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Well, this deck is turning out to be a lot better than I had hoped. It has done well in the video game, where I developed the idea, and it even had an opponent last Saturday quaking in his shoes until he drew the CHEAP Black Luster Solider - Envoy and pretty much just wiped me out after that. He said BLS was the only thing that could have saved him from my deck.
The basic idea is LP-Gain/Beatdown. Yes, LP-Gain and beatdown combined.
Anyway, opinions are welcome. Please respond and I shall do the same.
Here are a few changes to my deck.
MONSTERS: [21]
Tribute: [5]
[1] Airknight Parshath
[3] Guardian Angel Joan
[1] The Agent of Judgment - Saturn
Non-Tribute: [16]
[2] Asura Priest
[1] D. D. Warrior Lady
[3] Gear Golem the Moving Fortress
[3] Hysteric Fairy
[2] Magician of Faith
[1] Night Assailant
[1] Penguin Soldier
[3] X-Head Cannon (placeholders for Dunames Dark Witch, which we will probably
never see in our lifetime)
SPELLS: [14]
[2] Cestus of Dagla
[1] Fairy Meteor Crush
[1] Giant Trunade
[1] Graceful Charity
[1] Heavy Storm
[1] Lightning Vortex
[2] Luminous Spark
[1] Nobleman of Crossout
[1] Premature Burial
[1] Smashing Ground
[1] Snatch Steal
[1] Tribute To the Doomed
TRAPS: [7]
[2] Bottomless Trap Hole
[1] Call of the Haunted
[1] Mirror Force
[1] Trap Hole
[2] Windstorm of Etaqua
Total = 42
Trying very hard to avoid cookie-cuttering, but some things you just need. Yes, there is not Pot of Greed in this deck. I have discovered through a lot of play that I don't need it. When I built the deck in real life, I forgot to put it in and didn't really miss it. So, I'm going to try without for a bit. If I decide to put it in, it will only bump me up to 41 cards, so I can really go either way.
Let me know what you think (though I know by the way Realms works nowadays that no one will look at this).
Aww, c'mon, WildHunt. You know Im good for a drop in if I see your name :p Still loving Joan, I see.
The fact that you have 3 in there kind of surprised me because I dont see a lot of ways for you to summon her. Even with basic dump and revive methods, you dont have a lot of dump or revive. I would consider reducing to 2 and adding a 2nd Saturn.
Speaking of Saturn, since you have a beatdown, LP gain thing going, why not use at least 1 Sanctuary in the Sky to allow you that final burn.
last thing that pops into my head is dropping both Windstorms. Including 1 Divine Wrath will help a lot of situations. And the "divine" fits the theme:)
Ooh! I have another. Metamorphasis. You have Airknight, Joan, Saturn, Magician of Faith, and Snatch Steal. This deck is begging to bring out some Fusion monsters.
And how is it that a deck titled Heaven's Judgment contains no Solemn Judgement??!XD
-2 Guardian Angel Joan
- Night Assailant
- 3 Gear Golem the Moving Fortress
- Fairy Meteor Crush
- Tribute to the Doomed
- Trap Hole
- Bottomless Trap Hole
+ 1 Agent of Judgement - Saturn
+ 3 Skull Mark Ladybug
+ 2 Agent of Force - Mars
+ 1 Smashing Ground
+ 2 The Sanctuary in the Sky
+ 1 Torrential Tribute
it looks good dude, just needs some tweaking. Check one of my decks, they're not far below yours on the deck depot list
im with squid drop a joan and add another solemn judgement and minus one wingstorm and add another bottomless i used to run wing storm and all moster positions changed is cool but removing your opponents monsters from play as they hit the field is priceless please check decks in sig
Wildhunt, nice deck.
My only suggestions are:
(1) If your gonna keep the Joan's, maybe a K. Seahorse or 2.
(2) Asura Priest. I just love this guys monster removal.
Both fit the Light theme too.
Actually, you guys don't know the glory of Windstorm of Etaqua until you run it. That is one of the best traps in the game that I know of. If I had 3, I'd run 3 of them. Berserk Gorilla DIES to that card. Gorilla doesn't go DEF, it DIES. Hahahaha. That in and of itself is priceless against people who run Gorillas.
I love Joan. She is my beyond favorite monster. And believe it or not, I get her to the field more often than you might think. 2 Gear Golems pretty much just sit there for a turn or two until tributing for the Mighty Angel.
Bottomless I do like. It's a good card. No doubt. Asura Priest I do need to put back in. I knew I was forgetting something. Opponent's Scapegoat + Windstorm of Etaqua + Luminous Spark + Asura Priest = Game. I've pulled that off several times, so it's worth it to put Asura back in. Probably need a few Asura's, in fact. Hmm.....
Other than that....Night Assailant I need just for additional DEF/Monster Removal.
The reason I don't have Sanctuary In the Sky in this deck is because I've NEVER been able to pull it off. I either have Sanctuary in my hand and no Saturn or Saturn and no Sanctuary. Or both and my LP isn't high enough to warrant using both. *sigh* Too many variables. I'm trying to keep this deck simple. I like the idea of Saturn, but Saturn and Sanctuary (unless I have 2 of each) is unsuable. Maybe I should replace Saturn with another Airknight Parshath.
Thanks for the help, guys. You've given me some food for thought.
all right, Ill give you Windstorm. I dont own any, nor ever tried to proxy it, either.
Having Saturn as a simple beater will be effective enough without the Sanctuary. You bring up a good point about the inconsistency. it may well NOT be worth it, considering that you arent focusing directly on that particular strategy.
What about taking out the 3 X-Head Cannons for the Asura and 2 Mars/2 Nyan Nyan, or any combination thereof? X-head by itself is just filler, like you said, till your blessed pointy head gets Dunames. Seems like some effects could be put to good use in those slots.
I love Joan. She is my beyond favorite monster. And believe it or not, I get her to the field more often than you might think. 2 Gear Golems pretty much just sit there for a turn or two until tributing for the Mighty Angel.
I hear ya bro. Joan is the bomb. Thanks for the info on Gear Golem. Gotta remember that.
Quote : Originally Posted by WildHunt
Asura Priest I do need to put back in. I knew I was forgetting something. Opponent's Scapegoat + Windstorm of Etaqua + Luminous Spark + Asura Priest = Game. I've pulled that off several times, so it's worth it to put Asura back in. Probably need a few Asura's, in fact. Hmm.....
The reason I don't have Sanctuary In the Sky in this deck is because I've NEVER been able to pull it off. I either have Sanctuary in my hand and no Saturn or Saturn and no Sanctuary. Or both and my LP isn't high enough to warrant using both. *sigh* Too many variables.
I heard that. Do I do the Sanctuary In the Sky/ Fairys, or the Luminous Spark/ Light, etc.,etc.
Actually, you guys don't know the glory of Windstorm of Etaqua until you run it. That is one of the best traps in the game that I know of. If I had 3, I'd run 3 of them. Berserk Gorilla DIES to that card. Gorilla doesn't go DEF, it DIES. Hahahaha. That in and of itself is priceless against people who run Gorillas.
I love Joan. She is my beyond favorite monster. And believe it or not, I get her to the field more often than you might think. 2 Gear Golems pretty much just sit there for a turn or two until tributing for the Mighty Angel.
Bottomless I do like. It's a good card. No doubt. Asura Priest I do need to put back in. I knew I was forgetting something. Opponent's Scapegoat + Windstorm of Etaqua + Luminous Spark + Asura Priest = Game. I've pulled that off several times, so it's worth it to put Asura back in. Probably need a few Asura's, in fact. Hmm.....
Other than that....Night Assailant I need just for additional DEF/Monster Removal.
The reason I don't have Sanctuary In the Sky in this deck is because I've NEVER been able to pull it off. I either have Sanctuary in my hand and no Saturn or Saturn and no Sanctuary. Or both and my LP isn't high enough to warrant using both. *sigh* Too many variables. I'm trying to keep this deck simple. I like the idea of Saturn, but Saturn and Sanctuary (unless I have 2 of each) is unsuable. Maybe I should replace Saturn with another Airknight Parshath.
Thanks for the help, guys. You've given me some food for thought.
if you think about it windstorm is some what like mirror force, it is more versatile though, for the simple fact that you can chain windstorm to anything your opp throws at you...
so i have to agree with wildhunt