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Hand Control/Advantage Deck - Crossing Thresholds!
Monster: 17
2 D. D. Assailant
2 Magician of Faith
2 King Tiger Wanghu
2 Kycoo the Ghost Destroyer
1 Airknight Parshath
1 Mobius the Frost Monarch
1 Mystic Swordsman LV2
1 Sangan
1 D. D. Warrior Lady
1 Morphing Jar
1 Breaker the Magical Warrior
1 Tribe-Infecting Virus
1 Sinister Serpent
Spell: 18
2 Book of Moon
2 Nobleman of Crossout
2 Smashing Ground
1 Lightning Vortex
1 Pot of Greed
1 Graceful Charity
1 Mystical Space Typhoon
1 Heavy Storm
1 Premature Burial
1 Snatch Steal
1 Delinquent Duo
1 My Body as a Shield
1 Swords of Revealing Light
1 Scapegoat
1 Creature Swap
Trap: 7
2 Magic Drain
1 Mirror Force
1 Torrential Tribute
1 Call of the Haunted
1 Ring of Destruction
1 Sakuretsu Armor/Robbin' Goblin
-2 d. d. survior (atleast in my area i havnt seen many bottomless or assailants being ran anymore, but im not sure how yur meta is)
+night assailant (yur runnign card destruction might as well)
I rarely Top Deck now days. I've changed my playing style so much. Like instead of using three cards in my openning hand I normally use two.
But maybe I'll ditch the Survivor for the Side Board and put in something more useful like Kycoo the Ghost Destroyer prehaps?
I'm not a fan of Night Assailant. Just because I use Card Destruction doesn't mean I should use Night Assailant. Another thing is I very much rather replace the Card Destruction. Right now it's jus ta filler card.
Having a deck of 40 cards doesn't mean it necessarily more successful. I've beaten far too many 40 card decks to make the statement "Forty card decks are way better than forty-two card decks!" so don't ever judge a deck by how it looks on paper. Some of the most crappiest deck designs on paper could actually turn out to be regional winning decks.
I'll move some stuff around and see think of something to change. =/ Thanks for the suggestions and I did notice a lack of Spell/Trap removal.
Monsters:17
1 BLS
2 D. D. Assailant
1 Airknight Parshath
1 Jinzo
2 Magician of Faith
2 Don zaloog
1 Blade Knight
1 Mystic Swordsman LV2/Exiled Force
1 Sangan
1 D. D. Warrior Lady
1 Morphing Jar
1 Breaker the Magical Warrior
1 Tribe-Infecting Virus
1 Sinister Serpent
Spell: 18
2 Book of Moon
2 Nobleman of Crossout
2 Smashing Ground
1 Lightning Vortex
1 Pot of Greed
1 Graceful Charity
1 Mystical Space Typhoon
1 Heavy Storm
1 Premature Burial
1 Snatch Steal
1 Delinquent Duo
1 My Body as a Shield
1 Swords of Revealing Light
2 Scapegoat
1 Brain Controll
1 Reinforcements of the army/Warrior returning alive
Trap: 5
1 Mirror Force
1 Torrential Tribute
1 Call of the Haunted
1 Ring of Destruction
1 Sakuretsu Armor/Robbin' Goblin/Royal Decree
I recomend Don if you want hand advantage, through in jinzo and BLS. mess around with it a little, Multiple copies of reinforements and warrior returning alive can keep don coming for more. If you want to add onto this more you could try spirit reaper or apprentece magician to improve your deck, its up to you.
Try to only use the morping jar when your on the receiving end of a bad hand disadvantage. This deck is pretty good this way.
i never said 42 card decks where worse, i was just suggesting kinda thing, thats why i said "or" so it was like kinda a choice thing. these were all just suggestions after all. and yeah kycoo > survior just bc more chaos is ran that out of play, not to mention it counters pretty much any deck type when yu think about it. and if card destruction is a filler why not just tech a RotA bc even if yu end up taking out the surviors yull still hav 5 warriors to choose from so yu can use it when yu need it kind of thing.
and not sure but yu could do this also
-2 surviors
+don
+kycoo
just if yu end up teching the RotA, but just thoughts
also yeah s/t removal helps, atleast thats what ive found, the dust tornados work better when yu arnt running jinzo and usually seem to just work better then if yur running jinzo since so many goats around now.
Monsters:17
1 BLS
2 D. D. Assailant
1 Airknight Parshath
1 Jinzo
2 Magician of Faith
2 Don zaloog
1 Blade Knight
1 Mystic Swordsman LV2/Exiled Force
1 Sangan
1 D. D. Warrior Lady
1 Morphing Jar
1 Breaker the Magical Warrior
1 Tribe-Infecting Virus
1 Sinister Serpent
Spell: 18
2 Book of Moon
2 Nobleman of Crossout
2 Smashing Ground
1 Lightning Vortex
1 Pot of Greed
1 Graceful Charity
1 Mystical Space Typhoon
1 Heavy Storm
1 Premature Burial
1 Snatch Steal
1 Delinquent Duo
1 My Body as a Shield
1 Swords of Revealing Light
2 Scapegoat
1 Brain Controll
1 Reinforcements of the army/Warrior returning alive
Trap: 5
1 Mirror Force
1 Torrential Tribute
1 Call of the Haunted
1 Ring of Destruction
1 Sakuretsu Armor/Robbin' Goblin/Royal Decree
I recomend Don if you want hand advantage, through in jinzo and BLS. mess around with it a little, Multiple copies of reinforements and warrior returning alive can keep don coming for more. If you want to add onto this more you could try spirit reaper or apprentece magician to improve your deck, its up to you.
Try to only use the morping jar when your on the receiving end of a bad hand disadvantage. This deck is pretty good this way.
That isn't he best deck. My deck is fine with my additional changes.