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-Rules-
1. Fixes are returned if you provide a link, and explain your choices and fixes.
2. I have decided Warriors aren't the way to go, Control is so much better for me. Don't try to fix it to be Warriors,
3. Be polite, flames won't be tolerated on this thread.
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Chaos Control
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~Revelations~
-Iron Maiden-
Monsters
-16-
Sinister Serpent
Tribe-Infecting Virus
D.D. Assailant
D.D. Assailant
Injection Fairy Lily
Black Luster Soldier - Envoy Of The Beginning
Magician Of Faith
Magician Of Faith
D.D. Warrior Lady
Blade Knight
Reflect Bounder
Spirit Reaper
Sangan
Breaker The Magical Warrior
Kycoo The Ghost Destroyer
Jinzo
Spells
-18-
Mystical Space Typhoon
Heavy Storm
Pot Of Greed
Graceful Charity
Delinquent Duo
ScapeGoat
ScapeGoat
Snatch Steal
Premature Burial
Enemy Controller
Enemy Controller
Book Of Moon
Book Of Moon
Nobleman Of Crossout
Nobleman Of Crossout
Swords Of Revealing Light
Lightning Vortex
Smashing Ground
Traps
-6-
Call Of The Haunted
Ring Of Destruction
Mirror Force
Torrential Tribute
Bottomless Trap Hole
Sakuretsu Armor
Sideboard
-15-
{Both Decks}
Dust Tornado
Dust Tornado
Chiron The Mage
Chiron The Mage
Mobius The Frost Monarch
Light Of Intervention
D.D. Assailant
Return From The Different Dimension
Kinetic Soldier
Bottomless Trap Hole
Sakuretsu Armor
Lightning Vortex/ ScapeGoat
Blade Knight
D.D. Designator
D.D. Designator
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Ok, the tournament for the PSP has come and gone. I used the control deck above, and unfortunatly lost in the finals.
Second place was decent, I got a 40 bux gift card for gamestop.
I wish I would of won the PSP though, out of all my matches to get gay hands it has to happen in the finals...
But anways, I had to face some of the toughest people in my meta, and managed to either defeat them or outrank them in standings, which I think is pretty good.
Now about the deck, as you can probally tell, this is a control deck.
It's purpose is to obviously control the duel the best as possible, the good part about it is that it's often recovered from being first turn Delinquent Duo'd, Pot Of Greed'd , And Gracefuled. =/
If the control aspect gos wrong, and my opponent gains control it will try to use some of the tech. cards to eliminate them in one turn.
It's a pretty nice conept, it wins. But its not perfect. =/
Leave an enightful fix and I'll return the favor. See the rules for the details.
I say deck two and with fixes
-2 NoC
-1 Smashing Ground
-1 Delinquent Duo (side deck it)
+2 Creature Swap
+2 Reinforcement of the Army
- 1 IFL
+1 DDA
-1 Sakuretsu Armor
+1 Bottomless Trap Hole
I like the second on better, the warrior one doesn't have enough room for all the important things. Ya can't play MoF and warriors and have enough space for good warriors and if you manage theres not enough to search with ROTA in Doubles.
Second one looks more well rounded, my issues with the deck are playing multiples of both enemy controller and Book of moon, thats a lot of cards that don't do much besides stop a single attack or force a 1-1 trade. Add in another smashing ground or something of the like, I would say more traps but with the big Shocker in there IDK.
I say deck two and with fixes
-2 NoC
-1 Smashing Ground
-1 Delinquent Duo (side deck it)
+2 Creature Swap
+2 Reinforcement of the Army
- 1 IFL
+1 DDA
-1 Sakuretsu Armor
+1 Bottomless Trap Hole
nice deck good luck at the tourny!!!!!!!!
Thanks alot, and although you didn't really explain your fixes, I'll still return the favor.
The reason I have 2 NoC's in here is simple. In my meta people set monsters like crazy, it's not even funny.
A majority of people are running 3 MoF's,2-3 DDA's,etc. It's practically mandatory.
Smashing Ground is sort of a filler, but it works. It takes out a monster, and I don't have to worry about discarding or waiting until they get 2-3 monsters on the field.
I'm not taking out D. Duo because it's just plain broken, with that and a MoF, I can take out their hand in almost one turn. It's unbelievable.
I don't like Creature Swaps, nor have I ever. The whole idea of wasting a card to get their stronger monster for your weaker monster is just horrible.
Smashing Ground can do that and NOT lose you card advantage.
Besides that, you have to worry about traps and the possibility of scapegoat.
Rota is not in here, if you read you'd know that its just plain Control, not warriors. :p
Rota is like a monster, so it kind of screws with your m-s-t lineup anyways.
As for the IFL, its basically in here instead od DDA because 3 is a little much, although its good. It's becoming overrated. IFL is a 2000 for 3400 trade. It helps out the possibility of OTK's,etc. It's a good card.
I like the second on better, the warrior one doesn't have enough room for all the important things. Ya can't play MoF and warriors and have enough space for good warriors and if you manage theres not enough to search with ROTA in Doubles.
Second one looks more well rounded, my issues with the deck are playing multiples of both enemy controller and Book of moon, thats a lot of cards that don't do much besides stop a single attack or force a 1-1 trade. Add in another smashing ground or something of the like, I would say more traps but with the big Shocker in there IDK.
Thanks for the help, so far its the second deck, I thought so. The main reason for 2 Enemy Controllers, is because it's an amazingly versatile card. The amount of OTK's I can work out with it aren't even funny. XD
Book of Moon x 2 is kind of an issue, but the thing is, it stops alot. As well as being able to blovk attacks, allow me to attack certain monsters successfully, and put my flips face-down again. I'll test it against my friend tomarrow beofre the tournament starts.
Although, above all I must agree with the warrior issue. Your right, I can't fit in all the warriors I wish I could, so I suppose I'll be using Control tomarrow.
Thanks for the help, I'll check out your deck right now.
I'm not sure on the Reflect Bounder. It's just not solid because it gets taken down by a Goat token. Airknight is far superior.
-1 Reflect
+1 Airknight
Also, with Enemy Controller and 3 scapegoat, 2 tributes are great to abuse removal.
I really have no other fixes, except maybe your LIGHT base is a bit low... 5 Lights are not accounting for possible Book of Life, Kycoo hits, or something like that. I'd deck 6 Lights just to be safe.
I know the risks with 5 Lights, but you have the same risks with Darks.
And besides, kycoo usually gets destroyed before he does any real damage. Book Of Life only removes one monster in my grave. It usually won't affect my play at all.
There only in zombie decks anyways, and he may be a good duelist, but he doesn't really think about what hes doing sometimes. So I should be fine.
If all else I've got my side-deck.
I don't really like Airknight since like, it can rape you, and your goats, but heres the problem. Your losing card advantage when you summon it, you just lost one card, and if they use BTH, you lost 2 cards, and they only lost one. And even if it can hit you once, you'll only regain your advantage, not gain it.
It's good and all, I just think its become a little over-rated. At last regionals this guy kept hitting me with Airknight, must of been like 5 times. And he lost. =/
And if they take it with Snatch, they just got a mojor advantage, its almost like helping them out. Maybe I'll try it out again, but for tomarrow I'll stick with Bounder.
Your right about the token thing, but hey, if there willing to lose 1700 lifepoints to get rid of it, thats fine. But if that happens late game they take the chance of going really low in L/P and possibly getting raped. =/
I'm using control tomarrow. I just need to re-do my sideboard.
I lost to an Earth deck on yvd.. I realised how unstable this is. I'm making something else for regionals. Something more consistent. I'll probally do something drastic like take out all the situational cards. Any suggestions on what to take out would be helpful. I return the fix. =P