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I've just returned from a week in Japan in which I met with the designer and
ironed out some things regarding the rules.
There will be some changes to the way we play the game. The Japanese will also
be making some changes to rules on their end. The result for everyone will be
to sort out some previous inconsistencies.
As we get ready to put it up on the web page we'll keep everyone informed.
Kevin Tewart
Game Designer
UDE Yu-Gi-Oh! TCG R&D Lead
Upper Deck Entertainment"
These changes are effective MONDAY, JUNE 6. These will NOT be applied at events
this weekend such as Canadian Nationals, etc.
- We have removed the Basic FAQ entry on battle position changes.
- We have removed the Advanced FAQ entry on "Guardian Sphinx", etc.
- We have added a new Advanced FAQ entry on "Battle Position Changes". That entry
is as follows:
A Monster Card’s battle position in the Yu-Gi-Oh! TRADING CARD GAME can be
changed in one of two ways:
1. A "manual" change. This is when you use your once-per-turn battle position
change on a monster, during your Main Phase 1 or 2, to change it from attack
position to defense position or vice versa. This includes a Flip Summon. There
are some restrictions on when you can do this (see below).
2. A change because of a card effect. Examples: “Enemy Controller”, “Zero
Gravity”, “Guardian Sphinx”, “Book of Moon” and “Tsukuyomi”.
A “manual” change can only be performed during your Main Phase 1 or 2. There are
3 exceptions that will prevent you from “manually” changing a monster’s battle
position:
Exception #1: You cannot “manually” change the battle position of a monster if it
declared an attack that turn (even if the attack was negated or a replay occurred).
Exception #2: You cannot “manually” change the battle position of a monster if it
was Summoned or Set that turn by the turn player.
Exception #3: You cannot “manually” change the battle position of a monster if its
battle position was already changed “manually” that turn (including if it was Flip
Summoned).
Please note that:
You CAN always change the battle position of a monster with a card effect, even if
any of the above exceptions prevent you from changing its battle position
“manually”.
You CAN change the battle position of a monster “manually” if its battle position
was changed by a card effect previously that turn (as long as none of the 3
exceptions exist). Example: You activate “Book of Moon” and flip a monster into
face-down Defense Position. Then you can Flip Summon it that same turn, as long as
none of the 3 exceptions exist.
You CAN change the battle position of a monster “manually” if it was Summoned or
Set, but not by the turn player. Example: “Cyber Jar” Summons a monster on the
opponent’s side of the field, and the turn player uses “Change of Heart” to take
control of it, then Flip Summons it that same turn. This is a legal play (as long
as none of the 3 exceptions exist).
You CAN change the battle position of a monster “manually” if it was returned to
the field because of “Dimensionhole”, because it does not Summon the monster (as
long as none of the 3 exceptions exists).
Some individual card rulings may also be changed over the coming days, to reflect
this rules change.
Kevin Tewart
Game Designer
UDE Yu-Gi-Oh! TCG R&D Lead
Upper Deck Entertainment
Brand new news. Posted on the official site as well.