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***Monsters***
Dark Ruler Ha Des
Great Maju Garzett
Terrorking Archfiend
Terrorking Archfiend
Terrorking Archfiend
Shadowknight Archfiend
Shadowknight Archfiend
Shadowknight Archfiend
Archfiend Soldier
Archfiend Soldier
Archfiend Soldier
Infernalqueen Archfiend
Infernalqueen Archfiend
Infernalqueen Archfiend
Desrook Archfiend
Desrook Archfiend
Sangan
Spirit Reaper
Sinister Serpent
***Magic***
Pandemonium
Pandemonium
Pandemonium
Graceful Charity
Pot of Greed
Book of Moon
Book of Moon
Snatch Steal
Nobleman of Crossout
Heavy Storm
Mystical Space Typhoon
Nobleman of Extermination
Bait Doll
Premature Burial
Swords of Revealing Light
***Traps***
Judgement of Anubis
Ring of Destruction
Mirror Force
Call of the Haunted
Torrential Tribute
Bottomless Trap Hole
Notes
~Ha Des: He isnt Archfiend, but all archfiend's are fiends. He makes the rest of my monsters naughty.
~Great Maju: 10 of my monsters are 1900 and up. A 3800 1 sac is scary. And with Ha Des, well...
~I didnt include any Vilepawn because they're just too weak to keep on the field. You could say its like the Marauding Captain of Archfiend decks, but he doesnt get a special summon, so that hurts
~I didnt include any Darkbishops even tho their effect is sweet mostly for the same reason as i didnt include Vilepawns
~The Book of Moons were recommended to me, so note whether or not i should keep them, take one out, or lose them, and why
~Side deck suggestions would be nice as well
Thanks to all who take time to read this and put thought into it; I appreciate it.
***Monsters***
Dark Ruler Ha Des
Great Maju Garzett (replace with archfiend of gilfer or skull archfiend)
Terrorking Archfiend
Terrorking Archfiend
Terrorking Archfiend
Shadowknight Archfiend
Shadowknight Archfiend
Shadowknight Archfiend
Archfiend Soldier
Archfiend Soldier
Archfiend Soldier
Infernalqueen Archfiend
Infernalqueen Archfiend
Infernalqueen Archfiend
Desrook Archfiend
Desrook Archfiend
Sangan
Spirit Reaper
Sinister Serpent
***Magic***
Pandemonium
Pandemonium
Pandemonium
Graceful Charity
Pot of Greed
Book of Moon
Book of Moon (Try enemy controller instead)
Snatch Steal
Nobleman of Crossout
Heavy Storm
Mystical Space Typhoon
Nobleman of Extermination
Bait Doll
Premature Burial
Swords of Revealing Light
***Traps***
Judgement of Anubis (Take out for Magic Drain)
Ring of Destruction
Mirror Force
Call of the Haunted
Torrential Tribute
Bottomless Trap Hole
I am not an expert of archfiend deck building, but I am good. Let the fiend tactics thread pimp it out for you.
gilfer sounds like a pretty good idea, im considering necrofear, since theres plenty of food for her in this deck, but i wanna stick to the theme as much as possible.
Why judgement of anubis for magic drain? anubis seems way better than drain.
Try out a couple of Magic Reflectors to help out the Pandemoniums (I think they're continuous, if not forget the idea). Other than that and adding in a Skull Archfiend of Lightning and a Lightning Vortex, you look pretty solid.
cool so what would i take out for magic reflectors? -pandemonium does stay on the field - its a field card. Skull Archfiend of lightning WOULD go with the theme - but i just dont see it being that good, sure a 1 sac 2500 that is resistant to targetting effects 50% of the time... but its got no other effects - i would rather run AoGilfer
I have been playing around with archfiends for a while now to take to my local tourny. I've descovered a few natural strenghts and weaknesses. beatdown decks cant stand up to archfiends unless they get lucky by getting the drop on you with a sac monster. so thats the least problem of the decks you could encounter.
however the decks you need to worry about involve any combo of the following:
hand control
s/t zone control
burn
remove from play (from field or grave)
stall (gravity bind, messenger of peace, ect.)
the side deck is IMO the most crucial part for an archfiend deck.so I'm still playing with this end of it, but i'll offer these suggestions in return if you could toss me some of your results and combos in return it would be much appreciated.
if you have lp problems go with the non cost arches like lesser fiend and summoned skull, wich combo great with metamorph and dark hex if you want to pull in the fusion arches.
if you go that route bishops might be in order as well. generally i don't main deck the bishop or the queen unless i'm going up against gravity bind/area level b. pawns are a must against stall too. jack up that pawn with the queen and you're in biz.
I would work in 3 archfiend's roar to go with those 3 kings and rooks. you think your opponent hates terrorking now wait till he pops out 4-7 times in the first round of the duel (if he lasts that long). plus roar is awsome with pandimonium. pull out the biggest arch you got in the grave and search for whoever you please at the end phase. (hello terrorking, hello rook) can we say swarm? :devious:
I do like your approch to the s/t problem. I plan on trying that out to see how it works for me. I found xing zhen hu a nice way to flat out tie up the opponents s/t zone if you run at least 2-3 of 'em.
since you're going with swords of revealing instead of consealing you might want to try a nasty little direct damage combo of battlescared+creature swap. UDE ruled that since the trap is on your side of the field they take both lp payments. so if you slap scar on lets say knight (since he has have lp damge) then play swap, give him to your opponent, end your turn. his standby he pays 1800! (900 for knight+ 900 for scar)
throw in 2 pawns! UDE also ruled if rook goes strait to the grave from your hand while pandimonium is out you get to search! and you ARE running swords right? lock!
these combos work very well against many of the problem deck types. check 'em out, tell me what you think and what changes you made plus any ideas you might come up with using these combos. together we might together rule our respective tournies! as the terrorking should!!
ps if you try out these suggestions consider dropping serpent for maybe cyber jar. you'll find no shortage of discard material with all the doubles and triples of certain cards and cyber can bring out the king!
I say dump the whole idea because I think archfiends stink. I thought they would be great but they didn't work. Other than that, keep the deck as it is. Very good for an archfiend deck.
7.2/10