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Hi! Please rate this Zombie deck and give advice on how to fix it if there are any problems.
Thx!
April 19: Added BTH and Soul Exchange
April 21: Took out Fushioh Richie and Great Dezard. Added x2 Castle of Dk Ilusions. Wanted to try it out.
Monsters (24)
Despair from the Dark x2 (tribute)
Fear from the Dark x2
Ryu Kokki x3 (tribute/pyramid turtle search)
Regenerating Mummy x3
Poison Mummy x3
Dark Dust Spirit x2 (tribute)
Pyramid Turtle x3
Castle of Dark Illusions x3
Berserk Dragon
Vampire Lord x2 (tribute/ pyramid turtle search)
Vampire Genesis (special)
Magic (19)
Nobleman of Crossout
Heavy Storm
Pot of Greed
Mystic Plasma Zone
Call of the Mummy x3
Creature Swap x2
Book of Life x3
Myst. Space Typhoon
Snatch Steal
Axe of Despair
Swords of Reav. Light
Scapegoat
A Deal with Dark Ruler
Soul Exchange
Traps(8)
Comp. Evac. Device x2
Torrential Tribute
Magic Cylinder
Dust Tornado
Mirror Force
Call of the Haunted
BTH
1) 53 cards?!?! Zombie are pretty much speed deck thinners, we would need to cut a lot of cards out. The most cards I say for any deck thinning deck is at most 45.
2) You got way too many monsters. Monsters shouldn't be more than 18.
3) You got the right ideas with your spell/trap but there's a few things needed to change.
Alright I'll suggest my fixes for you now:
[-] Big Eye
[-] Poison Mummy
[-] 2 Vampire Lady
[-] Swarm of Scarabs
[-] Old Vindictive Magician
[-] 2 Dark Dust Spirit
[-] Patrician of Darkness
[-] 2 Doublecoston
[+] Ryu Kokki (when you got 3 Pyramid Turtle, abuse the effect)
[+] 2 Giant Rat (to get your Pyramid Turtles out quicker)
[-] 2 Call of the Mummy
[-] Card of Safe Return
[-] 2 Reload
[+] Graceful Charity (to get your monsters in the graveyard for Book of Life)
[+] Card Destruction (to fuel both your graveyards)
[+] Premature Burial (incase you can't get Book of Life)
[+] 2 Book of Moon (stall techniques)
[-] Magic Jammer
[-] Reckless Greed
[-] Staunch Defender
[+] Mirror Force/Ring of Destruction/Waboku
[+] Call of the Haunted
[+] Waboku (when you get your Rat/Turtle out activate this and kamikaze them into a stronger monster, that way you get a stronger monster out without losing any lp)
Hope these fixes work for you. Most of them suggested range from common to super that are easy to get (cept Mirror Force and Ring that is only if you get them).
Go with the fixes kaiser gave and also remove the vampire genisis. I would also add at least 2 spirit reapers and get rid of the despair from the dark's. For you, the ryo Kokkis and Lords should be enough tributes. I think you'll find the SR's handy. Repost when you update it or edit it.
I Like The Different Touches You've Put On This Deck. Just A Couple Of Quick Changes:
- 3 Dark Dust Spirits
- 1 Despair From The Dark
- 1 Ryu Kokki
- 3 Regenerating Mummy
- 3 Fear From The Dark
+ Breaker
+ Tribe
+ Sinister
- Mystic Plasma Zone
- 1 Call Of The Mummy
- 1 Book Of Life
- 1 Axe Of Despair
+ Graceful Charity
+ Lightining Vortex/smashing Ground/premature Burial
+ Delinquent Duo
+ Nobleman Of Crossout
+ Scapegoat
- 1 Ced
+ Call Of The Haunted
+ Ring Of Destruction
I Like The Different Touches You've Put On This Deck. Just A Couple Of Quick Changes:
- 3 Dark Dust Spirits
- 1 Despair From The Dark
- 1 Ryu Kokki
- 3 Regenerating Mummy
- 3 Fear From The Dark
+ Breaker
+ Tribe
+ Sinister
- Mystic Plasma Zone
- 1 Call Of The Mummy
- 1 Book Of Life
- 1 Axe Of Despair
+ Graceful Charity
+ Lightining Vortex/smashing Ground/premature Burial
+ Delinquent Duo
+ Nobleman Of Crossout
+ Scapegoat
- 1 Ced
+ Call Of The Haunted
+ Ring Of Destruction
Thank you all for your help. Im saving up for all these cards now!
PS: My friends are running beatdown decks, they have sweet cards like Mobius/ Frost Monarch, Parshath, Jinzo, CS; etc. How do I stop these cards? they all work in their decks cuz it's beatdown, almost ANY card can go in beatdown... Plz? Any ideas?
I very much like your deck. I ran a Zombie Deck a while back, but quit because it got boring too fast, with always winning and such.
Well, for the deck:
-3 Poison Mummy
-1 Castle of Dark Illusions
-1 Fusioh Richie
-1 Great Dezard
-2 Dark Dust Spirit
-2 Fear from the Dark
+ 2 Spirit Reaper
================
That's pretty much all I can think of. I really like your deck. I give it a "A-"
================
Can you rate and fix my deck? Thanks here is the link.
Nothing much to say, as all ideal changes are said by other players... But one thing i can answer for you, is the question about mobius, jinzo, airknight and CS, use Ryu Kokki, combo with the pyramid turtles. Mobius and Jinzo can be 'suicided' using Kokki, Airknight can be easily destroyed by Kokki, CS can be destroyed thru Kokki's effect after ramming into it yourself. Hence, Ryu Kokki the solution to destroying such monsters.
Trample? Not much of a problem seriously, havent encountered trample cards for months, my zombie deck still triumphs. Even if i did meet them, wld normally be doing the creature swap + pyramid turtle combo. Or countered back with Compulsory Evacuation Device. Trample is not a prob, it is how ur deck is able to handle it.
I see, words of wisdom indeed from a fellow EVIL DUELIST...Muahahahahaha! Anyways, yeah I guess you're right but dammit, Spirit Reaper could become a LIABILITY with Trample cards on the field...and THAT'S SCARY!
Hi! Please rate this Zombie deck and give advice on how to fix it if there are any problems.
Thx!
Monsters (17)
Despair from the Dark x2 (tribute)
Fear from the Dark x2
Ryu Kokki x3 (tribute/pyramid turtle search)
Regenerating Mummy x3
Poison Mummy x3
Pyramid Turtle x3
Vampire Lord x1 (tribute/ pyramid turtle search)
Magic (14)
Heavy Storm
Pot of Greed
Mystic Plasma Zone
Call of the Mummy x2
Book of Life x3
Myst. Space Typhoon
Snatch Steal
Axe of Despair
Swords of Reav. Light
Scapegoat
Delinquent Duo
Traps(5)
Torrential Tribute
Magic Cylinder
Dust Tornado
Mirror Force
Call of the Haunted
Total: 48 cards
Yes I would say take these out from ur recent changes: -vampire genesis, -dark dust spirit, -fushioh richie(he's just too hard too bring out), -great dezard, -nobleman(never good with just one u never draw it), -1 call of the mummy, -creature swap(not gonna do ur deck a whole lot of good), -2 comp evac device(not gonna help that much), -castle of dark illusions(it's a bad card), -1 vampire lord(u can only have one in ur deck man) . 36 cards so far, so i'd say add 3 good monsters that are zombies that ur deck can really use, and one good trap, also have ur zombie deck stay away from a lot of tribute monsters cause I've dueled a lot of zombie decks and it just doesn't work out, and finally add 1 good trap. Total cards after changes 40.
Chombus, obviously, u're outdated regarding the recent ban/ restricted list. V-Lord is now semi-restricted, so in a zombie deck, RUN 2 of them!!! The best zombie ever!!! And Creature Swap is a damn hell of a gd card, combos with pyramid turtle and sangan easily, so use 2 as well!! Compulsory Evac is only an optional trap card, its best if one uses Zoma, a jap card, that summons a token with very similar effect to that of Reflect Bounder.
Yes I would say take these out from ur recent changes: -vampire genesis, -dark dust spirit, -fushioh richie(he's just too hard too bring out), -great dezard, -nobleman(never good with just one u never draw it), -1 call of the mummy, -creature swap(not gonna do ur deck a whole lot of good), -2 comp evac device(not gonna help that much), -castle of dark illusions(it's a bad card), -1 vampire lord(u can only have one in ur deck man) . 36 cards so far, so i'd say add 3 good monsters that are zombies that ur deck can really use, and one good trap, also have ur zombie deck stay away from a lot of tribute monsters cause I've dueled a lot of zombie decks and it just doesn't work out, and finally add 1 good trap. Total cards after changes 40.
nah, i think i'll stick with nobleman, vamp lordx2 (DUH), COTM, Creature swap (combo with Scpaegoat) and my Comp Evacs. Many a time it's cleared the field for a direct attack. Eg. CS comes out!!! Omfg...and i flip Comp Evac and my opponent swears...HAHA lol. The nobleman too, saved my butt a few times...eg. Marshmallow? 'Nuff said. But the other cards u mentioned, i may chuck. Thx for the comments.
PS: COTM/Pyramid Turtle brings out my big guns, i don't usually Tribute for them.
[x2] Ryu Kokki
[x2] Vampire Lord
[x3] Pyramid Turtle
[x2] Spirit Reaper
[x1] Giant Rat
[x1] Breaker the Magical Warrior
[x1] Tribe-Infecting Virus
[x1] Sinister Serpent
[x1] D. D. Warrior Lady
[x2] D. D. Assailant
Magic: x18
[x2] Nobleman of Crossout
[x1] Heavy Storm
[x1] Pot of Greed
[x1] Graceful Charity
[x1] Premature Burial
[x1] Creature Swap
[x2] Book of Life
[x1] Lightining Vortex
[x1] Myst. Space Typhoon
[x1] Swords of Reav. Light
[x3] Scapegoat
[x1] Delinquent Duo
[x1] Snatch Steal
[x1] Metamorphosis
Traps: x6
[x1] Torrential Tribute
[x1] Ring of Destruction
[x1] Mirror Force
[x1] Call of the Haunted
[x2] Bottomless Trap Hole