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I was wondering what would happen if a monster's original ATK changed after using Limiter Remover, would it recalculate a new ATK?
Example:
King Of Skull Servants has 5000 ATK because of 3 Skull Servants and 2 copies of itself. DNA Surgery changes King Of Skull Servants' Monster-type into Machine. I use Limiter Removal. ATK is now 10000. Now, I use Soul Release to remove 3 Skull Servants and 2 King Of Skull Servants. Is ATK now 0, or still 10000?
If I'm correct, Limiter removal establishes a new base ATK. So once Limiter is applied to a machine and it successfullly resolves, that is the new base ATK. Of course, this card balances this great effect with destruction of all machine monsters on your field. But you can get around this by equiping the machine with Heavy Mech Support Platform. With this, the card keepes the boosted ATK as it's new base ATK.
It should be 10,000. Limiter increases the attack strength for the entire turn the card was played.
Another example is Summoned Skull (2500) equip with Axe (3500) cast limiter removal (7000). Opponent MSTs Axe (still 7000)
You're incorrect there.
Limiter Removal will double the original attack and make that the new original attack. Any other cards that increase attack will be added on as normal. So it would be 5000 after the opponent's MST and 6000 if they didn't.
In the case of King of the Skull Servants, I would have to say that the original attack would be 10000 in this example. However, if the Skull Servants and King of the Skull Servants were removed from the Graveyard, I am safe to say that the King of the Skull Servants on the field will reduce in attack accordingly.
So, it will lose a possible 5000 attack and maintain at least 5000 attack.
My question is why you would want to do this in the first place. Soul realease is not a quickplay and it would b ecome godly if it ever did. What your looking for is the trap card version of soul release, I am not exactly sure what it is called, Than I have no idea.
Tkwiget, I thank you for your input, but you are actually referring to the Megamorph Ruling on King Of The Skull Servants (side note: I alway forget the "the" in its name).
Zelda D. Lord, I do this for the sake of knowledge. In other words, an experiment.
wjvandyke, that is indeed what I once thought, but now I'm not so sure...
I know Spell cards' effects were applied in the order they were played, however Limiter Removal is somewhat unusual because it doubles total ATK and takes into account any effect (that is activated before Limiter Removal itself) that recalculate ATK (both original ATK and current ATK).
I suppose the correct question would be: "Does Limiter Removal constantly check ATK and reclaculates accordingly in the same way Megamorph does with original ATK?"
Perhaps I should start a new thread called "Limiter Removal"...
Limiter Removal LOCKS the attack into place. Unless its changed this is how Limiter should work.
Quote
Subject: Machine-Type ATKs with Heavy Mech Support Platform and Limiter Remover
From: "A. Roth"
Date: Sun, 19 Dec 2004 18:19:54 -0800 (PST)
X-Message-Number: 2
2 situations arose.
1) Player A has "Jinzo" on the field equipped with
"Heavy Mech Support Platform" (damn this card). He
plays "Limiter Remover" raising everyone's favorite
(soon to be banned?) robot to 5800 ATK. During the end
phase when HMSP (as hereby referenced cause it's
shorter) is destroyed in "Jinzo"'s place, what is
Jinzo's ATK? 5300? (the 5800 less the 500 for HMSP
being destroyed) or 2400? (Back to the base score).
2) Player A has "Perfect Machine King" equipped with a
HMSP, "X-Head Cannon", and "Jinzo". (Current ATKS
being 4200, 1800, and 2400 respectively). "Limiter
Remover" is indeed played again, raising everyone to
8400, 3600, and 4800. End Phase comes. "Jinzo" is
destroyed. "X-Head Cannon" is destroyed., and
"Perfect Machine King", since his ATK is a continuous
effect based on who's on the field, drops all the way
back to 2700 (His base 2700 + 0 for no extra Machine
Type still on the field)? Or would it be 3700 (like
above, just losing the 500 for HMSP being destroyed).
Then, on the opponent's turn, Player A activates "Call
of the Haunted" and brings "Jinzo" back to the field.
Would this reset PMK back to his base + 500 (or 3200
now)?
Thanks in advance.
- Andrew
Answer:
1)
Jinzo: 2400 + 500 (HMSP) = 2900 ATK
Doubled with "Limiter Removal" to "5800 ATK"
During the End Phase "Heavy Mech Support Platform" takes the bullet for "Jinzo"
(Limiter Removal) and is destroyed. "Jinzo's" ATK remains at 5800 because
HMSP was a previous modifier used to determine "Limiter Removal" and now
is no longer needed to retain ATK. (Jinzo's ATK "freezes" into the new "base ATK"
of 5800)
2)
Perfect Machine King: 2700 + 500 (HMSP) + 1000 (2 other Machine-types face-up)
leads to a grand total of 4200 ATK.
Limiter Removal doubles this to 8400 ATK.
During the End Phase "X - Head Cannon" and "Jinzo" are destroyed. Because
they were previous modifiers used in determining the "Limiter Removal" ATK
their leaving the field does not affect the ATK of "Perfect Machine King."
(The ATK "freezes" at 8400 as the "base ATK")
And HMSP was already covered in question #1
In the next turn when "Call of the Haunted" Special Summons "Jinzo,"
"Perfect Machine King" gains 500 ATK, becoming an 8900 ATK monstrosity.
...that will probably just be destroyed by Tribe-Infecting Virus. :(
----------------------------------
Curtis Schultz
Official UDE Netrep [email protected]
Limiter Removal becomes hard to understand because we're so used to monsters being destroyed after its use...for some reason, we tend to get these incorrect mental images put in our heads. A lot of us think, for example, that the monster's attack returns to normal before its destroyed. There's no rhyme or reason behind it, its just how our heads work, and that's what makes Limiter Removal hard to understand.
Limiter Removal looks at every Machine Monster's current attack, based on all modifiers, and Doubles it. After that, it's attack is now double what its attack was presently. However, Limiter Removal is not a continuous spell, and does not "constantly check the stats of the monsters it has doubled the attack of". Removing any prior boosts will only result in having that amount of attack lowered, not returning to the original attack then re-doubling it based on the new stat. Wow, that's a mouthful x.x
On the side, this is why i fear Machine monsters so much. It's too easy to make them give a deadly OHKO to you......especially if your opponent is running Jinzo with 3 Limiters x.x Of course, smart machine players don't waste Limiter Removals, but you know what I mean. I once saw my friend bring his Jinzo to 9600 ATK against a burn deck, but uncharacteristically did it before he attacked....when he attacked, the other player stopped the attack with Scapegoat. Setting himself up to defend himself......my friend played Mystik Wok and used it to gobble up his Jinzo for 9600 LP . Everyone burst out laughing and several antics arose from that situation about my friend having WAY too much Iron in his diet >.> Anyways, yeah......i'll shut up now x.x
EDIT: Mrrrph, you've got to be kidding me. Even removing the boosts doesn't change anything? Ohhh that's not good for me x.x
Limiter Removal will double the original attack and make that the new original attack. Any other cards that increase attack will be added on as normal. So it would be 5000 after the opponent's MST and 6000 if they didn't.
In the case of King of the Skull Servants, I would have to say that the original attack would be 10000 in this example. However, if the Skull Servants and King of the Skull Servants were removed from the Graveyard, I am safe to say that the King of the Skull Servants on the field will reduce in attack accordingly.
So, it will lose a possible 5000 attack and maintain at least 5000 attack.
Tk, I'm sorry but you're the one that's incorrect...Limiter Removal does not double the "original attack" it doubles the current attack of the Machine monster. So it does indeed take the Axe of Despair into it's "doubling" effect and thus makes the Summoned Skull a 7000 Attacker for the turn. He was correct in that scenario...though why the opponent didn't MST the Axe in chain to Limiter is beyond me...lol
Other than that, Bigred has you covered on why King of Skull Servant's attack would stay at 10000 after Limiter Removal has been played, and Soul Release is activated to remove your skull servants/king of skull servants from play. And yes, it does stay at 10000 after the limiter Removal.