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Monsters: 17
Vampire Lord
Vampire Lord
Fusilier the Dual Mode Beast
Fusilier the Dual Mode Beast
Pyramid Turtle
Pyramid Turtle
Pyramid Turtle
Zombyra the Dark
Zombyra the Dark
Giant Orc
Giant Orc
Toon Goblin Attack Force
Toon Goblin Attack Force
Exiled Force
Tribe-Infecting Virus
Sinister Serpent
Sangan
Magics: 17
Pot of Greed
Graceful Charity
Mystical Space Typhoon
Book of Life
Spell Absorption
Spell Absorption
Snatch Steal
Heavy Storm
Premature Burial
Smashing Ground
Toon Table of Contents
Lightning Vortex
Nobleman of Crossout
Nobleman of Crossout
Delinquent Duo
Scapegoat
Scapegoat
Traps: 8
Call of the Haunted
Torrential Tribute
Skill Drain
Skill Drain
Skill Drain
Ring of Destruction
Solemn Judgement
Solemn Judgement
This.. is completly stupid. Zombies need to have their effects to work. If you do use it the Zombies with just die as normal monsters. You really need to go back and reconstuct the deck.
I do not think you understand why the zombies are in there. The zombies that are in there are completely uneffected by Skill Drain because their effects activate in the graveyard. Take a look on UDE's rulings page for Skill Drain if you do not believe me. The same is true for Exiled Force, Pyramid Turtle, Vampire Lord, Sacred Phoenix, ETC. which is where I came up with the zombie aspect.
I don't think it does effect exiled force though. But yeah, u should pick one of the two, not both. if u choose skill drain, put in
3 goblin attack force
3 giant orc
3 (2400 attack from MFC)
stuff like that.
eh, Armor Exe is useless in this deck style. According to UDE rulings, that Spell Counter thing is a maintenence cost to keep it on the field and cannot be negated by Skill Drain. Exiled Force does get through Skill Drain because in order for any Ignition effect to get through Skill Drain, the monster must no longer be on the field when it's effect resolves.
Yes, somebody that finally looks at the skill drain rulings before making a deck with it XD. Great job abusing what can and cant be done with it although i would reccomend regualr goblin attack forces over giant orcs, and goblin elite attack force (cybernetic revolution card) over zombyra when it comes out. god job 8.9/10(+ .5 for proper rulings) could you return the favor and r/f the deck in my sig
DarkPaladin you'er right but drop 2 Toon-GAF and add 2 GAF. Skill Drain doesn't stop cost effects.
*While "Skill Drain" is active, "maintenance costs" are not negated (see the Advanced Gameplay FAQ) so you still have to pay for "The Unfriendly Amazon", "Armor Exe", Archfiends, etc. However, all other costs are negated, so you do not have to pay to attack with "Dark Elf" or "Jirai Gumo"
*"Skill Drain" negates the effects of face-up Effect Monsters on the field, but does not negate effects that activate in the Graveyard, such as "Witch of the Black Forest", "Sangan", "Mystic Tomato", "Giant Rat", "Exiled Force", "Sinister Serpent", and "Vampire Lord".
I really like the concept of the deck. I think that the Toon Goblins should be dropped for Goblins. Maybe another Orc and a Deck Destruction Virus would help you eliminate your opponent!
Actually, the only reason I had Toon GAF in there over GAF is that Toon Table of Contents could search it out, though I have thought about GAF over it in case I do not draw Skill Drain. Glad you guys like the concept :grin:
Actually Saito, it does stop certain types of costs. With Toon Monsters, it negates the 500 LP per attack if you read the rulings under Negating Continuous Costs in the Advanced gameplay section.
The third kind of cost is non-"maintenance" costs for cards that remain on the field. Examples include paying Life Points to attack with "Dark Elf", "Jirai Gumo", or Toon Monsters. These are not "maintenance" costs because they are not costs that are paid to keep the card on the field. These costs are negated when the card's effect is negated. So if "Skill Drain" is active, for example, you do not have to pay to attack with "Dark Elf", "Jirai Gumo", or a Toon Monster.
I was refering to when Toon world is destoryed or removed from the field. Your Toon World is destroyed when that happens but I was wrong again. There isn't a maintenance costs to Toon GAF so add one more for good luck.