You are currently viewing HCRealms.com, The Premier HeroClix Community, as a Guest. If you would like to participate in the community, please Register to join the discussion!
If you are having problems registering to an account, feel free to Contact Us.
I saw this guy and fell in love with him.... and so followed the creation of this deck.
3X The Dark-Hex Sealed Fusion
3X Mystic Tomato
1X Nightmare Horse
3X Spirit Reaper
2X Pitch Black Warwolf
1X Sangan
1X Cyber Jar
2X Night Assailant
1X Guardian Sphinx
1X Reaper of the Cards
18 monsters
3X Polymeritilization
1X Fusion Gate
2X Last Will
2X Metamorphisis
1X Heavy Storm
1X Giant Trunade
3X Messenger of Peace
1X Swords of Revealing Light
1X Pot of Greed
1X Graceful Charity
1X Tribute to the doomed
17 magic
2X Robbin Goblin
3X Time Seal
2X Shift
7 traps
Fusion Deck:
3X Reaper of the Nightmare
3X Fusionist (for no apparent reason, but they are the king of cool)
It's Pretty much a hand control deck, and i think (since i havent play-tested it yet) that when this gets rolling it'll be damn near impossible to stop, reducing the opponent to pure top-decking.
I'd appreciate some advice with this since I'm pushing the limit of how many cards i want to have in my deck. Some of the other stuff I've been thinking of putting in is:
Swarm of Scarabs
Swarm of Locusts
Don Zaloog
Twin Swords- Tryce (imagine Reaper of the nightmare w/ twin swords and robbin zombie...)
Book of Moon
Recycle
Ceasefire
and other monster or m/t removal
I'm thinking BLS will hurt this deck but if i never attack their monsters they can never get them in the graveyard....i hope.
the reason i have the lack of nightmare horses is the 3 fusion subs and 3 mystical tomato's, and 2 last wills making it very easy to get any of the fusion materials out
themselves they aren't that great so i just put it at 1, i might put in a second one for safety
the reason i really really like shift in this deck is that when you start taking them out with reaper and they topdeck well or counter your attack you can SHIFT the target away from reaper. im not too worried about attacking since he has a spirit reaper effect, and my messenger of peaces and swords protects me from taking high over damage. Also, Shift protects me from attacks. Shift a 1500 or less attack from reaper to something like spirit reaper or Warwolf. i dont think id use them for that purpose though. it really is just protection of the reaper.
MST was a hard choice but i ended up cutting it for size purpose. I've had decks like this and it often seems to become deadweight, and since Warwolf protects me in battle and if they keep it in they're hands it will become discarded, and if they play it from their hands (suggesting its a magic) ive got shift. So it seems MST might not have a very defined place in here.
maybe i should have explained some of my choices like that...
anyways thanks for the suggestions, keep em coming
Ok I've playtested it and im amzed at the rapid speed it goes at. I've had reaper of the nightmare out first or second turn every game and gotten into complete control every time he's lasted 2 turns or more. Here's some cards im really liking:
Giant Trunade- protecting me from mean traps and it just gets discarded from their hand anyways
Reaper of the Cards- I meta him every other game after i get him out with tomato or last will... and he adds theme to the deck
Shift- really good protection it's definitely staying in
Things that id like to see worked in:
Spirit Barrier- MOP's arent enough protection from damage it seems
And more Giant Trunades (see above)
I think i can afford to loose 1 night assailant and 1 last will. im not sure bout what all to take out and put in though... that's why i need yall's help. C'mon now, gimme some answers guys this thing could become really good
back from vacation and trying out a bunch of changes. i dont know if they're going to help or hurt but heres what ive been up to
Changes:
-1 mystic tomato
-2 night assailant
-3 polymeritilization
-1 last will
-1 mop
-1 tribute to the doomed
-1 time seal
+nightmare horse
+sinister serpent
+2 fusion gate
+1 giant trunade
+1 delinquent duo
+1 robbin goblin
+2 spirit barrier
If any of it needs explaining ask or somethin. With that one measly post earlier im thinking people arent liking the idea of this deck. meh.... maybe ill abandon it or let one of my friends use the idea