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Please help me fix, but there are some cards in here in which I'll show you the method to the madness
Monsters
2 Dark Necrofear
3 Terrorking
3 Infernal Queen
3 Archfiend Soldiers
2 Desrook Archfiend
2 Giant Orc
2 Vile Pawn Archfiend
2 Newdoria
1 Dark Bishop Archfiend
1 Cyber Jar
Magic
3 Pandemonium
3 Falling down (VERY GOOD)
2 Axe of Despair*
2 Heart of Clear water*
1 Lightning Vortex
1 Pot of Greed
1 Graceful Charity
1 Mystic Space Typhoon
1 Heavy Storm
1 Delinquent Duo
Trap
1 Ring of Destruction
1 Magic Cylinder
1 Sakuretsu Armor
1 Call of the Haunted
1 Magic Drain
There are a few cards in this deck that do raise eyebrows. The first Notable one is the Heart of Clear Water. This basicly Allows be to prevent one monster on my side of the field from beind destroyed by anything as long as it has less than 1300 ATK. There are a few cards in this deck that this card helps out a lot
Vilepawn- Vilepawn can prevent other archfiends from being attacked, with a heart of clear water on it, it can't be destroyed by battle, thus, you have a Juggernaut.
Dark Bishop- Like Vilepawn, it protects other archfiends, but with the Bishop, I can give the other archfiends a Supplemental dice foll/ intergration to prevent most effect damage (it gives the archfiend a 1, 3, 6 Chance.)
Desrook- stall, it's good to prevent me from having to top deck
Newdoria- ^see above^
Axe of despair has become a archfiend card, yes i know what your thinking WTF? It's because of a little Card known as Terrorking Archfiend. This little card requires archfiend monsters on the field for it to be summoned, and well, after visiting a recent regionals tournament, It was my archfiend deck against his and I was not doing so well. I had gotten him cornered though using an impending infernal queen and then he flips up the Mask of Darkness, Attaches an axe of despair to it, and summons Terroking. I asked for a ruling on this tactic, and a regional representitive of Shonen Jump/Konami/ Yugioh or whatever ruled it legal because of some kind of rule sayin that Axe of despair is an archfiend card and it allows it to be used as some kind of grant for falling down, terrorking etc. He also sited missprints in the King stating that it should be CARD, not monster. so, If i want to do all of that stuff i just told you, i could just have an axe of despair.
hello? *tapps on glass* Help me, um, please? I really want to see how this deck gets rated, I haven't lost with it (then again, i haven't gone against a BLS with it) But could really use the help.
first off i would like to say i LOVE ARCHFIEND DECKS!!!!!!!WOOHOO!now that i got that off my chest lets see i would put in a skull archfiend of lightning if you have one.i dont have one :( .but i am getting one on wednesday!!!!!! :p :cheeky: :) :grin: :laugh: .im so happy!!!!
you need some life gaining cards.i know its going way off the archfiend theme but put in solemn wishes.it saved my butt many times.
Sadly it looks like i'm here to rate your deck (please don't cry ;) lol) so let's see.
For starters since it looks like you're going for an archfiend deck what you need is a complete collection and a fair few lifepoints. If you want to complete your archfiend collection i'd suggest getting shadowknight archfiend, skull archfiend of lightning and some good spell and traps for surprise attacks are archfiends roar and archfiends oath (if you wanna use archfiends oath you may want to use big eye first or it may end out a tiny bit of a waste). You can check all of those out by typing "Archfiend" in the card list search (why thank you yugioh realms :p) now for life points if i remember right pandemonium makes you not have to pay for archfiend taxes but then that if that was at the back of your deck or gets destroyed paying life points will be horrible so i'd suggest getting magic reflector to defend your pandemonium or there's always the traditional life point helper of enchanted javelin or dian keto. That falling down is good for surprising your opponent when you have no other monster down so stick with those, and heart of clear water is good for your cards and bad news for your opponents so that's another good draw.
Sorry if i haven't been much help but i've got alot to learn myself :).
My rating for this deck - 6/10
i like fiends and i hate chaos so dont sterio type me but BLS would be good in this, jsut add in a DDWL, and 2 desrooks and 2 MoF and add in checkmates and its all good, also, you might want to use 2 archfiends oath(falling down can be activated if its the only card with archfiend in its name and it works too i checked ;)