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can someone explain how does chains work really
ex:
a player summons frost monarh with his effect he desides to destroy a monster or a card can i use that same card in the chain or not???
also a players mystical swordsman attacks a face down card i use ceasefire is he going to destroy my monster
please help the chains are so difficult to understand :confused: :confused:
can someone explain how does chains work really
ex:
a player summons frost monarh with his effect he desides to destroy a monster or a card can i use that same card in the chain or not???
also a players mystical swordsman attacks a face down card i use ceasefire is he going to destroy my monster
please help the chains are so difficult to understand :confused: :confused:
Ok first of Mobius the Frost Monarch can only destroy magic/trap cards.... now after the controller of Mobius has chosen which cards to destroy YES you can chain those cards (if they can be chained) to his effect.....
If you chain Ceasfire to Mystic Swordsman's ATTACK then the monster won't be destroyed by Mystic's effect..........
Any Magic or Trap card targeted by Mobius's effect can be chained. Only Quickplay Magic cards can be chained just so you know.
Ceasefire would flip the monster face-up before the attack, so Mystic Swordsman would still atack the mon, but not destroy it with his effect. It might destroy the monster anymore if its def is less the Swordsman's atk.
When cards are activated, and a chain is formed, the cards activated in the chain are not sent to the Graveyard until the chain is completely resolved OR they are destroyed by a card effect in the middle of the chain (see “Chains, Activation, and Resolution”).
However, once a Normal Spell Card, Quick-Play Spell Card, Normal Trap Card, or Counter-Trap Card has been activated (even though it has not resolved yet), the fact that the card will be destroyed and sent to the Graveyard after the chain resolves has already been decided.
Because it has already been decided that the card will be destroyed, the card cannot be returned to the hand or Deck. This is similar to how Monster Cards that have been destroyed by damage calculation cannot be returned to the hand, even though they are not actually sent to the Graveyard until after effects are resolved.
Example 1: “Giant Trunade” is activated. Because “Giant Trunade” has been activated, it is already decided that it will be destroyed, so it does not return itself to the hand.
Example 2: “Giant Trunade” is activated, and “Jar of Greed” is chained to it. Because “Jar of Greed” has been activated, it is already decided that it will be destroyed, so it cannot be returned to the hand. (Any other cards will be returned to the hand, but “Jar of Greed” will not.)
Example 3: “Phoenix Wing Wind Blast” is activated targeting a face-down card. The card is “Jar of Greed” and the controller chains it to “Phoenix Wing Wind Blast”. Because “Jar of Greed” has been activated, it is already decided that it will be destroyed, so it cannot be returned to the Deck. (The effect of “Phoenix Wing Wind Blast” disappears.)
Exception: Because “Swords of Revealing Light” is destroyed by its effect, rather than by the game mechanics, it can be returned to the hand or Deck before it is destroyed by its effect.
The instruction booklets in the Structures explain this well, as do the Website, www.yugioh-card.com, so to learn more research those resources. But in regards to your answer, Traps are spell speed 2, so they can be chained to pretty much any spell card and monster effect of Spell Speed 1. Mobius's effect is Spell Speed 1 (I think it's an ignition effect?) so it can be chained to by a Trap or Quick Play Spell (Spell Spped 2).
Mystic Swordsman is attacking. You don't chain to an attack. I think what you were doing was activating Ceasfire after your opponent declared an attack. This is legal. Flip up the monsters and do the damage, then now we go to damage calculation, and Mysic Swordsman would have to do damage calculation because the monster it is attacking is not face down.