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Decks purpose: Control, in all aspects (hand, field, grave, RFG)
Display format: name (control ability)
Monsters: 18
Hino-Kagu-Tsuchi (Hand)
Dark Ruler Ha Des (field)
Jinzo (field)
Sangan (deck)
Penguin Soldier (field)
Penguin Soldier (field)
Tribe-Infecting Virus (field)
Breaker the Magical Warrior (field)
Cyber Jar (field, deck drain)
Tsukuyomi (field)
Magician of Faith (graveyard)
Magician of Faith (graveyard)
Kycoo the Ghost Destroyer (graveyard)
Kycoo the Ghost Destroyer (graveyard)
Dark Jeroid (field)
Mask of Darkness (graveyard)
Mask of Darkness (graveyard)
Otohime (field)
Spells: 13
Reload (hand)
Reload (hand)
Premature Burial (graveyard/field)
Pot of Greed (draw power)
Snatch Steal (field)
Graceful Charity (draw power)
Mystical Space Typhoon (field)
Nobleman of Crossout (field/RFG)
Nobleman of Crossout (field/RFG)
Heavy Storm (field)
Swords of Revealing Light (field, stall)
Swords of Concealing Light (field, RFG)
Lightning Vortex (field)
Traps: 10
Interdimensional Matter Transporter (Hino-Kagu-Tsuchi's permanence)
Drop Off (hand)
Torrential Tribute (field)
DD Dynamite (RFG, burn)
DD Dynamite (RFG, burn)
Ring of Destruction (field, burn)
Threatening Roar (stall)
Threatening Roar (stall)
Compulsory Evacuation Device (field)
Call of the Haunted (revival)
Okay, before anything else, yes, I know I have a hefty about of traps (for this meta, anyway). I knew I was going to, but I kept it as low as possible, limited only to the BEST I could muster. DD Dynamite is extremely power, as a HUGE aftertaste of this deck is anti-chaos/DD Burns. It works.
IMT keeps Hino-Kagu-Tsuchi out permanently, while Hino himself provides excellent hand control. For those who don't know, when Hino does battle damage, the opponent dumps their entire hand before they draw in their next draw phase!! This added with Drop Off in the same turn (which HAS happened) really damages the opponent, BIG time!
Though not a fiend deck, Dark Ruler Ha Des negates the opponents effects, allows for easier direct attacks and much easier ways for Kycoo to remove monsters from the game.
I think my most powerful, and often most effective, RFG supply is the combo of Tsukuyomi/NoC, and SoCL/NoC. Repeated use of Magician of Faith + Tsukuyomi + NoC is not only annoying, but extremely effective.
I think the best my field has gotten was having Hino-Kagu-Tsuchi, Ha Des and Jinzo all on the field at once :devious: . That got me a tourny win.
Overall, this is my best deck ever. I'm open to suggestions. Tell me what you think! You rate my deck and I'll go rate yours!! Thanks!!
If a Spirit Monster is returned to the field with "Interdimensional Matter Transporter" the same turn it was Summoned or flipped face-up, it returns to the field and then returns to the owner's hand.
This is because the Spirit monster's effect is applied to itself, whereas Scientist and Summoner of Illusions fusions have an externally applied effect. Sorry, no cigar. =p
DD Dynamite? You only have two cards that remove anything from play...even if you use NoC again with each of your Magicians, I don't think it's efficient enough to capitalize. Replace them with 2x Smashing Ground.
Reload doesn't really control anything. Replace it with Delinquent Duo (hand control) and Book of Moon (field control).
Also, just to let you know about Threating Roar:
Quote : Originally Posted by Netrep/UDE
You can activate "Threatening Roar" in response to an attack, but the attack has already been declared so it will resolve normally. After that, your opponent cannot attack for the rest of the turn.
That's just fyi. So, I'd suggest replacing it with Mirror Force.
Cyber jar may be deck drain, but it's hand refillage and field re-set. In that sense, it loses its control aspect. So replace it with DD Warrior Lady for some REAL field control.
Delinquent Duo would hurt my deck more than help it. I lose 1000 LP and I could be helping out a Chaos deck. Mirror Force, IMO, is too slow. If I going to use anything, I'll be Waboku. Threatening Roar is usually set down and about to be destroyed the next turn, so it's often chained. DD Dynamite works very powerfully. With NoC and Kycoo doing hefty damage, 300 LP for each opponents card RFG, that's a good chunk of LP. This often comes lategame anyway.
Question: If IMT doesn't make Hino permanent, will Dimensionhole? (since it has the same effect, only it comes back during the next standby)
Answer: I'm hoping for a 'yes'?
Oh dang, forgot about Kycoo. T_T Okay, I should go back to elementary school....
Dimensionhole will work, because it passes the End Phase where the Spirit monster would normally return. But, it's really not too good, especially if you're only gonna use it with one Hino. I suggest grabbing Sangan with Tsukuyomi, trib-setting HIno, then on your next turn flip Hino, try to attack, and use Tsukuyomi to put him back down. It's a bit complicated, but it might be a better idea for your deck than Dimensionhole. ^.^
Umm...any kind of putting mons in the opponent's graveyard is 'helping chaos'. Including by battle. =\ The 'chaos graveyard' hysteria is imagined, imo.
Anyway, yeah, I kinda agree with the chaos graveyard theory. Most of the time, the opponents grave is nearly empty by the time any chaos would begin anyway, so I suppost it doesn't matter. I just don't like DD, to be perfectly honest. Hand control is nice, but I'd rather do it for free.:p I'm thinking take out IMT, put in Dimemsionhole, see how that works. By the time Hino comes out anyway, I usually have Jinzo of Ha Des to back him up, so I won't have to worry about taking serious damage.
Also, I was thinking about trying to use (and get) Monster Reincarnation. How much do you think THAT would help? I could get back Ha Des and the spirits. Just a little thought.
Monsters: 18
Hino-Kagu-Tsuchi
Dark Ruler Ha Des
Jinzo
Sangan
Penguin Soldier
Penguin Soldier
Tribe-Infecting Virus
Breaker the Magical Warrior
Cyber Jar
Tsukuyomi
Magician of Faith
Magician of Faith
Kycoo the Ghost Destroyer
Kycoo the Ghost Destroyer
Dark Jeroid
Mask of Darkness
Mask of Darkness
Otohime
Spells: 13
Reload
Reload
Premature Burial
Pot of Greed
Snatch Steal
Graceful Charity
Mystical Space Typhoon
Nobleman of Crossout
Nobleman of Crossout
Heavy Storm
Swords of Revealing Light
Swords of Concealing Light
Lightning Vortex
Dimensionhole
Traps: 9
Drop Off
Torrential Tribute
DD Dynamite
DD Dynamite
Ring of Destruction
Threatening Roar
Threatening Roar
Compulsory Evacuation Device
Call of the Haunted
Side-Deck: 15
Soul Release
Soul Release
Soul Release
Helpoemer
DD Warrior Lady
Rope of Life (Replaced Kycoo the Ghost Destroyer)
Monster Reincarnation
Monster Reincarnation
Card Destruction
United We Stand (Replaced Delinquent Duo)
Light of Intervention
DNA Surgery
Riryoku Field (Replaced Sacred Phoenix of Nephthys)
Chiron the Mage (Added in because I didn't have enough cards)
Black Luster Soldier - Envoy of the Beginning
Changes:
-Modified side-board. Took out the Phoenix, Delinquent Duo and Kycoo.
Monsters: 18
Hino-Kagu-Tsuchi
Dark Ruler Ha Des
Jinzo
Sangan
Penguin Soldier
Penguin Soldier
Tribe-Infecting Virus
Breaker the Magical Warrior
Cyber Jar
Tsukuyomi
Magician of Faith
Magician of Faith
Kycoo the Ghost Destroyer
Kycoo the Ghost Destroyer
Dark Jeroid
Mask of Darkness
Mask of Darkness
Otohime
Spells: 13
Reload
Reload
Premature Burial
Pot of Greed
Snatch Steal
Graceful Charity
Mystical Space Typhoon
Nobleman of Crossout
Nobleman of Crossout
Heavy Storm
Swords of Revealing Light
Swords of Concealing Light
Lightning Vortex
Dimensionhole
Traps: 9
Drop Off
Torrential Tribute
Time Seal
Time Seal
Ring of Destruction
Threatening Roar
Threatening Roar
Compulsory Evacuation Device
Call of the Haunted
Side-Deck: 15
Soul Release
Soul Release
Soul Release
Helpoemer
DD Warrior Lady
Bait Doll (Replaced Rope of Life)
Monster Reincarnation
Monster Reincarnation
Card Destruction
United We Stand (Replaced Delinquent Duo)
Light of Intervention
DNA Surgery
Riryoku Field (Replaced Sacred Phoenix of Nephthys)
Chiron the Mage (Added in because I didn't have enough cards)
Black Luster Soldier - Envoy of the Beginning
Changes:
-Modified main deck. Replaced DD Dynamites with Time Seals
-Modified side-board. Replaces Rope of Life with Bait Doll, an unusually underused spell from LON.