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This deck is meant to be the anti-chaos deck.. and in doing so it became an ACTUAL chaos deck. Not the cookie kind, the one made of staples, but one that is actually concentrated on controlling the opponents graveyard, not allowing them to abuse magician of faith, bls/chaos sorceror, premature burial or call of the haunted, or even d.d. assailants and warrior ladies.
Any comments, ratings, or fixes will be appreciated. Drop me a link and ill return the favor.
1X Dark Magician of Chaos
1X Tribe Infecting Virus
1X Exiled Force
1X Kycoo the Ghost Destroyer
2X Shining Angel
1X D.D. Master
1X D.D. Warrior Lady
2X D.D. Assailant
3X D.D. Survivor
3X Banisher of Light
16
1X Pot of Greed
1X Graceful Charity
1X Delinquent Duo
1X Heavy Storm
1X Lightning Vortex
1X Reinforcements of the Army
1X Obliterate Herald
2X Big Bang Shot
1X Swords of Revealing Light
1X Snatch Steal
2X D.D. Gate
1X Soul Release
1X D.D. Designator
3X Giant Trunade
1X Premature Burial
19
1X Bottomless Trap Hole
1X Dimension Wall
1X Torrential Tribute
1X Mirror Force
1X D.D. Dynamite
1X Return From a Different Dimension
6
EDIT: D.D. Master and Dimension Wall are coming out in Cybernetic Revolution. I'm not going to move it to the OCG section, or take them out for now, since i probably won't have this deck completed before cybernetic revolution comes out anyways. Sorry bout that
i guess with 3 banishers ring and bottomless will serve the same function, only ring being slightly more versatile. im not sure if ring's burning would help or hurt me more, but i guess theres only one way to find out
I'm running a similar deck right now, but it includes Chaos Sorcerer and BLS. I'm working on throwing in Banishers....one card that pawns with Banisher is Card destruction!!!!!
-1 Big Bang Short
+1 Card Destruction (may help with speed too)
lol spell sorry about that. i copied this deck from my original write out. Obliterate Herald is the mexican and much better name for Nobleman of Crossout.
Ive been thinking of removing 1 big bang shot. will try it for card destruction
So after a bit of pocking around, I found my Cybernetic Revolution Spoilers and figured out what the remaining cards in this deck did:
Quote
CRV-JP032
Different Dimension Master
Light/Spellcaster/5/1700/1500
Discard a Magic card from your hand, special summon one of your monster that is remove from game to the field. This effect can only be activate once per turn.
Quote
CRV-JP059
Dimensional Wall
Trap - Normal
This card can only be activate when your opponent declare attack. The battle damages done in
this battle to you would done to opponent instead.
The deck looks pretty well thought out. Banisher of Light should hit the field pretty fast thanks to Shining Angel. This is one deck where Card of Sanctity may actually be very useful. As long as you hold onto it until you have a D.D. Survivor on the field, you’ll be guaranteed to have a monster when your turn ends. It can dump a lot of cards out of play so you can set up D.D. Dynamite for the win.
Something I wish there was room for in the deck is a pair of Gravekeeper's Servant. This card is deadly with Banisher of Light on the field, as your opponent is forced to lose card after card if they wish to attack. However I really don’t know if there is room in the deck for two of these. If Banisher isn’t face up on the field they don’t offer you too much of an advantage, and they can actually aid your opponent in summoning Black Luster Soldier – Envoy of the Beginning faster. That’s the main reason I’m hesitant to add them.
My favorite addition to any deck that summons monsters that have been removed from play is Dark Ruler Ha Des. In this type of deck Dark Ruler laughs at his “draw back” of not being able to be special summoned from the graveyard. When he hit’s the field from D.D. Master or Return from a D.D. he helps to clear the way with his mammoth attack and effect negating ability. He and Dark Magician of Chaos will rip your opponent’s to shreads.
Hope the deck goes well. I’ve tried decks like this in the past, and focused too much on the remove from play aspect. It seems like your deck is pretty balanced and hopefully it will work out for you.
nice deck and thanks for the rates and fixes...btw u might want to fit in a dimension fusion or 2 just in case the dark magician of chaos dies + u can bring back ddwl and dda not to mension monsters that may be removed by bls...u would deffinatly want this if (i am not familliar with his effect) banisher of light removes your stuff to...
8.5/10
-1 point for usein my card (DMOC) no one and i repeat no one uses my card!!! :p lol
and you've probably considered
Big Burn
Soul Absorbtion
(more balance: the healing flip side to DD Dynamite burn. This may not be needed here - its a speed issue: the DD deck i run needed healing because I'm not running searchers except for Sangan...)
Sangan
(search Exiled, DDWL, Angel, Banisher)
(I'm not sure if your plan counts much on RFtDD, but Jinzo is nice to protect that summon from traps...yes he's cookie)
if i can ask - what are the combinations with your 3 trunades? (the big bangs?) or are they just good defense...
Giant Trunade+Big Bang Shot,
Giant Trunade+D.D. Gate+D.D. Survivor
Giant Trunade+Premature Burial (swords of revealing light too i guess)
Giant Trunade makes up for the lack of Jinzo and MST, and is just one of my more favoriter cards in general. it has some good synergy in this deck and rarely clogs my hand, its almost always a good card to have and is usually a finisher
I decided not to use sangan and just use 2 shining angels. banisher = useless shining angel and useless sangan. shining gets banisher though so 2 is needed for speed
soul absorption was good, but i took it out in the need for more attacking.the deck uses d.d. survivor aggresively, attacking whenever it can. it draws out useless cards like mirror force and ring of destruction, coming back at the end of the turn. its so much fun to watch people waste good cards
Im still considering Big Burn.. not sure if its overkill or not
As they all say, you fight chaos with chaos. But I don't see too many changes (probably have been on Realms for too long then). All I suggest is to side deck Dimension Distortion for more summoning ability from the RFG pile. Dimension Fusion set you up for a defeat. 2000 LP and you give your opponents their monsters again? I don't agree with that B2flyblack. And a Soul Absorption helps also.