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Disruption is the main part of the strategy here. Limiting my opponent's options while facing them with Vampire Lords, Spirit Reapers, Turtles, etc. makes them have to deplete many resources to remove one threat. I have so much field clearing here that DonZ can get around monsters with ease... he's broken here.
- morphing jar(because if your opponent does not have a hand and then u flip morphing jar then u are not really limiting their options cuz u just refilled their hand
-2 wave motions
You're seriously going to worlds? Congrats. Did you qualify in the US or Canada, and if so, who were you?
I'll do the fix for the extra turtle, and drop the WMCs to put it at 40. Rats will be tested in here, then can work great, but I don't know if I have room, really...
JMO I think that two dons is definately overkill. I was thinking you could run with DDA ( makes it tougher when more of your opponents good monsters get removed.) JMO