You are currently viewing HCRealms.com, The Premier HeroClix Community, as a Guest. If you would like to participate in the community, please Register to join the discussion!
If you are having problems registering to an account, feel free to Contact Us.
As the title implies, this is a Fiend Beatdown. I had a deck like this about a month ago, but I decided to reassemble it and change it around a bit.
Monsters-17
[1] Dark Necrofear
[1] Dark Ruler Hades
[3] Slate Warrior
[3] Archfiend Soldier
[2] Terrorking Archfiend
[1] Tribe Infecting Virus
[1] Sinister Serpent
[1] Breaker the Magical Warrior
[1] Morphing Jar
[1] Cyber Jar
[1] Exiled Force
[1] Sangan
Magics-17
[1] Pot of Greed
[1] Mystical Space Typhoon
[1] Swords of Revealing Light
[1] Graceful Charity
[1] Lightning Vortex
[1] Delinquent Duo
[1] Snatch Steal
[1] Heavy Storm
[1] Premature Burial
[2] Nobleman of Crossout
[2] Scapegoat
[2] Enemy Controller
[1] Card Destruction
[1] Axe of Despair
Traps-6
[1] Ring of Destruction
[1] Call of the Haunted
[1] Torrential Tribute
[1] Mirror Force
[1] Dust Tornado
[1] Royal Decree
There it is. Just a very aggressive Fiend deck. I'm considering adding Night Assailants with some Raigeki Breaks to add another level of control. Any suggestions are appreciated.
The only thing I can think of is taking out the x-force for a dd warrior lady. I am not big on fiend beatdown, because I play fiend control, but it looks pretty good.
7.9/10
Well, try some Giant orcs, 2200 hundred 4 star, and makes good for puppet magic of dark ruler and get an archfiend solier, terror king, slate or even another orc.
Archfiends are so last year. Night Assailants + Slate Warriors = Flippin' ownage (that's right, I said OWNAGE). Not to mention Morphing and Cyber... Feel free to use a few copies of Archfiend Soldier if necessary, but Terrorking Archfiend is such a lame topdeck (not to mention a sickening card to have first turn). Believe me man, I've tried this before, and it doesn't work. I would think that a more necessary card to be Kycoo. Tech against Zombie, Chaos, and Pheonix: the three biggest themes of today's metagame.
It's your choice. Personally, I can understand the need for an influx of stronger Monsters (as it is a Beatdown deck), but it never hurts to control the opponent's hand a bit. Good luck with the deck.
1 Pot of Greed
1 Graceful Charity
1 MST
1 Snatch Steal
1 Heavy Storm
1 Delinquent Duo
2 Nobleman of Crossout
1 Brain Control
1 Premature Burial
1 Scapegoat
1 Book of Moon
1 Lightning Vortex
1 Enemy Controller
1 Dark Core
Traps (8):
2 Raigeki Break
1 Mirror Force
1 Call of the Haunted
1 Ceasefire
1 Torrential Tribute
1 Ring of Destruction
Why I put in what I put in...
1. More Hades = More Effect Negation...and that should be the focus of a fiend down.
2. Invader of Darkness: The importance of quick-plays in today's game make Invader of Darkness a really great piece of tech, especially if you can summon it quickly.
3. As for the low Levels, the first four are practically staples. After that, I've added those fiend beatsticks- Archfiend Soldier and Slate Warrior. These will probably be the offensive focus of your deck combined with Ha Des and Invader. As for the germs, they maintain board presence, which is the single most important thing in today's game. I thought that Raigeki Break, discard night assailant, pick up slate, was a great idea so I incorporated it.
4. The Spells: I pretty much went down the list of spell cards that should be in and put them in. Nothing special, except Dark Core, which will work well in your deck because of night assailant and slate.
5. The Traps: The traps are pretty standard, with Breaks in there for discard and ceasefire just in case you set a slate and get noblemaned. I moved Royal Decree out but I highly suggest that you side deck it.
6. For your sidedeck, you'll want to deck against chaos and lockdown. I'll run through a few things quickly: Use Kycoo, Bottomless Trap Holes, Royal Decree, Chain Disappearance, Mobius the frost monarch, and dust tornados.
Night Assailants are probably more useful than Exiled here. Not the monster kill swiss army knife, but they are a monster kill nontheless when set, and 3x Slates, Cyber, and Morphing says you have abuse. So yeah, they'd work.
Dark Venom-hmm. I do already have Cyber and Morphing Jar in here, so Card Destruction may be overkill. I don't think I want to add another Axe though, as I dislike using equips as is.
sumosam-why? Exiled can take out any opposing monster without attaking, f/u or f/d. That's a very handy thing to have in a beatdown deck, where a Cyber Jar can ruin my day.
Duelist of Dark- Orc is alright, but it's a one hit wonder. After it attacks, it's easy pickings for ANY opposing monster (except a Goat token). Also, I'm not running Puppetmagic, so it loses a bit of power.
yatalover-I'm well aware that Slate + Night Assailant is good, as it's the basis for most of the Fiend Controls that I construct. This however, is a Fiend Beatdown. If I were to put in Night Assailants, I'd need to add some way to abuse them, such as Raigeki Break or PWWB, and then the deck would be altered too much from the Fiend Beatdown that it is presently. Terrorking may be a bad topdeck, but when I bring him out mid game with a bit of protection, it's over quickly. Also, Kycoo has no place whatsoever in this deck.
Amit-Kycoo doesn't belong in here, and I already explained why Giant Orc isn't in here.
y2zipper-your fixes change the deck into a Fiend Control, which isn't what I want. This deck is made to be a highly aggressive Fiend Beatdown.
LK-I strongly dislike using Night Assailant in decks that don't have enough abuse for it, as it's just a waste. And besides, Exiled is much more aggressive than Night Assailant, which is the goal of this deck. If I end up wanting to add more control, the Night Assailant/Raigeki Break engine will be my first choice.