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I see no real point for 2 Blade Knights.I'de take one out for an Asura Priest because it's Goat pwner to the max.
I'de also take out 1 Book of Moon for an Enemy Controller to put some variety in it.
Same goes for BTH,I'de take 1 out for a Sakuretsu Armor,just for variety.
(And I really hope Destruction Ring=Ring of Destruction and Jar of Greed=Pot of Greed,lol)
Yeah, I was thinking of the variety also. I might do that. Yeah, I use the Japanese names for the first Card in each catagory. I'm just weird like that.
I would take out a book for controller, its almost a staple in phoenix
the blade knight yah 2 is to many go with the asure
Take out the Jinzo for an Airknight and u got 1st place deck goin on
here are some fixes for you i will list my reasons for dropping some of your stuff, since you are attacked to the hip to some of these cards (like LV, AND TIV) but you will s33 that i am right. well here we go
Monster:
001: Chaos Soldier - Messenger of the Beginning
002: Jinzo
003: Sacred Phoenix of Nepthys
004: D. D. Assailant
005: D. D. Assailant
006: Blade Knight-asura priest- she is killer against goats and again gives you hand adv.
007: Blade Knight
008: Tribe - Infecting Virus-out for yomi no hand contorl with him, at least she comes back to your hand
009: Breaker the Magical Warrior-out for airknight- again promotes hand control and is another light
010: D. D. Warrior Lady
011: Tsukuyomi
012: Sangan
013: Hand of Nephtys
014: Apprentice Magician
015: Magician of Faith
016: Magician of Faith
017: Sinister Serpent
Magic:
018: Jar of Greed
019: Graceful Charity
020: Lightning Vortex-out for a rota, this card premotes hand Control as LV does not
021: Premature Burial
022: Snatch Steal
023: Mystical Space Typhoon
024: Heavy Storm
025: Swords of Revealing Light-out for a book, sorl is too slow
026: Delinquent Duo
027: Enemy Controller
028: Book of Moon
029: Nobleman of Crossout
030: Nobleman of Crossout
031: Scapegoat
032: Scapegoat
033: Metamorphosis
034: Metamorphosis
Brain control-extra thievery for you
Trap:
035: Destruction Ring
036: Torrential Tribute-just out it, its usefulness isn't as good as(see new magic card)
037: Call of the Haunted
038: Mirror Force
039: Dust Tornado
040: Bottomless Trap Hole
041: Sakuretsu Armor
I edited the Deck a bit. I noticed how "Night Assailant" is a great Card to abuse with the new Rulings. And also "Chain Disapperance" is a great Card to use against the new Rulings also. And I'm reusing "Divine Wrath" again. It's great against all the damn Flips and "Thousand - Eyes Restrict"(s) roaming around. Anyway, a fix for a fix. C'mon people.