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Control Concept Prototype-No Zaloogs,Totally Original!
Hey everyone! First and foremost here is the Deck, which I will explain later:
Monsters:
X1 Sacred Phoenix of Nepthys
X1 Hand of Nepthys
X3 Fusilier Dragon, The Dual Mode Beast
X2 Goblin Attack Force
X2 Goblin Elite Attack Force
X1 Exiled Force
X2 Cat of Ill Omen
X1 Sangan
X3 Nimble Momonga
Spells:
X3 Necrovalley
X1 Terraforming
X3 Giant Trunade
X2 Big Bang Shot
X1 Nobleman of Crossout
X1 Swords of Revealing Light
X1 Book of Moon
X1 Snatch Steal
X1 Dark Hole
X3 Smashing Ground
As you guys can see, its a Skill Drain Deck with a twist. With the new Bans, I assume Beatdown will reign dominanty, and Skill Drain Decks aleday have the biggest ATK Monsters in the game--Giant Kozaky, Fusilier Dragon,the Goblin Family,etc. But like all Monsters, they have drawbacks--drawbacks neutralized by Skill Drain! By having Skill Drain active, not only does it negate my Monster's ill effects, but it also does the same for my opponent.
EDIT: I took out the Kozaky to 1*Cant resist!*, and the Lei Lei's. Nimble Momonga's Effect activates in the GY, immune to Skill Drain *Though not to Necrovalley* thins my Deck by 2 cards, provide extra Hand Advantage *if I wanted to Normal Summon Phoenix* and if destroyed, net me a total 3000 Lp--which covers the cost of activating 3 Skill Drains! Nice call by Staticshock with regards to Phoenix, but Im still waiting for verification if what he said is true *Like a judge, or an actual rulings document*
Now that Field Control *in the form of Effect Negation* has been set in place, its time to neutralize the Graveyard--Enter Necrovalley! With Necrovalley in place, Magicians especially will suffer. With the Graveyard shut down, thats 2 aspects of Control in place.
Big Bang Shot+Giant Trunade...Sweet. Since this Deck aims to hit--and hit BIG--I cant afford any Traps getting in my way. Giant Trunade clears them for me. Big Bang Shot takes care of DEF position Monsters, while at the same time, equipping it to an enemy Monster and playing Giant Trunade will guarantee its gone. Nepthys? Big Bang Shot, Giant Trunade, and lets see if that bird comes back.
Now this is where my dileman comes in...the Traps. Skill Drain is Crucial, but Royal Oppression? Since Necrovalley is in place, there's no way Special Summoning can occur, right? Wrong! There's still some heavy Special Summoning from within the Deck--Gearfreed the Swordmaster, Phoenix via Hand, Creator, Level Monsters, and lets not forget about Chaos Sorcerer! I still dunno if Necro should be enuff. or is Oppression should be here. Magic Drain not only helps keep Drain and Necro on the Field, but it also forces my opponent to discard if he attempts to destroy my Continous stuff, adding another element of Control.
So there ya go! Tips? Tricks? Rants? Raves? Rates? Anything would be appreciated! I'll r/f anyone who r/fs and rates or gives comments on my Deck! Thanks !!!
EDIT: Thanks to the wonderful suggestions, I have made revisions on my Monster lineup due to the wonderful tips you guys gave. Keep em coming!
Edit: I added in Solemn Judgements for good measure,dropping the Drains. I also added a third Necrovalley.My only concern with that is the emergence of GK Spy...That mght hinder me. Any new suggestions?
This deck has very little control. You have god combos but none of the cards you have in here are control. They are cards that counter specific card effects and unless they can target a card type in specfic Monster, Magic, or Trap then theoryticaly its not control. But not a bad try though.
Hajime Saito: Thanks for the constructive criticism, my definition of Control was basically turning the tides in your favor, controlling certain aspects of the game --like Necrovally shuts down the Graveyard, Skill Drain shuts down Monster Effects, Royal Oppression shuts down Special Summons, etc. So yeah, I guess thats why I called it control.
Anyone else? I need more constructive thinking here, and tips on how to improve the flow of synergy within the Deck.
Hey everyone! First and foremost here is the Deck, which I will explain later:
Monsters:
X2 Fusilier Dragon, The Dual Mode Beast
X2 Giant Kozaky
X2 Indomitable Fighter Lei Lei
X2 Giant Orc
X2 Goblin Attack Force
X2 Goblin Elite Attack Force
X1 Exiled Force
X2 Cat of Ill Omen
X1 Sangan
Spells:
X2 Necrovalley
X1 Terraforming
X1 Pot of Greed
X3 Giant Trunade
X2 Big Bang Shot
X1 Lightning Vortex
X2 Nobleman of Crossout
X1 Swords of Revealing Light
X1 Book of Moon
X1 Snatch Steal
X1 Brain Control
As you guys can see, its a Skill Drain Deck with a twist. With the new Bans, I assume Beatdown will reign dominanty, and Skill Drain Decks aleday have the biggest ATK Monsters in the game--Giant Kozaky, Fusilier Dragon,the Goblin Family,etc. But like all Monsters, they have drawbacks--drawbacks neutralized by Skill Drain! By having Skill Drain active, not only does it negate my Monster's ill effects, but it also does the same for my opponent.
Now that Field Control *in the form of Effect Negation* has been set in place, its time to neutralize the Graveyard--Enter Necrovalley! With Necrovalley in place, Magicians especially will suffer. With the Graveyard shut down, thats 2 aspects of Control in place.
Big Bang Shot+Giant Trunade...Sweet. Since this Deck aims to hit--and hit BIG--I cant afford any Traps getting in my way. Giant Trunade clears them for me. Big Bang Shot takes care of DEF position Monsters, while at the same time, equipping it to an enemy Monster and playing Giant Trunade will guarantee its gone. Nepthys? Big Bang Shot, Giant Trunade, and lets see if that bird comes back.
Now this is where my dileman comes in...the Traps. Skill Drain is Crucial, but Royal Oppression? Since Necrovalley is in place, there's no way Special Summoning can occur, right? Wrong! There's still some heavy Special Summoning from within the Deck--Gearfreed the Swordmaster, Phoenix via Hand, Creator, Level Monsters, and lets not forget about Chaos Sorcerer! I still dunno if Necro should be enuff. or is Oppression should be here. Magic Drain not only helps keep Drain and Necro on the Field, but it also forces my opponent to discard if he attempts to destroy my Continous stuff, adding another element of Control.
So there ya go! Tips? Tricks? Rants? Raves? Rates? Anything would be appreciated! I'll r/f anyone who r/fs and rates or gives comments on my Deck! Thanks !!!
This is a very good deck.Very original........and its funny cause i cant find a fix whatsoever........great deck..love it...use it.....rating - 9.4/10
I probably shouldn't post my views on Skill Drain decks but for this one I will... For the record, they AREN'T positive ones. (I've never lost to one to be honest and yes, they were pretty decent ones..)
First off, Skill Drain is a Trap card. A Spell Speed 2 card. Now, what other Spell Speed 2 cards own this card? Mystical Space Typhoon, Royal Decree, Dust Tornado, Raigeki Break, etc....etc...etc.. I don't think I need to go into further detail on that.
Now let's look at the monster selection. (I'm going to be very critical on this...)
This is what your poor selection is..
X2 Fusilier Dragon, The Dual Mode Beast
X2 Giant Kozaky
X2 Indomitable Fighter Lei Lei
X2 Giant Orc
X2 Goblin Attack Force
X2 Goblin Elite Attack Force
X1 Exiled Force
X2 Cat of Ill Omen
X1 Sangan
Now, this is like one of the worst Skill Drain monster selections I've ever seen.
Lei Lei is a waste...honestly is just a plain waste..Use D. D. Assailant. Skill Drain will not negate a monster that activates after it's destroyed in battle. Same goes for D. D. Warrior Lady.
Now, let's look at some of your other selections. Orc and both Goblins are just "ok" selections. Pick one and stick with it, don't need a couple copies of each. I mean, it's so pointless it makes me laugh..xD
I see no Cyber Dragons at all. Why? Why aren't you going to use them? Because you think Skill Drain negates the Special Summoning from your hand? Wrong, Skill Drain will only affect the field and what's on it. Why don't I just do the work for you and just restructure the Monsters.
Monsters: 17
3 Fusilier Dragon, the Duel-Mode Beast
3 Cyber Dragon
3 D. D. Assailant
3 Mechanicalchaser
2 Mecha-Dog Marron
1 D. D. Warrior Lady
1 Morphing Jar
1 Exiled Force
Spell: 18
2 Megamorph
2 My Body as a Shield
2 Nobleman of Crossout
2 Smashing Ground
1 Heavy Storm
1 Lightning Vortex
1 Swords of Revealing Light
1 Pot of Greed
1 Book of Moon
1 Premature Burial
1 Limiter Removal
1 Dark Hole
1 Mystical Space Typhoon
1 Snatch Steal
TKWiget: You certainly came of evry negative. I respect your opinion and all, but that just came out as pure bashful. I appreciate your Deck building skills but that does not give you the right to consider my build total trash. This was not constructive criticism; this was an attempt to make me look like a fool withmy deck building skills, an attempt to show you're so good. Thanks, but no thanks. I tried my best 2 look at it from your point of view, but I appreciate kindess and respect, not someone who fixes my Deck to point out how good he is. And I dont really care if you won any tournaments to backup your Deckbuilding skills. No offence, but I'd rather not go with your advice.
I really dont want any DD Monster in here. I cant afford DD Assailants--costing $30 a piece here in my area. Whats next? Breaker? Tribe? Please, didnt U see the title? Its meant to be original--not a CC with Skill Drain.
Cyber Dragons? Nope. Too expensive at $25 a pop, and looking at what you made my Deck into, its too Machine focused. A simple System Down will shut me down quick.
I prefer to keep my Necrovalleys please. Thats another aspect of control for me.
And by the way, your opinion of Control isnt what the whole world should go with. My definition of Control is focused on the Field, and based on what I think is crucial in a Duel *Monster Effects and Graveyard* even with Chaos dead.
Thanks for your time, it was really unappreciated.
And to everyone else, please put constructive criticism, not some "Im-so-good-use-my-idea,ur-idea-sucks" nonsense. I am appreciative of rants and constructive criticism, but not this. This is just plain rude.
Anyone else? Polite people? Please, no know-it-alls
XOXOXOXOXOXOXOXOXOXOXOXOXOXOOXOXOX
Sorry 2 bump, but I really need opinions and thoughts on this...Just see the Decklist, and U'll agree its original ^_^ IMO I'd rather cehck out original Decks rather than something thats been tried already
EDIT: I am considering Cyber Dragons, since I traded my UR Airknight for a Rare Airknight, Goblin Elite Attack Force, Slate Warrior and Cyber Dragon...
i personal like skill drain decks they are very fun to play and can be competative. tkwiget did hit something though, skill drain is easy to take out. granted breaker is out of the but there are the other cards he mentioned.
i believe you deck's flaw is in the giant trunades. because although you need a clear field you take way skill drain and all of you four star monster (GAF, GEF, lie) will all switch into defense mode. the only can that won't switch is fusieler. you need cards that can protect you monsters once the go into defense ie. waboku or threating roar. or once you play giant trunate tribute one of your monsters for great maju garzett and attatch twin swords of flashing light (it lets garzett attack twice) or attack mega morph. anyway i use to run a different type of skill drain deck before the ban list ever came out and it was very competative. hope this helped.
Terrorking: I never knew with Skill Drain gone, my GAF, Orcs and GEAFs would go to DEF mode...Thanks for the tip...Maybe I should run Zero Gravity's? Yes, Skill Drain is susce[tible to destruction :( At least its better than worrying abt 3 MST's and HFD :)
There is another trap card that may help you out. I know you'll run into the same issues as with skill drain and giant trunades, but who knows...
I forget the name of it, but it forces all face-up monsters into atk mode. They can't change battle positions either. This may work as another copy of something similar. Please look into this, as I don't remember the name. It's a common though from 3-4 sets ago I think. Good luck. I thought of the same type of deck, but you've covered many more basis. Good work!
X2 Fusilier Dragon, The Dual Mode Beast
X2 Giant Kozaky
X2 Indomitable Fighter Lei Lei
X2 Giant Orc
X2 Goblin Attack Force
X2 Goblin Elite Attack Force
X1 Exiled Force
X2 Cat of Ill Omen
X1 Sangan
Spells:
X2 Necrovalley
X1 Terraforming
X1 Pot of Greed
X3 Giant Trunade
X2 Big Bang Shot
X1 Lightning Vortex
X2 Nobleman of Crossout
X1 Swords of Revealing Light
X1 Book of Moon
X1 Snatch Steal
X1 Brain Control
That would be Final Attack Orders, and it would make a good addition to the deck.
Though Tkwiget was very...blunt in his reply, he raises a good point on the repetitiveness of some of your card selections. Certainly, having 2 sets of 2300 attackers and 2 sets of 2200 ones with the same effect is a waste of deck space. The Giant Kozakis are also a bad idea, since they're really risky to play without Skill Drain. Heck, even WITH the Skill Drains, they're still bad.
So, I suggest:
- 2 Giant Kozaki
- 2 Giant Orc
- 1 Goblin Elite Force
+ 3 Mystic Tomato
+ 1 Cat of Ill Omen
+ 1 Fusilier Dragon, The Dual Mode Beast
Since Final Attack Orders is a Nice alternative to pure Skill Drain (and sometimes more convienient without the cost), and that we should go more on the offensive, I suggest:
- 1 Skill Drain
- 1 Swords of Revealing Light
I also suggest - 1 Royal Opression, because I suggested 3 Mystic Tomato. While you have the Royal Opression out, if Mystic Tomato's effect activates, your opponent could pay 800 to negate it, but in a sense, it'll also make your opponent waste 800 LP, since all the Tomato is there for is deck thinning and Sangan-fetching anyway. It doesn't have to be done, it's your call. Anyhow:
+ 2 Final Attack Orders.
I really have no experience with a Skill Drain deck, so I don't know how well this build might do, but hey, just thoughts, right? I would also try out a Mystic Wok here and there, paying by the thousands for Skill Drain could possibly hurt, and gaining 2300 or 2800 life might be useful once in a while. It combos well with Brain Control and the rest of your mosnter pool quite well.
7/10 on your original build, since it's a huge set-up to unnecessary risk with the Giant Kozaki and all. I won't rate my fix, since I have no idea how it'll turn out... Overall, nice deck to an underplayed concept.
Terrorking: I never knew with Skill Drain gone, my GAF, Orcs and GEAFs would go to DEF mode...Thanks for the tip...Maybe I should run Zero Gravity's? Yes, Skill Drain is susce[tible to destruction :( At least its better than worrying abt 3 MST's and HFD :)
i believe that he meant that once you attack after using thurnade they'll go into def position because obviously if they are in atk mode and you use giant thurnade they wont go in DEF position.
Very nice build i'd give it a 9/10 i like the concept of control that you are using very original , and the only problem i can see is a lil waste of space with all the sets of attackers like mentioned already maybe
- 2 giant orcs
+ Hand of Nephtys
+ Sacred Phoenix of Nephtys
since Skill Drain wont negate it's effect of coming back cause that effect takes place in the graveyard and it wont negate Hand because it is a cost and also activates in the graveyard , so when phoenix comes back he wont destroy your skill drain and you'll have a 2400 attacker that will be coming back every time it is destroyed by effect withouth destroying skill drain or being affected by necrovalley , other than that i already said nice build =]
iVie: You really think so? I mean, I sorta have a liking for Kozaky :P cmon, he's at 250o Lv.4! I'll try your suggestions though. I like the idea of the Tomatos and fetching Sangan, but what do U think about Nimble Momonga? They swarm the Field in 2's and they come down in facedown DEF *unlike Germs* saving them from potential attackers.
Im definitely gonna go with +1 Fusilier and +1 Cat. Thanks!
Although I like your ideas and suggestions, Im not gonna go with 1, and thats the removal of 1 Skill Drain. Final Attack Orders is an OK card, but the focus of the Deck is on controlling the Effects that go on in the Field. While FAO doesnt need a cost of 1000 Lp, most often than not it might help my opponent more than help me...The only good thing about it is that it counters Spirit Reapers, but then again, reapers going to ATK mode are rare. Skill Drain works better. I'd definitely side deck at least 1. ^_^
Staticshock: Thats another wonderful idea! Sacred Phoenix of Nepthys...WHOA! OMG are u serious?!??! I never realized THAT about Phoenix! Do U have any link for the rulings that say that? *Sorry 2 be abother, but people in my area crave rulings, especially when they're losing* OMFG, sorry for being a noob but that rocks! Thanks a lot Static!
By the way, if any of u guys want Decks rated/fixed/critiqued, please do tell me so :) I appeciate everyone's suggestions! Keep em comin! Oh yeah!
"Now, this is like one of the worst Skill Drain monster selections I've ever seen.
Lei Lei is a waste...honestly is just a plain waste..Use D. D. Assailant. Skill Drain will not negate a monster that activates after it's destroyed in battle. Same goes for D. D. Warrior Lady."
Wow! Lighten up a little. Very negative comments. Also, if you plan on coming across as an arrogant know-it-all please use the correct rules.
Skill drain definitely negates the effects of D.D. Assailant and D.D.W.L. With Skill Drain on the field these guys turn into weak, no effect monsters. This is not what the original deck builder wants.
Please show a little more kindness and sensitivity in the future.
Bojinzo: Ummm Im confused :S Who exactly are you pertaining to in your post? Me or TKWiget? I'd also appreciate if you gave some tips, tricks, critiques, etc :)
Anyone else? Just say if you want your Decks critiqued, fixed or ratedm and I'll do it ^_^