equiped to monsters. But we understand what you were trying to say anyway.
But another thing I wanted to mention is in regards to Emergency Provisions VenomLord brought up. Unless there was an errta, the current text includes saying send Magic or Traps to the Grave to increase LP. This doesn't mean that you have to select magics or traps, you can choose both if needs be. That was something I thought might need clarification.
So you can Snatch Steal TER in your main phase 1, play Book of Moon on it which destroys the Snatch Steal, then flip TER face up, suck up an opponent's monster and attack during your battle phase(keeping the TER)? Correct me if I'm wrong. :rolleyes:
Thanks to the New Battle Position rulings you get ONE manual change per turn.... no matter what effect flips your monster... unless...
a. the monster was summoned that turn (The Cyber Jar Exception, You CAN change the battle position of a monster “manually” if it was Summoned or Set, but not by the turn player.)
b. the monster attacked
To make things simple I will post the new Ruling.
Quote
Battle Position Changes Effective June 6, 2005
A Monster Card’s battle position in the Yu-Gi-Oh! TRADING CARD GAME can be changed in one of two ways:
1. A "manual" change. This is when you use your once-per-turn battle position change on a monster, during your Main Phase 1 or 2, to change it from attack position to defense position or vice versa. This includes a Flip Summon. There are some restrictions on when you can do this (see below).
2. A change because of a card effect. Examples: “Enemy Controller”, “Zero Gravity”, “Guardian Sphinx”, “Book of Moon” and “Tsukuyomi”.
A “manual” change can only be performed during your Main Phase 1 or 2. There are 3 exceptions that will prevent you from “manually” changing a monster’s battle position:
Exception #1: You cannot “manually” change the battle position of a monster if it declared an attack that turn (even if the attack was negated or a replay occurred).
Exception #2: You cannot “manually” change the battle position of a monster if it was Summoned or Set that turn by the turn player.
Exception #3: You cannot “manually” change the battle position of a monster if its battle position was already changed “manually” that turn (including if it was Flip Summoned).
Please note that:
You CAN always change the battle position of a monster with a card effect, even if any of the above exceptions prevent you from changing its battle position “manually”.
You CAN change the battle position of a monster “manually” if its battle position was changed by a card effect previously that turn (as long as none of the 3 exceptions exist). Example: You activate “Book of Moon” and flip a monster into face-down Defense Position. Then you can Flip Summon it that same turn, as long as none of the 3 exceptions exist.
You CAN change the battle position of a monster “manually” if it was Summoned or Set, but not by the turn player. Example: “Cyber Jar” Summons a monster on the opponent’s side of the field, and the turn player uses “Change of Heart” to take control of it, then Flip Summons it that same turn. This is a legal play (as long as none of the 3 exceptions exist).
You CAN change the battle position of a monster “manually” if it was returned to the field because of “Dimensionhole”, because it does not Summon the monster (as long as none of the 3 exceptions exists).
Missing the Timing - Optional Trigger Effects Added June 2005
Sometimes a Trigger Effect says that “when” a condition happens, you “can” activate its effect. In this case, you are only allowed to activate the effect when the condition being met was the last thing to happen in the game (activating cards & effects that haven’t resolved yet doesn’t count).
If the triggering condition happened for an optional Trigger Effect, but something else has happened after that, then you have “missed the timing” and you cannot activate it. For example, this can happen if the optional Trigger Effect monster was Tributed for a Tribute Summon or to activate a card effect, or if the triggering condition happened in a chain and wasn’t Chain Link 1, or if another card effect or game effect has happened since then. The triggering condition has to be the very last thing that happened in order for a “when… you can” optional Trigger Effect to activate.
Note that Trigger Effects can be found on Spell & Trap Cards as well as Monster Cards.
For some good specific examples of “missing the timing”, see the rulings for “Pinch Hopper”, “Butterfly Dagger – Elma”, “Heart of the Underdog”, “Peten the Dark Clown”, or “Dark Magician of Chaos”.
Some monsters are “unaffected by Spell Cards”. The more complete meaning of this is: “unaffected by the effects of Spell Cards while this monster is face-up on the field”.
These monsters can still be used to pay costs for Spell Cards (like “Level Up!” or “Mystik Wok”). They can be revived with “Monster Reborn” or “Premature Burial”.
If a monster is unaffected by Spell Cards, that only applies to the monster. It does not apply to a player. For example, if “Snatch Steal” is equipped to a monster that is unaffected by Spell Cards, control of the monster will not switch but the opponent will still gain 1000 Life Points during each of their Standby Phases. Nor does it apply to something like “Metallizing Parasite – Lunatite”, which would still be destroyed instead of the equipped monster, even if the monster itself was unaffected by Spell Cards.
If a monster is unaffected by Spell Cards, that extends to any attacks the monster makes. A monster unaffected by Spell Cards can attack while “Swords of Revealing Light” is active, and its controller will not have to pay for “Toll” or “Gravekeeper’s Servant” in order to attack with it. It can also ignore the effects of “The Dark Door” or “Vengeful Bog Spirit”.
Spell Card effects can still be applied to monsters that are unaffected by Spell Cards, but their effects will simply disappear. It’s like there’s a force field surrounding the monster, protecting it from the Spell Card’s effect. However, the Spell Card still “sees” the monster and may attempt to apply its effect on the monster.
Example 1: A player has “Horus the Black Flame Dragon LV6” and “Blue-Eyes White Dragon” on the field and the opponent activates “Fissure”. The effect of “Fissure” looks for the lowest ATK monster, and attempts to destroy “Horus the Black Flame Dragon LV6”, but that monster is unaffected by Spell Cards and isn’t destroyed, and the effect of “Fissure” just disappears. Fissure does not try to “skip” “Horus the Black Flame Dragon LV6” and try to destroy “Blue-Eyes” instead.
Example 2: The opponent controls “Silent Swordsman LV5” and “Gemini Elf”. The turn player controls a “Sheep Token” and activates “Creature Swap”. When “Creature Swap” resolves, the turn player selects his “Sheep Token” to give to the opponent. The opponent can select “Silent Swordsman LV5” for the effect of “Creature Swap”. However, since that monster is unaffected by Spell Cards, the force field around him nullifies the effect of “Creature Swap”, and no monsters change sides. (Note that this is very different from monsters that cannot change sides, like “Mataza the Zapper” or “Blindly Loyal Goblin”. These monsters cannot be selected for “Creature Swap” and another monster must be selected instead.)
When cards are activated, and a chain is formed, the cards activated in the chain are not sent to the Graveyard until the chain is completely resolved OR they are destroyed by a card effect in the middle of the chain (see “Chains, Activation, and Resolution”).
However, once a Normal Spell Card, Quick-Play Spell Card, Normal Trap Card, or Counter-Trap Card has been activated (even though it has not resolved yet), the fact that the card will be destroyed and sent to the Graveyard after the chain resolves has already been decided.
Because it has already been decided that the card will be destroyed, the card cannot be returned to the hand or Deck. This is similar to how Monster Cards that have been destroyed by damage calculation cannot be returned to the hand, even though they are not actually sent to the Graveyard until after effects are resolved.
Example 1: “Giant Trunade” is activated. Because “Giant Trunade” has been activated, it is already decided that it will be destroyed, so it does not return itself to the hand.
Example 2: “Giant Trunade” is activated, and “Jar of Greed” is chained to it. Because “Jar of Greed” has been activated, it is already decided that it will be destroyed, so it cannot be returned to the hand. (Any other cards will be returned to the hand, but “Jar of Greed” will not.)
Example 3: “Phoenix Wing Wind Blast” is activated targeting a face-down card. The card is “Jar of Greed” and the controller chains it to “Phoenix Wing Wind Blast”. Because “Jar of Greed” has been activated, it is already decided that it will be destroyed, so it cannot be returned to the Deck. (The effect of “Phoenix Wing Wind Blast” disappears.)
Exception: Because “Swords of Revealing Light” is destroyed by its effect, rather than by the game mechanics, it can be returned to the hand or Deck before it is destroyed by its effect.
An “Equip Card” is any card that is equipped to a face-up monster on the field. Spell Cards with the Equip Icon are the most common type of Equip Card, and are officially called Equip Spell Cards. They are treated as both Spell Cards (They would be destroyed by the effect of “Heavy Storm”) and Equip Cards (for purposes such as “Gearfried the Swordmaster”.) Other cards may become Equip Cards though card effects, like with “Sword Hunter” or Union Monsters. Whenever a Monster Card becomes an Equip Card, it is treated as an Equip Spell Card, and is no longer a Monster Card. So a “Dark Magician” equipped to your “Sword Hunter” as an Equip Card could be destroyed by “Heavy Storm” but not “Tribute to the Doomed”.
Some Trap Cards, like “Blast with Chain”, can also become Equip Cards. These cards are considered Equip Cards but are NOT Equip Spell Cards. This means that it is a Trap Card (and could be destroyed by “Remove Trap”) and an Equip Card (for purposes such as “Gearfried the Swordmaster”.) It is not a Spell Card, and could not be destroyed by “De-Spell”.
CAN I USE "MONSTER REBORN" ON MY "ARMED DRAGON LV7"?
No, you will never be able to Special Summon “Armed Dragon LV7” with “Monster Reborn” because “Armed Dragon LV7” is a monster that can only be Special Summoned by the method described in its text. These monsters can be identified by the text “This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by …”. This means that the method described after the “except by” is the only way that monster can ever be Summoned. This prevents it from being Special Summoned from the Graveyard with “Monster Reborn”, “Call of the Haunted”, or any other effect, even if it was properly Summoned by its own effect first.
Some earlier prints of cards do not have the “This card cannot be Special Summoned except by…” text, but are still included in this category of monsters. These cards include “Exodia Necross”, “Berserk Dragon”, “Mirage Knight”, and the XYZ Fusion Monsters.