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NeW COncepT DecK NEed the BesT MinDs IN tHe rEaLmS
oK HERE IT IS I'M TRYING TO BUILD A CONCEPT DECK AROUND THE COMBO OF AMAZON CHAIN MASTER AND DD DESIGNATOR.. THERE ARE ALOT OF WAYS TO DO THIS WITHOUT MAKING IT COOKIE CUTTER,,,YET STILL THREATING..
I HAVE BEEN KICKING AROUND MIXING IT WITH A ZOMBIE TYPE BOTH TO TAKE ADVANTAGE OF THE HAND CONTOL AND ALSO I COULD PULL OFF A DECK DEV. VIRUS COMBO EASY..
I NEED THE BEST MINDS ON THIS AND TOGETHER WILL COULD CREATE A NEW THEME.. bELOW IS ROUGH DRAFT... i NEED RECOMANDATIONS AND ADVICE ON THIS ON.
MONSTERS:18
3X AMAZ. CHAIN
2X SPIRIT REAPERS
1X GIANT RATS
2X PY. TURTLES
2X VAMP LORD
1X PATRICAN
1X RY.
1X BREAKER
2X MAGICAN OF FAITH
1X TRIBE
2X DON
SPELLS: 16
3X DD DES.
1X CARD DEST.
1X dARK dESGINATOR
1X POT
1X G.C.
1X BOOK OF MOON
1X BRAIN CONTROL
1X NOC
1X VORTEX
1X MST
1X HEAVY
1X SNATCH
1X PREM.
1X SOUL EXCHANGE
TRAPS 6
1X CALL
1X MIRROR
2X DUST
1X MIND HOAX
1X DECK VIRUS
GIVE ME YOUR BEST ADVICE AND LETS BUILD A DECK FOR THE AGES....
yea i was wondering y people dont worry about there traps?
no1 on this board yet has showed me they can chain a
heavey strom or a mystic......add wobboku people...it HELPS!!!
yea i was wondering y people dont worry about there traps?
no1 on this board yet has showed me they can chain a
heavey strom or a mystic......add wobboku people...it HELPS!!!
Yes Thats is true Waboku is a great card. Chad... what do you mean chaining heavy storm?
for example they play heavey strom.....have u heard of speel speed?
if u didnt...traps are faster than magic cards...if they play heavy strom
then u can chain wob and u wont be wide open for a deriet attack
for example they play heavey strom.....have u heard of speel speed?
if u didnt...traps are faster than magic cards...if they play heavy strom
then u can chain wob and u wont be wide open for a deriet attack
Ok thank you. you did not make your self clear..(or im just too darn tired) that is true. But board conrtol is key in todays meta. Waboku does not give you board control. Lots of people are taking out Waboku for Scape goats because they give you board presence wich is VERY IMPORTANT!!! (by the way... I do know about spell speed). And that my friends is why Sakursetsu and Mirror Force are udes over Waboku.
I guess that out of the all minds in the realms it seems that only a few would be brave enough to break out of the cookie cutter mold to think out side the box...lol.
just kidding...I needed to bump the thread...but please feel free to advance this deck...
It's intresting. But I wouldn't run Chain Weilder outside a Amazoness deck. With Dramatic Rescue and Amazoness Archers, she could probably do a hell of allot of damage. I'll think up something and get back to you.
It's a great deck idea you have come up with, but I would suggest not to only mainly focus around the Amazoness Chain Master herself, but the theme of hand control all around. Here are my suggestions to adapt this deck better to the current metagame.
-Ryu Kokki
-Book of Moon
-Brain Control
-Waboku
+Sangan
+Delinquent Duo
+Nobleman of Crossout
+Ring of Destruction
+Coffin Seller
Every suggested change is pretty basic. Coffin Seller is a new kind of approach to this deck though. With all the hand disruption cards included in the basic theme, Coffin Seller allows for an alternate win condition along with perfect synergy to all the opponent's monsters that will be sent to the graveyard by your cards effect.
Hope these suggestions helped.
Don't know if it will help, but just some ideas to try:
-1 Dark Designator
+1 Delinquent Duo
-1 Ryu Kokki
+1 Giant Rat
-2 Don
+1 Mystic Swordsman
+1 White Mage Pikeru
-1 Brain Control
+1 Creature Swap
There. Another Rat to speed stuff up. Mystic Swordsman to add more synergy. Pikeru cuz it works good with the swarmage, and you'll need someway to regain some of your lost resources. Maybe add a mystic Wok instead. And then, Creature Swap, cuz swapping a turtle and ramming another turtle into it is hilarious and cheap.
Well seeing as how you are running a hand control concept, I've got a few traps you may want to look into.
Trap Dustshoot - Normal Trap
You can activate this card only when your opponent has 4 or more cards in his/her hand. Look at your opponent's hand, then select 1 Monster Card and return it to its owner's Deck. The Deck is then shuffled.
This card not only provides hand knowledge but also provides the ability to downsize your opponent's hand by one which wouldn't be all that bad if they had 4 or more cards in their hand anyway, more than likely at least one of them will be a monster card and if not, so what. You know what is in their hand now.
Mind Crush - Normal Trap
Declare 1 card name. If your opponent has a declared card(s) in his/her hand, discard all of the declared card(s) to the Graveyard. Otherwise, you randomly discard 1 card from your hand.
This card would work well in your deck because of the cards you play that offer you knowledge of your opponents hand. It may not be as quick as DD Designator or as gamebreaking since your opponent is losing them permanently but it can be helpful since you know what your opponent is holding. This card works great with Trap Dustshoot, Mind Haxor, or Deck Devastation Virus
Magic Drain - Counter Trap
You can activate this card when your opponent activates a Magic Card. If your opponent cannot immediately discard a Magic Card from his/her hand, negate the activation of the Magic Card and destroy it.
This is what really confused me, the fact that you are running Hand Disruption but you are not using a single Magic Drain in the deck at all. Magic Drain is one of the win-win cards that this game offers that I think your deck should embrace. Your opponent will have to make the decision of making their hand shorter by 2 (The card they activated and a discard to keep it active) or just negate the magic card they just offered. Waboku seems to serve little purpose in this deck and I see plenty of purpose with any of the 3 cards I have listed, especially Magic Drain.
I say that your deck is good, but, I say you need to lose 1 Chainmaster and maybe even get rid of your two Dons and replace them with at least one Swords Woman, one Axe Mummy, and either DD Warrior Lady or DD Assailant.