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Hey hey hey,
Been a while sence I have been here and it is good to be back!
And to celabrate my coming back, Time for a new Dark Amgician Deck!
This is just my rough draft, bu I think it can evolve into a powerful deck and a force to be reconded with.
Monster: 17
1. Silent Magician Lvl: 8
2. Silent Magician Lvl. 4
2. Dark Amgician
2. Skilled Dark AMgician
2. Dark Magician Girl
2. Magician's of Faith
2. Apperentice Magician
2. Chaos Sorrcer
1. Cyber Jar
1. Blade Knight
Spells:
1. Pot of Greed
1. Lighting Votex
1. Graceful Chairty
1. Card Destruction
2. Dragged Down to the Grave
2. Sage's Stone
1. Brain Control
1. Thousand Knives
2. Monster Gate
1. Heavy Storm
2. Dimensionhole
1. Mage Power
1. Snatch Steal
1. Premature Burial
1 Mystical Space Typhoon
2. Level Up!
Traps:
2. Magician's Circle
2. Bottomless Traphole
2. Dust Tornado
1. Mirror Force
1. Call of the Haunted
1. Ring of Destructing
1 Sakurestu Armor
2. Magic Jammer
Side:
1. Sorcerer of Dark Magic
1. Dark Magician of Chaos
1. Dark AMgician Knight
1. Breaker the Magical Warrior
1. Chaos Command Magician
1. Sangan
1. Dedication through Light and Darkness
1. Knight's Title
1. Exchange
1. Tribute to the Doomed
1. Double Spell
2. Book of Moon
1. Creature Swap
1. Mirror Wall
Nice. But I'd probably move the Blade Knight into the sidedeck, put another Skilled Dark Magician into the main deck, and get rid of Sorcerer of Dark Magic, Dark Magician Knight, and Knight's title for some Royal Magical Libraries or something.
thanks, I will take those into consideration, like i said, this is just a rough draft. I am hoping this could be a very powerful deck, and I can't wait to try it.
Also, I ahd a cool idea of somehow using Pitch-black power Stone, that would be nice to add in
*Silent Magician LV4*
Light/Spellcaster/4/1000/1000
When your opponent draws a card, put a Magic counter on this card. Increase this card's attack strength by 500 for each Magic Counter on this card. Sacrifice this card at your end phase to Special Summon a [Silent Magician LV8] from your hand or deck.
*Silent Magician LV8*
Light/Spellcaster/8/3500/1000
This card cannot be Normal Summoned. This card can only be Special Summoned by the effect of [Silent Magician LV4]. This card is not affected by effects of your opponent's Magic cards.
*Magician's Circle*
Trap - Normal
This card can only be activated when a Spellcaster sub-type monster is successfully summoned. Each player selects a Spellcaster sub-type monster with attack strength 2000 or less from his/her deck and Special Summon it in face-up attack position on their respective fields.
I had to look up these cards because obviously they weren't released yet. if this is how they work and they aren't limited, these cards will rock.
What i wanna know is:
1. does lv.4 get his effect from ur opponents draw phase as well?
2. u put lv. 4 on the field one turn and u sac him at the end phase. basically if u opponent doesn't bth, tt, or rod him u get a 3500 monster at ur e/t?
I really don't like the Dark Magician Girl, because you need 2 dead Dark Magician's before she even surpasses his ATK, and even then it's only by 100 points, and after that she's pretty much a Normal Monster Card.
I would suggest dropping ONE DMG, and replacing her with the Breaker from your side deck, and MAYBE a Dark Magician of Chaos. The latter all depends on how easily you reckon you can get him to hit the field, although this will leave you with four double-tribute monsters, and the three you already have should do just fine.
If you do drop a DMG, drop one copy of Sage's Stone also, but keep the other one because it's still a pretty useful card when you can pull it off. Sage's Stone is the reason why I didn't recommend dropping BOTH DMGs, although another reason to drop the second would be due to the amount of tribute monsters you have, but seeing as how the other three can quite easily be Special Summoned (well, this is compulsory for Silent Magician LV8), this fact can slide.
Your deck seems to include many ways of quickly swarming the field with your Spellcasters, and yet it doesn't include so many Spell and Trap Cards which are gonna' hang around, so I'd highly suggest swapping out Mage Power for United We Stand.
Your Trap Cards seem to be too destructive, and you're not gonna' get anywhere by simply nuking your opponent's field without mounting a proper offensive (BTW, you have Level Up listed as a Trap when it's a Spell Card). Drop Sakuretsu Armor because you have enough defense, and replace it with a Pitch-Black Power Stone, it's just TOO useful in this deck. I would recommend adding two of 'em, but that all depends on my following final recommendation:
Drop a Dust Tornado for Royal Decree. This may place your own Traps at risk, but none of your Trap Cards really play an absolute VITAL part to this deck. If you're running TWO Power Stones, then you may wanna' be a bit more careful on this one, as Decree will eradicate any un-used Spell Counters from your Stones, and as I say, they're just too useful in this case.
Well, that's my two cents, apart from my last comment relating to your side deck:
Drop anything relating to Dark Magician Knight, and replace any gaps with whatever was dropped from above.
Yep. Had to look this up. Here's the updated stuff.
NTR-JP001
Silent Magician LV4
Light/Spellcaster/4/1000/1000
When your opponent draws a card, put a Magic counter on this card. Increase this card's attack strength by 500 for each Magic Counter on this card. When there're 5 Magic Counters on this card, you may sacrifice this card at your end phase to Special Summon a [Silent Magician LV8] from your hand or deck.
NTR-JP002
Silent Magician LV8
Light/Spellcaster/8/3500/1000
This card cannot be Normal Summoned. This card can only be Special Summoned by the effect of [Silent Magician LV4]. This card is not affected by effects of your opponent's Magic cards.
NTR-JP003
Magician's Circle
Trap - Normal
This card can only be activated when a Spellcaster sub-type monster attacks. Each player selects a Spellcaster sub-type monster with attack strength 2000 or less from his/her deck and Special Summon it in face-up attack position on their respective fields.
This kind of gives me a few ideas, but seeing as they're not exactly out yet, I'm not sure about adding any of these cards. Mostly because we don't know what's printed on them yet. lol