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Alright boys and girls, here we go. after a few weeks of planning and playtesting, here is my shot at IMO the greatest of monsters.... Archfiends. Here's the list. Enjoy!
Monsters: 18
2 Skull Archfiend of Lightning
1 Dark Ruler Ha Des
1 Archfiend of Gilfer
3 Terrorking Archfiend
2 Shadowknight Archfiend
3 Archfiend Soldier
1 Infernalqueen Archfiend
3 Desrook Archfiend
1 Darkbishop Archfiend
1 Vilepawn Archfiend
Spells: 13
3 Pandimonium
2 Axe of Despair
1 Heart of Clear Water
1 Falling Down
1 Premature Burial
1 Heavy Storm
1 Mystical Space Typhoon
1 Bait Doll
1 Graceful Charity
1 Pot of Greed
Traps: 9
3 Archfiend's Roar
1 Bark of Dark Ruler
1 Skull Dice
1 Mirror Force
1 Torrential Tribute
1 Raigeki Break
1 Dust Tornado
2 Cursed Seal of the Forbidden Spell
1 Magick Jammer
1 Spell Purification
1 Trap Jammer
1 Deck Devastation Virus
1 Spirit Barrier
1 Soul Demolition
1 Solemn Wishes
NOTES: still missing a few essential cards. 2nd gilfer, vortex, ring of destruction, teraforming (believe it or not)
found some cards not quite as useful as i had thought. monsters mostly, due to the lack of searchability by pandimonium.
side deck is s/t removal heavy because i found it to be the best way to counter opponents when they try to exploit the decks natural weaknesses.
BLS is still somewhat of a problem but can be beaten provided a little luck and timing.
Any suggestions would be greatly appreciated. Thanks in advance.
-1 Infernalqueen Archfiend
-1 Bait Doll
-1 Skull Dice
Those are the only card that I see that realy need to go.
+2 teraforming
+1 RoD
I know you already know this but those cards are the ones I see you need to drop.
Could you look at my pyramid of light deck please.
yeah, I've been contemplating dropping queen for a while, but I gotta admit, its a nice combo with heart of clear water. same with bishop, pawn, and rook if i'm caught in a bind. plus heart has made it somewhat easier bring out king. wich is nice since my hand tends to clog on occasion because of him.but if i was to drop queen i thought about placing a 3rd knight, but that 900 pay out is a killer. 3 knights would demand the battlescarred/creature swap combo to burn 1800 lp per turn on my opponent and i simply don't have the room worked out for 3 card combos outside roar, king, rook. that kills the hand enough.
2 teraformings? i dunno. pretty sure I want 1, but not 2. can't afford to donate 5 cards outa 40 to just feild spells. actually i've been thinking of trying 1 teraforming, 2 pandimoniums side decking the 3rd. but for now 3 feild cards is more than enough and i sometimes get a dead draw because of it. but its not really a dead draw when i have to pull more s/t removal from the side deck, because of the discard costs of those particular cards.
i'm glad to see that my deck seems solid enough to only need the changes that i know are needed, but i'm having a serious problem with the side deck.unfortunately, all that s/t removal is nessesary for arches. it really bums me because i like to gear my side deck to take on different deck styles. currently it seems to work well. i guess its a different side deck than i'm used to.
of course, i am up for suggestions for the side deck. i believe its the ultimate key to a succesful archfiend deck.