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Shout, shout, Let it all out
These are the things I can do without
Come on, I'm talking to you, come on
Monsters:
GK Assailant x 2
GK Spy x 3
GK Spear Soldier x 3
GK Chief x 2
Sinister Seprent
Cyber Jar
Breaker the Magical Warrior
Tribe-Infecting Virus
Penguin Soldier (YES THE FUNNY PENGUIN WITH THE SMALL SWORD :P)
Airknight Parshath
In violent times
You shouldn't have to sell your soul
In black and white
They really really ought to know
Those one track minds
That took you for a working boy
Kiss them goodbye
You shouldn't have to jump for joy
Shout, shout, Let it all out
These are the things I can do without
Come on, I'm talking to you, come on
Magic:
Lightning Vortex
Mystical Space Typhoon
Graceful Charity
Snatch Steal
Necrovalley x 3
Pot of Greed
Terraforming x 2
Swords of Revealing Light
Delinquent Duo
Royal Tribute x 2
They gave you life
And in return you gave them hell
As cold as ice
I hope we live to tell the tale
I hope we live to tell the tale
Giant Trunade x 2
Nobleman of Extermination x 2
Shout, shout, Let it all out
These are the things I can do without
Come on, I'm talking to you, come on
or
Heavy Storm
Giant Trunade x 2
Nobleman of Extermination
Shout, shout, Let it all out
These are the things I can do without
Come on, I'm talking to you, come on
or
Heavy Storm
Nobleman of Extermination x 3
Shout, shout, Let it all out
These are the things I can do without
Come on, I'm talking to you, come on
or
Giant Trunade x 2
Nobleman of Extermination
Premature Burial
And when you've taken down your guard
If I could change your mind
I'd really love to break your heart
I'd really love to break your heart
Traps:
Rite of Spirit x 3
Ceasefire
Ring of Destruction
Mirror Force
Shout, shout, Let it all out
These are the things I can do without
Come on, I'm talking to you, come on
Shout, shout, Let it all out
These are the things I can do without
Come on, I'm talking to you, come on
For your (or-or-or) removal selection, go with Nobleman of Crossout, Nobleman of Extermination, Pre-Burial and Trunade. Drop Vortex and a Royal Tribute for 2x Smashing Ground. Nice deck. 9/10.
For your (or-or-or) removal selection, go with Nobleman of Crossout, Nobleman of Extermination, Pre-Burial and Trunade. Drop Vortex and a Royal Tribute for 2x Smashing Ground. Nice deck. 9/10.
Royal Tribute eats away the hands of my opposition... Its like a Dark Hole just in the hand... :p Since I can get them back with Rites and Chiefs it doesn't hurt me much plus I never draw the thing when I use one... :nervous:
NoC and Burial are both in the side deck and prolly will stay there...
NoC: Can be a bad topper plus I'm getting rid of all their monsters before they get on the field through all the prenegation...
Burial: Unless I run 3 Trunade I doubt I'll be able to use and abuse this... and most likely I'll be reviving a GK anyways which rite handles quite nicely...
My meta is basically cookie cutters all around with burn making a reasonable part of it hence why all the "or" choices are M/T removal plus more M/T removal means I get more free shots at my opponent... I like pop-shots :)
Penguin.Freaking.Ownz. Period, straight up, Ta Da!
-Penguin Soldier
-Airknight Parshath
+Gravekeepers Assailant
+Gravekeepers Gaurd
Yea, I know. Assailant is just...WHOA. Guard is a better Penguin because it can hold it's own. Just...straight up.
-Terraforming
+Magic Reflector
THEN
-Giant Trunade
-Giant Trunade
-Nobleman of Extermination (Go go Storm)
+Premature Burial
+Smashing Ground
+Smashing Ground
Yea, I know Premature is iffy. I'd run it just because it's awesome and fast. You're not always going to have the Valley.
-Ceasefire
+Torrential Tribute
or
+Torrential Tribute
Only because Torrential is damned near staple. Just because you're running swarm doesn't mean you can't run Torrential. Torrential is just godly, especially if you get Force'd or Vortex'ed.
To TLK: Penguin Soldier + Royal Tribute = The Bounced Cards Gone...
To Lilly: GK Guard maybe be able to hold its own but Soldier gets rid of more hence why it its in there... BTW I will never use Magic Relfector in this deck... For me Trunade > the situational PoS Reflector and Torrential Tribute messes with my swarm... They won't be getting anything out I can't stop for the most part as Duo and Royal will be keeping their hand monster free... Burial is and shall remain sided... Yes, I won't always have Necrovalley on the field but I should have it on the field for the majority of the game if its to come into this deck 3 trunades (or at least 2) would be in here for extra swarming and use w/o losing the Valley... The grounds I'd consider if I had them but I won't consider them until I have them in my possesion... (Just the way I am =/) If I get ahold of them, I'll be sure to test them out... and Airknight... Trample + Draw Power = br0ken through all my previous build tests under the new list they have been slow... This deck has enough swarm support to use 3 tributes... Hence Airknight...
I'm not trying to be mean its just I'm stating these for future notice...
To Maha: 3 Necrovalley are required in a GK/Necrovalley deck and I just don't seem to draw them without 2 Terraforming...
It's a good deck, but it'd been nice if u stayed in the theme more.
- Airknight
- Tribe
- Sinister
- Ceasefire
+ 3 Gravekeeper's Guard
+ Waboku/Threatening Roar
I like the Giant Trunade, Premature Burial, Nobleman of Extermination Combo the best.
To explain my (seemingly to you) n00bish fixes. It irks me to see things like a GK deck using Sinister and an Airknight, not to mention Tribe, because NONE of those cards are even the slightest remotely related to the Gravekeeprs. Breaker I don't mind as much 'cause he is a DARK Spellcaster, like all the GK monsters. Gravekeepers Guards are annoying as heck, so I've use those instead of the three listed up there if u want to make the deck more GK consistant. Ceasefire just seems out of place in this deck, so if ur ever in need of protection, Waboku or Threatening Roar will serve you better (and they're easily chainable).