You are currently viewing HCRealms.com, The Premier HeroClix Community, as a Guest. If you would like to participate in the community, please Register to join the discussion!
If you are having problems registering to an account, feel free to Contact Us.
Monsters (19):
Tributes: 1
1 Black Luster Soldier - Envoy of the Beginning
Dark monsters: 11
1 Breaker the Magical Warrior
2 Emissary of the Afterlife
1 Exodia the Forbidden One
1 Left Arm of the Forbidden One
1 Left Leg of the Forbidden One
1 Right Arm of the Forbidden One
1 Right Leg of the Forbidden One
1 Sangan
2 Apprentice Magician
Light Monsters: 7
1 Magical Merchant
2 Blade Knight
2 Magician of Faith
1 D. D. Warrior Lady
Magic (18):
1 Heavy Storm
1 Lightning Vortex
1 Mystical Space Typhoon
1 Nobleman of Crossout
1 Monster reincarnation
1 Pot of Greed
1 Premature Burial
2 Scapegoat
1 Smashing Ground
1 Snatch Steal
2 Shallow Grave
1 Delinquent Duo
2 Metamorphasis
1 Graceful Charity
Traps (4):
1 Call of the Haunted
1 Mirror Force
1 Ring of Destruction
1 Torrential Tribute
Fusion:
Thousand eyes
This deck actually won 10 out of 15 duels. The apprentice magician can bring out magical merchant, the magician of faith, and all pieces except the head. The thousand eyes restrict is good to lock them so I have time to get the pieces. The basic objective is to either win quickly with BLS or stall the opponent out and get the pieces of exodia
i say, if any changes at all, take out breaker for another emissary. you need breaker, and the other lights and darks are strong enough. all i gotta say, this has got to be the best exodia deck i've seen since the days of the Witch of the Black Forest.
I actually was about to turn my exodia deck into a Final Countdown Chaos Exodia, so I can give you some ideas on the Chaos Exodia part of it.
You need speed in this deck, as I'm sure you know. Speed to get pieces faster, speed to get Soldier out faster to give them something badass to deal with while you draw pieces.
The perfect Light monster for your deck is 3x Thunder Dragon. It thins the deck, plus it's an instant 3 light monsters in your grave that can't be bottomlessed or DD Warrior Lady'd.
I would take out 2 Blade Knights and Magical Merchant for it. You don't need to do much attacking in this deck with Blade Knight, and Merchant...you shoudl really try to avoid sending pieces to the grave if you can help it, especially since you're only running 1 Monster Reincarnation and no Dark Factory of Mass Production (I would suggest also adding at least 1 of these, for what it's worth).
I'd also remove one Apprentice for one Emissary. You want a piece in your hand, not in face down defense where it's Nobleman bait (and then you're toast)
If you Apprentice Magician a piece to the field, how to you get it back to your hand?
Monsters (18):
Tributes: 1
1 Black Luster Soldier - Envoy of the Beginning
Dark monsters: 11
1 Breaker the Magical Warrior
3 Emissary of the Afterlife
1 Exodia the Forbidden One
1 Left Arm of the Forbidden One
1 Left Leg of the Forbidden One
1 Right Arm of the Forbidden One
1 Right Leg of the Forbidden One
1 Sangan
1 Cannon Soldier ( now that i have two factory of mass production i can either shoot off a piece for damage then get it back or get lights and darks in the graveyard)
Light Monsters: 6
2 Magician of Faith
1 D. D. Warrior Lady
3 Thunder Dragons
Magic (17):
1 Heavy Storm
1 Lightning Vortex
1 Mystical Space Typhoon
1 Nobleman of Crossout
1 Pot of Greed
1 Premature Burial
2 Scapegoat
2 Factory of Mass Production
1 Snatch Steal
2 Shallow Grave
1 Delinquent Duo
2 Metamorphasis
1 Graceful Charity
Traps (5):
1 Call of the Haunted
1 Mirror Force
1 Ring of Destruction
1 Torrential Tribute
1 Compulsory
Fusion:
3 Thousand eyes
I took out the 2 Apprentices because i only have compulsary to get the pieces back to my hand
Apprentice is actually going to help you out in this deck in 2 ways, a) Slim out your deck a few draws and b) Get out the pieces so you can use CED to bring them to your hand or launch them and use a magic card to get them back from your graveyard.
- Nobleman of Crossout
+Mass Driver
Since you only have one lone Cannon Soldier, I would think you needed another way to dump the pieces into the grave yard or just plain launch Emissary of the Afterlife to get one of your pieces in to your hand.
- Metamorphosis
+CED
I would add in one more of theses things to be able to take advantage of the Apprentice Magician by either getting a piece out or just slimming your deck a few draws and having 2 Metamorphosis can often led to a dead draw.
Hope that helped.
Can you rate/fix my deck? Thanks in advance. Link is called HBK's Deck: Chaotic Phoenix. Thanks.
heartbreakkid Thanx for the help but i have nothing to take out for the apprentice magicians im gonna side deck them but this is wat i have
Monsters (18):
Tributes: 1
1 Black Luster Soldier - Envoy of the Beginning
Dark monsters: 11
1 Breaker the Magical Warrior
3 Emissary of the Afterlife
1 Exodia the Forbidden One
1 Left Arm of the Forbidden One
1 Left Leg of the Forbidden One
1 Right Arm of the Forbidden One
1 Right Leg of the Forbidden One
1 Sangan
1 Cannon Soldier ( now that i have two factory of mass production i can either shoot off a piece for damage then get it back or get lights and darks in the graveyard)
Light Monsters: 6
2 Magician of Faith
1 D. D. Warrior Lady
3 Thunder Dragons
Magic (16):
1 Heavy Storm
1 Lightning Vortex
1 Mystical Space Typhoon
1 Mass Driver
1 Pot of Greed
1 Premature Burial
2 Scapegoat
2 Factory of Mass Production
1 Snatch Steal
2 Shallow Grave
1 Delinquent Duo
1 Metamorphasis
1 Graceful Charity
Traps (6):
1 Call of the Haunted
1 Mirror Force
1 Ring of Destruction
1 Torrential Tribute
2 Compulsory
i still say, take out breaker and now, take out cannon solder, put in 2 apprentice magicians. it'll speed up your deck, won't kill your dark/light ratio, and get magician of faith on the field for her killer effect.
Thanx but i playtested and cannon soldier owns because if i need a light or dark i just shoot it off. So i will take out breaker for apprentice magician and see how it works
Monsters (18):
Tributes: 1
1 Black Luster Soldier - Envoy of the Beginning
Dark monsters: 11
1 Apprentice Magician
3 Emissary of the Afterlife
1 Exodia the Forbidden One
1 Left Arm of the Forbidden One
1 Left Leg of the Forbidden One
1 Right Arm of the Forbidden One
1 Right Leg of the Forbidden One
1 Sangan
1 Cannon Soldier ( now that i have two factory of mass production i can either shoot off a piece for damage then get it back or get lights and darks in the graveyard)
Light Monsters: 6
2 Magician of Faith
1 D. D. Warrior Lady
3 Thunder Dragons
Magic (16):
1 Heavy Storm
1 Lightning Vortex
1 Mystical Space Typhoon
1 Mass Driver
1 Pot of Greed
1 Premature Burial
2 Scapegoat
2 Factory of Mass Production
1 Snatch Steal
2 Shallow Grave
1 Delinquent Duo
1 Metamorphasis
1 Graceful Charity
Traps (6):
1 Call of the Haunted
1 Mirror Force
1 Ring of Destruction
1 Torrential Tribute
2 Compulsory