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Okay, so, Thursday I got bored at work. I was tired of filing for 5 hours straight and decided that I'd piece a deck together that worked with the Swarm cards (well, I had decided this a while ago, but only acted yesterday).
The point of this deck is kind of a mini-field control. The Swarms constantly rotate around killing everything on my opponent's field while my Level Limit and Gravity Bind hold off my opponent. While the bugs and Madusa are flopping around like fish on dry land, my Stealth Birds are burning away at my opponent, my Des Lacoodas are restocking my resources, and the Grave Oyja is abusing the constant flipping by burning away my opponent. In the mean time there is one problem with this deck.
ĦĦĦI7 ph3425 c20550u7!!! (*It fears Crossout*)
That is why I added 3 Magic Drains. I prefer them over Magic Jammer because it either negates a magic card, or gives me hand advantage. Nothing to hate there.
I was thinking about removing the Hammer Shot for a Nobleman of Crossout, as a way to utilize my worst fear to abuse the problem of Shallow Grave. Possibly even removing a Dust Tornado for a second...
Peek-a-boo
Total: 43
Monsters: 18
2x Guardian Sphinx
3x Swarm of Locust
3x Swarm of Scarab
3x Medusa Worm
2x Stealth Bird
2x Des Lacooda
3x Grave Oyja
Magic: 13
3x Shallow Grave
2x Level Limit
1x Hammer Shot
1x Premature Burial
1x Pot of Greed
1x Graceful Charity
1x Swords of Revealing Light
1x Mystical Space Typhoon
1x Card Destruction
1x Delinquent Duo
Traps: 12
3x Magic Drain
2x Gravity Bind
2x Dust Tornado
2x Ojama Trio
1x Ring of Destruction
1x Mirror Force
1x Call of the Haunted
Swarm is fun, this deck looks good, however if you need more bounce try Lost Guardian, he's just like the others but with bounce instead of destroy. try cursed seal of the forbidden ove magic drain, because they won beable to play the targeted magic card again and it is negated, though magic drain is good too 8.7/10 could you return the favor and r/f In Th End on the first page or my sig
Okay, first things. Lost Guardian? What? Come on... why would ANYONE use him? Golem Sentry has the same effect, same type and atribute, and has FAR better stats!
Even then, I don't want to return their monsters to their hand so that they can summon them again. I want to destroy them so that they just don't come back.
As for Seal of the Forbidden... I am not using it for the exact reason I am not using Magic Drain. Hand Disadvantage. I would much rather give my opponent the choice of Hand Disadvantage or negating the card than put myself into that predicament. Even worse, this one restricts the choice to Magic cards, which I might not always have, considering the card distribution of 18-13-12.